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Payload4367

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About Payload4367

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  1. Payload4367

    Cacowards 2018 - 25 Years of Doom

    Thanks to all on the Cacowards team and to all Doomworld contributors and members, big and small. I am humbled. The amount of worthy candidates this year is testament to the strength of this community. Hats off to all of you. Thank you Major Arlene, for the excellent write up and for featuring my work(love) on your YT channel.
  2. Payload4367

    [RELEASE] Eviternity RC1

    Looks great! Congrats.
  3. Payload4367

    what are you working on? I wanna see your wads.

    Making some Aliens-inspired maps with the "Aliens Trilogy TC" resources. Originally released as Aliens the Ultimate Doom, Kontra_Kommando has improved everything and included stuff from the original Aliens Trilogy. Check it out here. https://www.moddb.com/mods/aliens-the-ultimate-doom/downloads/alien-trilogy-ud-beta-10 Shots of a map made using these excellent resources:
  4. When The Bough Breaks - a single player/co-op map for GZDoom and Zandronum. Play cat and mouse with a couple of cyberdemons (depending on the difficulty settings chosen) to open the map. Push past them to reach the other side and the weapons you need to begin the fight. A medium sized map made while taking a break from other, larger projects. Also my first attempt at co-op, other than just adding player starts. All difficultly settings available. Mouse look recommended but not required. Designed for no jumping/crouching. Tested in GZDoom 3.3.2 and Zandronum 2.0/ 3.0. Download link: http://www.mediafire.com/file/6k9gzid267ks9dr/WHNTBB.zip/file Screenshots:
  5. Payload4367

    what are you working on? I wanna see your wads.

    Playing around with the HeavyMetal FAKK2 texture set w/ an Eradrop sky tex. Edit: I've released this as a single player/co-op map on this thread:
  6. Thanks. That did it. :)
  7. I'm trying to add co-op to a single player map, beyond just throwing in some p starts. I've added more p starts/items/monsters, using the co-op flag (I unchecked single player and deathmatch) and tested with Zandronum in offline mode. Problem is, the bots show up and do their thing, but the items/extra monsters don't show up. The map was built in UDMF. Any help is appreciated.
  8. I like to search for images of landscapes or architecture to get ideas for aesthetics. I always see something that makes me want to map. Also play lots of quality wads for gameplay and layout ideas. Good luck!
  9. Payload4367

    Doom 64 Community Project Poll.

    Put me down for at least 1 map. Any slot is fine.
  10. Payload4367

    Whats up with the Doom 64 engine?

    I recently beat Retribution and enjoyed it so much, I made three maps using its resources. I don't know if you can convert them for EX or whatever, but you're welcome to them. I only know UDMF and it was quite frustrating at times, learning it. Not sure if I have the patience to learn another editor at this time. Good luck on this project. I will be following. Here's some screen shots. Some of the assets are still Doom2 in these pics. I wasn't sure how "D64" I was going to go with this.
  11. Payload4367

    What are you playing now?

    ASHES 2063 TC. Excellent (so far, on map04) post apocalyptic wad. Also checked out Doom64 Retribution for a minute: claims to be a near faithful recreation of D64. Impressed so far, I'll have to return to it later.
  12. Payload4367

    what are you working on? I wanna see your wads.

    A few more screen shots from map1 of Dark Universe Prt2:
  13. Payload4367

    What are you playing now?

    Struggle - Antaresian Legacy. On map 18. Great wad so far. Will have to write a review when done.
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