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About damo2k

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  1. damo2k

    DOOM 64 Mega-Mega Project

    Looks like its going to be played via ZDS on Saturday:
  2. damo2k

    RELAX (Chillax 2) Updates thread

    If you want to post a wad, we can give it a run through on ZDawmon also to check for any multiplayer issues.
  3. damo2k

    MAYhem 2018 - Purple Version!

    Ah ok, however that won't be coop friendly, as someone will definitely kill the archvile straight away.
  4. damo2k

    MAYhem 2018 - Purple Version!

    Playing through RC2 on Daemon: map03 - these switches take a while to appear: map03 - it will take a long time for the red cubes to lower down on ZDaemon, about 5 minutes per each section: map03 - if a player goes past here, the next player cannot get through due to the little wall in the way. I stopped playing map03 after this, as constantly getting knocked into the teleport dead trap was getting a bit annoying hehe. map06: some hall of mirrors: (around the stairs): map10 - if you are quick enough, you can get the red key before it disappears to the next area. Not sure if it's a big deal though. map10 - jump needed (this means jump will need to be enabled for the server. Normally its disabled by default) map14 - i'm guessing this death trap is deliberate? But after one player already falls in, and detonates the suicide bombers, other players falling in will be stuck forever. Maybe make the floor damaging? map18 - something wrong with texture I think
  5. damo2k

    Is there any Good Psx Doom for the pc

    Sounds like your antivirus is nuking the binary.
  6. damo2k

    MAYhem 2018 - Orange Version!

    Done a quick run through on RC3 with ZDaemon. Some of the things we found: map01 - can get stuck down here map02 - texture misalignment map04 - coop ammo at start maybe map06 - invisible wall here. The switch on the upper level behind opens the wall, but the wall is invisible when it is closed. map07 - cannot finish the map, area with cybers and pinkies never opens map08 - coop ammo is really needed map12 - no guns?, needs coop tele, see screenshot map18 - needs coop ammo map19 - cannot progress past here if someone already went through map20 - hall of mirrors here: map31 - don't think this map is finished, but you can fall down and get trapped here: One other thing, the Hades elemental has problems in ZDaemon. It will lead to ZDaemon eventually crashing. I confirmed this by just creating 1 map with a few Hades elementals. After a few minutes of ruining around, the process crashes. Some other observations. When thr lost soul limit has been reached, the Hades elementals do not fire the mancubus flames also. The red gas blobs can kill the Hades elementals. This is also awarded to the player as damage that they actually inflicted.
  7. damo2k

    MAYhem 2018 - Purple Version!

    Yeah to be honest we were more just play testing, we know there will be some issues found and such. Happy to report them here if you like.
  8. damo2k

    MAYhem 2018 - Orange Version!

    I have this hosted on ZDaemon now: Broken Glass Breakfast - Mayhem 18 Orange - RC3 zds:// I had to rebuild the nodes for it to load in ZDaemon.
  9. damo2k

    MAYhem 2018 - Purple Version!

    I have this hosted on ZDaemon now: Broken Glass Breakfast - Mayhem 18 Purple - RC2 zds:// I had to rebuild the nodes for it to load in ZDaemon.
  10. damo2k

    Doom 64 for Doom II - /idgames link is up

    Check it out, multiplayer in 25 minutes!
  11. Already have hehe!
  12. This is also hosted on ZDaemon for coop/survival play: Broken Glass Breakfast - Struggle RC1 - zds://
  13. damo2k


    Hey, we are going to play through magnolia on zdaemon coop/survival this evening.
  14. damo2k

    Doom Smash v1.1 (Updated)

    Seems like a cool idea. I played a bit of this in zdaemon. (less than half of it). I think I found a few bugs, maybe specific to zdaemon. Am I supposed to be able to get through here? Because I can't. Hall of Mirrors here. Cannot get in here, and cannot seem to get out of this area. Had to idclip. Cannot seem to get into this un-visited/gray area on the map. Admittedly hard to see from this screenshot. Hall of mirrors here: Is this supposed to fully come down? I idclip'ed through and killed the IoS head which ended the map, so that's as far as I played through.