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Everything posted by Kyka
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@LadyMistDragon Lovely to put a face to a name. Very cute. :)
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Well this will definitely develop unity between the corporation and the developers. ba dum tish
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NEISWORLD??? I approve of this name change.
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If it's fair, it isn't a slaughter map. QED. (Joking. Mostly.)
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Well said. Totally agree.:) *Glares in @Jayextee's direction. :P (Sorry you didn't enjoy it.)
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Encouragement is a beautiful thing. Thank you. Good luck with your day job not beating up your headspace too much.
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You can like them without being them. Just a thought.
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@Laz Rojas So sorry for your ordeal. I wish a speedy end to this ordeal, and a return to normalcy. Godspeed.
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Thoroughly seconded. Also seconded. Also NEIS.wad is my favorite Doom wad ever... a wonderful romp through all 4 episodes of the original Doom.
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Did ponies use to be banned on doomworld?
Kyka replied to natashanightmare's topic in Everything Else
Me reading this thread. -
Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Kyka replied to Wilster_Wonkels's topic in WAD Releases & Development
wait? Is wilster snaxolotl? ON topic, this mapset looks cool. Will try when I get a chance. -
So What are We doing to celebrate 40k DoomWorld Members?
Kyka replied to LoatharMDPhD's topic in Everything Else
Let's raise the bar... Next celebratory event... 40k active members. A wonderful milestone though. That is huge by the standards of most forums. -
NO POCKETS DOOM - COMMUNITY PROJECT FOCUSED ON SHORT MAPS WITH A FUN GIMMICK [COMMISIONS SLOT CLOSED]
Kyka replied to SteveTheSpaceJanitor's topic in WAD Releases & Development
Good luck with this project. It is a cool concept! -
TNT:Foreverlution. Progress! (This is actually my first "from scratch" map in quite a few years. I am quietly pleased with the new textures.)
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I suspected you all along. It is nice to finally know the truth. Thank you for coming clean. In other news, I work for the ministry of truth.
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The DWmegawad Club plays: Claustrophobia 1024
Kyka replied to dobu gabu maru's topic in WAD Discussion
Thank you for the encouragement! Really appreciated. :) Glad you enjoyed them. -
The DWmegawad Club plays: Claustrophobia 1024
Kyka replied to dobu gabu maru's topic in WAD Discussion
Thanks everyone for the comments/critiques on the 4 maps I worked on for this project. Aaaaah memories. I've learned a lot since these maps (Some of it useful even.) The comments were great encouragement, and the critiques really are pretty valid and confirm the things I have learned since this mapset came out. Godspeed and good luck to all you guys for the rest of the playthrough. :) -
[BOOM complevel 9] Is there a maximum number of voodoo dolls allowed?
Kyka replied to Fernito's question in Editing Questions
worth linking here. -
Wow. THat is amazing.
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@Nathan Silver I actually love when people make very grey maps, but use lighting and contrast really well so it doesn't appear so blatantly grey. In all of those screens, there is one thing that isn't grey to add just enough color. A tan crate, a yellow key texture by the door, a beige chair. Just enough color. The lighting is good too. (Map 05 of TNT:Foreverlution was a map, fully by me, that aimed to have every single texture grey only - no browns or other shades allowed. THe playtesters convinced me to add a little color here and there, which I did and I think the map is far better for it - now there are some rusted brown pillars, window insets, tan crates etc etc. The map is even called "Graytech Harrow.") Good luck with your project TC.
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The DWmegawad Club plays: Claustrophobia 1024
Kyka replied to dobu gabu maru's topic in WAD Discussion
I did not go viral for that. Unless I was really drunk. Or a time traveller. Which is actually more likely than you might think. -
Was Doom mapping ever on a decline? If so, what saved it?
Kyka replied to Kwisior's topic in Doom General
Me. Don't ask me to explain or validate that in any way. -
The DWmegawad Club plays: Claustrophobia 1024
Kyka replied to dobu gabu maru's topic in WAD Discussion
Thank you everyone for the comments regarding my map 09, which was my first ever public release map. (I did quite a lot of work on 3 other maps - 04, 17 and 19, but map 09 was the only map completely done by me.) Just wanted to say I appreciate the kind words, and I thoroughly agree with the criticisms. Man I loved cramped brutal gameplay back then. I had to learn that Not. Everybody. Does. I played this map myself a little while back, and let's just say I would not make a map now that was so reliant on being played a certain way to survive. Health is more limited than I would do now. But for what it was, I am still quite proud of that little map. It is cramped and brutal, but in my defense, the mapset is, after all, named Claustrophobia. Just wait until you play the next two maps I worked on. (17 and 19). In the words of Craig Ferguson: "I look forward to your letters." Grateful to both @The Green Herring and @esselfortium for their suggestions and improvements to my map 09 during its development, which without their input would have been far more cramped and way way less fun than it turned out in the end. (Just think: even more cramped and even less fun!!! Oh God... I mean Hooray!!!) Thank you LadyMistDragon for the mention. As you say, "around 5", which I think is a phrase that includes the 4 maps I actually worked on in this set. Hope you are doing well. :) lol still working on TNT:Foreverlution as we speak too. Map 31 is close to done! Progress this year has been slow, because been busy. :)