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About BerserkerNoir
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Tunnel of Terror - A remake of my very first full level
BerserkerNoir replied to alando1's topic in WAD Releases & Development
Very nice map! Ill be posting a gameplay later; just curious, whats the name of the music? I recall hearing it somewhere before, but I dont know any details about it. Edit: I played it with Mods and some modifications. -
Played it with PB and different music, hope you dont mind. Nice texturing, I love dark bases.
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Pretty nice map! I played it a few days ago, but forgot to post my video here.
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Excellent Map!
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Played it a non vanilla way, nice map!
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Neat Reimagination of BloodFalls. I played it last week, but forgot to share it here. 5/5
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Only LZDOOM, newer versions of GZDOOM are prone to lag on older machines. Theres no way around that.
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into the Bellys Beast from TNT would fit perfectly for this map. Going to give it a try! Edit: A bit too short, but nice attempt to make the map look like the insides of a giant beast.
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FLUORIDE - new single map using FOXTEX texture pack
BerserkerNoir replied to Jacek Nowak (jacnowak)'s topic in WAD Releases & Development
nice map. It was very tricky in some parts. Not gonna lie, some parts made me rage lol. but thats on me, I used BD Monsters to play. 5/5 -
FLATLAND - A single Limit-removing map for Doom II (cl2)
BerserkerNoir replied to Tangra's topic in WAD Releases & Development
Excellent map. Some parts caught me with my guard low. -
Prometeus Complex - UDMF tactical-oriented map!
BerserkerNoir replied to BetelgeuseSupergiant's topic in WAD Releases & Development
Yeah, I managed to get out, no problem with that. Good that the Yellow Card thing is fixed. I just beat it a few hours ago, ill upload a gameplay of it once it gets processed. Edit: Here is the LONG run on this map. -
Prometeus Complex - UDMF tactical-oriented map!
BerserkerNoir replied to BetelgeuseSupergiant's topic in WAD Releases & Development
I played this with LiTdoom not sure if the Yellowcard was intended to be an skull, but I never found the card, had to spawn a card manually. And I cannot find the exit after restarting the energy. -
Any Screenshots? Needed Sourceport? Also check this
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Four Zero Zero - A 400 linedef restriction map
BerserkerNoir replied to Bri0che's topic in WAD Releases & Development
Nice map! Short and simple. -
'The Chasm' but it's an actual Chasm
BerserkerNoir replied to Dee Legit's topic in WAD Releases & Development
I loved the design, very intuitive.