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Everything posted by Blast98
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So, I need to figure out to make map transitions that are like that of what the levels in Hexen because I'm trying to work on a Hexen wad (even though I'm also working on Doom wads) and I want to know how to make the level transitions so that you aren't starting over if you teleport to the same map in a hub and instead, the level looks the same as before you exited it (the monsters you killed are killed, the items you picked up are picked up, and so on). If anyone knows how this method of level transition works, I would appreciate it.
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Hexen Rebalanced - A subtle balance mod for Hexen [Beta 7]
Blast98 replied to ReaperAA's topic in WAD Releases & Development
How come Korax's HP still remains the same at 5000 even as the notes said his HP was increased? -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in WAD Releases & Development
Ok. I won't be mapping for this project after all. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in WAD Releases & Development
I might do a map for this project but I'm not sure if I will because I'm trying to figure out if I have to put DSDA Doom into the PrBoom file. -
Hello everyone. Today I will reveal my big project in progress on Doomworld as I've been waiting to do that. This project I'm currently making is called, Delta Domain, and I'm the leader of the project and this is coded by TheV1perK1ller. I also have other people helping me with this megawad as well. Delta Domain is a level pack part of the Necromational Mod Series I'm creating for Doom 2 and there is a storyline for the Mod Series I'm making. Now on the bottom will be the stories. First one for the entire Necromational Mod Series and second one for Delta Domain itself. Story for the entire Necromational Mod Series: In the event after Doom, Doom 2, Final Doom: TNT Evilution, and Final Doom: The Plutonia Expirement, the Hellspawns once again invades earth after they've created an alien cult group called, the Necroners. Another war comes into play against the evil aliens as they want to become super powerful so they can turn the world into their hellish global civilization. This alien group has manipulated some humans and had them become brutal dictators in certain nations and now you got another world threat to deal with. Will you be able to defeat the Necroners and stop them from taking over the world or will this group use a supreme power to turn earth into a hellhole? As of 1/10/2018, I decided to rename the mod series to 'Necomational' because it makes more sense than using the word 'Necrophobia'. Credits to Moustachio for creating this title pic Delta Domain Story: In the year 2180, monsters are everywhere, helping the Necroners turn towns, cities, and nations into one worldwide hellspawn civilization and the Icon of Sin has resurrected and is now hiding in the deep core of hell. So what you'll need to do is go through the missions to kill as many monsters as possible as you can through out techno places in and out of the city before you go inside the hell and find the deep core to destroy the Icon of Sin once again. Now if you think there's anything in the storylines that needs some changing or fixing, please let me know. Now here are a list of maps that I planned out for Delta Domain: MAP01: Baseport (By Blast98 and TheV1perK1ller) - Done MAP02: Egg Mines MAP03: Metal Station (By Blast98 and Skybreach) - Done MAP04: Freight Trains (By Blast98) - Done MAP05: Cylinder Facility (By Blast98 and Skybreach) - Done MAP06: Cliff Refinery (By Blast98 and Yugiboy85) - Done MAP07: Chaos Square (By Blast98) - Done MAP08: System Workbench (By Darkstar Archangel) - Done MAP09: Toxic Plant (By Moustachio) - Done MAP10: Cybernetic Prison (By Darkstar Archangel) - Done MAP11: 'O' of Destination (By Blast98 and ZeMystic) - Done MAP12: Transmission Machinery MAP13: Heat Street (By iYago) - In progress MAP14: Operating Infestation (By Blast98) - Done MAP15: The Grand Factory (By Blast98 and ZeMystic) - Done MAP16: Digital City (By iYago) - Done MAP17: Battery Center MAP18: The Field of St. Cenitive MAP19: Newow Palace (By Shawny) - Done MAP20: Techno Base MAP21: Hell's Delight (By Blast98) - Done MAP22: Mountain Depot (By Shawny) - Done MAP23: Magma Caverns (By Mech) - Done MAP24: Deep Citadel MAP25: Demonic Temple (By DukeOfDoom) - In progress MAP26: Obsidian Keep MAP27: Infernal Halls (By iYago) - Done MAP28: Oasis of Anguish MAP29: Crimson Fortress MAP30: The Core Showdown MAP31: Castle Wolfenstein MAP32: Cyber Grosse Screenshots Now if anyone wants to join the help with me on this project, I'll be more than happy to accept your help request but you'll need to read the rules first. Rules
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Anyways, there's now a custom title pic made for Delta Domain and you can find it on the first page. You may also wish to view it here:
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Hi there DukeOfDoom. I know this is off-topic, but can you please check your messages?
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in WAD Releases & Development
This project is looking good so far. -
I'll get back to work on this mod eventually.
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The awesome stuff
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The awesome stuff
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Doom 2 Minor Sprite Fixing Project - v2.0 Release (updated 11/28/22)
Blast98 replied to Revenant100's topic in Mods & Resources
I love this useful resource pack that fixes sprites. I'm going to use them in my projects. -
what are you working on? I wanna see your wads.
Blast98 replied to everennui's topic in WAD Discussion
Here's some more screenshots of my project I'm currently working on because there's more to the project than the previews I posted so far on my thread about this project: -
This is being made using BOOM because of useful effects that are available.
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Yes you can participate. You are welcomed to do so.
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[UPDATED] -Kuro's Texture pack- (First pack)
Blast98 replied to Kuro_mahoh's topic in Mods & Resources
Your texture packs are amazing. Good job making them! :) -
UPDATE: I just added in another map, MAP 19.
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The more awesome stuff will eventually be added.
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DOOM II: Resurrected - A DOOM II Remake
Blast98 replied to JustCallMeKaito's topic in WAD Releases & Development
By the way, if you can use the patched up Doom 2 textures pack which is available on Realm667, that would be a good idea. The patched textures would be very useful. You can also use the Doom Potpourri and DRDOCTER's texture packs as well. -
DOOM II: Resurrected - A DOOM II Remake
Blast98 replied to JustCallMeKaito's topic in WAD Releases & Development
I love this! This is very awesome and well done. Good job! I hope the Icon of Sin is a giant monster version just like the one in the Real Icon of Sin Mod and Doom Eternal. Notice that since ZDoom is much more advanced than DOS, it has a lot less limitations than DOS. -
The awesome stuff
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MAP22 was just recently added to the mappack. :)
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I'm sure going to add more awesome stuff into this wad at one point.
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The awesome stuff to put in this wad.
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Progress is going well and recently, MAP27 was added but some more will be added to the map by the author himself.