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Everything posted by Geister

  1. Geister

    Robocop Doom - Public Beta

    Ive been drooling over this since I first seen a video of it a while back. Really awesome work!
  2. Geister

    *** The "ask a miscellaneous editing question" thread ***

    Ive got it to working finally! Thanks a ton!!
  3. Geister

    *** The "ask a miscellaneous editing question" thread ***

    Im sure its the gore version, I have tried the no gibs (splatters only) version with the same results. I havent uploaded my map to anything yet so I dont have a link. I merged them using slade 3 and added the scripts to it with gzdoombuilder. It doesnt display unknown script prompts ingame when I merge it but it doesnt show any of the blood sprites coming from the enemy or on the floor, it only shows it on the walls for some reason. I have some custom monster sprites but even when I summon an enemy that I havent modified it still doesnt show. Im not sure if its a sprite or a script issue, it has all the necessary files so I'm really confused on this one.
  4. Geister

    *** The "ask a miscellaneous editing question" thread ***

    I'm trying to figure out how to merge ketchup gore v5 with my map. whenever I test it and shoot an enemy, there's no gore besides the dripping wall decals. I have added the necessary scripts to my map and it doesn't give me a missing script message but there's still no blood. if I just launch ketchup gore alongside the map instead of merging it, it works perfectly but I would rather include it in my map. I just cant seem to get it to work for some reason. Any help would be greatly appreciated.
  5. Geister

    Praetor suit skin in doom 2?

    Ive been looking at all the doom 4 emulation wads and have been wondering if anyone knows of a praetor suit skin for the doom 2 marine. I feel that it would make multiplayer on the new doom wads a little more immersive. Does anyone know if there any such skin exists? if not, I'm thinking of making one.
  6. Geister

    *** The "ask a miscellaneous editing question" thread ***

    excellent! my map is looking a lot better now. thanks for all the help!!
  7. Geister

    *** The "ask a miscellaneous editing question" thread ***

    Could this also be used to change the "key needed" message for the corresponding doors as well? if so, I'm not sure what the keywords are
  8. Geister

    *** The "ask a miscellaneous editing question" thread ***

    Thanks a ton!!! I just tried this and it works like a charm now. Very much appreciated!
  9. Geister

    *** The "ask a miscellaneous editing question" thread ***

    Thanks!I was going to try using a custom LANGUAGE last night but was overtired so I didn't really get the concept. Does the keyword in LANGUAGE such as GOTYELWSKUL have to have the $ marker in front of it or does that only apply to DECORATE? Basically, when I pick up the yellow skullkey I want it to say "You've found the Gold Key". I was looking at the examples on zdoomwiki last night and just cant get mine to work for some reason.
  10. Geister

    *** The "ask a miscellaneous editing question" thread ***

    How would I go about changing the pickup message for the keys? ive already done it successfully with 2 weapons by using inheritance and replacing. I have custom sprites for 3 keys each with the sprite name of specific key (YSKU,RKEY,BKEY) and don't know how to customize the Inventory.Pickup message for them. if I change the sprite names and define them as new actors in decorate and make the keys use inheritance, it shows the sprites in game, but my pickup message just says I picked up the corresponding key. if I make them inherit and replace, they just don't work on the door but show the message.