-
Content count
38 -
Joined
-
Last visited
Posts posted by Blast98
-
-
-
52 minutes ago, EPICALLL said:You shouldn't, the final map is nearly done production
Ok. I won't be mapping for this project after all.
-
I might do a map for this project but I'm not sure if I will because I'm trying to figure out if I have to put DSDA Doom into the PrBoom file.
-
Anyways, there's now a custom title pic made for Delta Domain and you can find it on the first page. You may also wish to view it here:
-
-
-
-
-
-
-
Here's some more screenshots of my project I'm currently working on because there's more to the project than the previews I posted so far on my thread about this project:
-
9 hours ago, SilverMiner said:Vanilla or Boom?
This is being made using BOOM because of useful effects that are available.
-
9 hours ago, DukeOfDoom said:I'd like to participate.
Yes you can participate. You are welcomed to do so.
-
-
-
-
By the way, if you can use the patched up Doom 2 textures pack which is available on Realm667, that would be a good idea. The patched textures would be very useful. You can also use the Doom Potpourri and DRDOCTER's texture packs as well.
-
I love this! This is very awesome and well done. Good job! I hope the Icon of Sin is a giant monster version just like the one in the Real Icon of Sin Mod and Doom Eternal. Notice that since ZDoom is much more advanced than DOS, it has a lot less limitations than DOS.
-
-
-
-
-
Progress is going well and recently, MAP27 was added but some more will be added to the map by the author himself.
-
Happy New Years Everyone! Let me say that the this project is progressing slowly but at least doing well. Another map was recently added which takes up slot 23.
How to do Hexen-style level transitions (as in make it so that you aren't starting over if you back to the same map)?
in Editing Questions
Posted
So, I need to figure out to make map transitions that are like that of what the levels in Hexen because I'm trying to work on a Hexen wad (even though I'm also working on Doom wads) and I want to know how to make the level transitions so that you aren't starting over if you teleport to the same map in a hub and instead, the level looks the same as before you exited it (the monsters you killed are killed, the items you picked up are picked up, and so on). If anyone knows how this method of level transition works, I would appreciate it.