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Cherepoc

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  • Content count

    18
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About Cherepoc

  • Rank
    Warming Up
  1. Cherepoc

    Run For It!

    Well, seems like mockaward had run away... and it's kind of hilarious
  2. Cherepoc

    Run For It!

    Updated to 1.0.3 - little bfg ball explosion animation fix, also fixed few option names in the menu, updated the manual. No one is reporting anything major, so I hope this will be the final minor update before the next big one, which will come out after the new zdoom comes out (there are still some things waiting for their own pair of legs :) ). And thanks everyone, I mean, wow. 20k trailer views, an article in RPS, did not expect that much.
  3. Saw recommendation to put a version of the file in the file name. Does this works well with moddb/idgames? Should I append version to mod file only, or also to readme, or the zip file? Any examples of projects using these naming conventions?
  4. Cherepoc

    Run For It!

    Tried with development version 161030, running things were invisible in multiplayer (but were fine in single). I'm going to post the info on zandronum forums later.
  5. Cherepoc

    Run For It!

    Yep, saw that, awesome!
  6. Cherepoc

    Run For It!

    No
  7. Cherepoc

    Run For It!

    Updated to 1.0.2. Download if you really like barrels. Yes, but only decorative ones. If you kill a monster, it's corpse won't run.
  8. Cherepoc

    Run For It!

    Updated version to 1.0.1. Fixed transformed barrels chasing untransformed barrels if barrel mode is friendly and target barrels is set to true.
  9. Cherepoc

    Run For It!

    Projectiles are shootable, so you can punch them. Some projectiles have higher health, depends on their damage. Try berserk. Also read the manual.
  10. Cherepoc

    Run For It!

    Released Download
  11. Cherepoc

    Run For It!

    Already did http://forum.zdoom.org/viewtopic.php?f=19&t=54362
  12. Cherepoc

    Run For It!

    Another video: Decided not to implement everything I wanted (most of it has nothing to do with the running things anyway) and release the mod before cacowards. Is 4th December okay? Currently waiting for my friend to do some artwork, if it won't be done by 4th December, I will release the mod without it (will be included with update).
  13. Cherepoc

    Run For It!

    Mostly at home making really stupid wads and then abandoning and never releasing them. In fact I abandoned this one two years ago, but recently saw that new zdoom version was finally released and zscript is coming next, got inspired and decided to finally finish something.
  14. Cherepoc

    Run For It!

    I know! I made some features specifically with deathmatch in mind, but current zdoom don't allow to do many things, in a straightforward way at least (and I doubt zscript will help that, lol). I still will try my best to implement as many thing as I can. I don't think I will make it for this year cacowards.
  15. Cherepoc

    Run For It!

    Sadly, I can't make it work good in deathmatch right now. Projectiles will pass through each other, the running ones will not autotarget other players. Though there is a target command, with which you can target any other player or monster manually. Coop will be supported fully.
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