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Everything posted by BerserkerNoir
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Here's to Thirty! (Singleplayer) | A Singleplayer Anniversary Map | DOOM
BerserkerNoir replied to dmh094's topic in WAD Releases & Development
Thanks! The mixed mods are CVP and EVP Monsters both can be found in these threads CVP https://forum.zdoom.org/viewtopic.php?t=78436 EVP https://forum.zdoom.org/viewtopic.php?t=58191 Both are "Vanilla" Enhancers, not true vanilla per se, but is for traditional gameplay. -
Here's to Thirty! (Singleplayer) | A Singleplayer Anniversary Map | DOOM
BerserkerNoir replied to dmh094's topic in WAD Releases & Development
Very nice Map! -
Nice Map, it requires some strategy in some parts. I enjoyed it.
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Doom PlayStation/Doom 64 high quality sounds project
BerserkerNoir replied to Nathan Silver's topic in WAD Releases & Development
The link to the Download seems to be down. Any chance to restore it? Please? -
Tunnel of Terror - A remake of my very first full level
BerserkerNoir replied to alando1's topic in WAD Releases & Development
Very nice map! Ill be posting a gameplay later; just curious, whats the name of the music? I recall hearing it somewhere before, but I dont know any details about it. Edit: I played it with Mods and some modifications. -
Played it with PB and different music, hope you dont mind. Nice texturing, I love dark bases.
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Pretty nice map! I played it a few days ago, but forgot to post my video here.
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Excellent Map!
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Played it a non vanilla way, nice map!
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Neat Reimagination of BloodFalls. I played it last week, but forgot to share it here. 5/5
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Only LZDOOM, newer versions of GZDOOM are prone to lag on older machines. Theres no way around that.
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into the Bellys Beast from TNT would fit perfectly for this map. Going to give it a try! Edit: A bit too short, but nice attempt to make the map look like the insides of a giant beast.
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FLUORIDE - new single map using FOXTEX texture pack
BerserkerNoir replied to Jacek Nowak (jacnowak)'s topic in WAD Releases & Development
nice map. It was very tricky in some parts. Not gonna lie, some parts made me rage lol. but thats on me, I used BD Monsters to play. 5/5 -
FLATLAND - A single Limit-removing map for Doom II (cl2)
BerserkerNoir replied to Tangra's topic in WAD Releases & Development
Excellent map. Some parts caught me with my guard low. -
Prometheus Complex - UDMF tactical-oriented map!
BerserkerNoir replied to BetelgeuseSupergiant's topic in WAD Releases & Development
Yeah, I managed to get out, no problem with that. Good that the Yellow Card thing is fixed. I just beat it a few hours ago, ill upload a gameplay of it once it gets processed. Edit: Here is the LONG run on this map. -
Prometheus Complex - UDMF tactical-oriented map!
BerserkerNoir replied to BetelgeuseSupergiant's topic in WAD Releases & Development
I played this with LiTdoom not sure if the Yellowcard was intended to be an skull, but I never found the card, had to spawn a card manually. And I cannot find the exit after restarting the energy. -
Any Screenshots? Needed Sourceport? Also check this
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Four Zero Zero - A 400 linedef restriction map
BerserkerNoir replied to Bri0che's topic in WAD Releases & Development
Nice map! Short and simple. -
'The Chasm' but it's an actual Chasm
BerserkerNoir replied to Dee Legit's topic in WAD Releases & Development
I loved the design, very intuitive. -
The limited ammo definitely makes it harder. Pretty good!
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Witch's Flakes Candy - (Chavo del ocho)
BerserkerNoir replied to Laser Doom's topic in WAD Releases & Development
Valla, esto si no me lo esperaba. Muy buen diseƱo! -
Neat Map! Which music track is the one used in the map? I want to give proper credits when I upload mine. Edit: Excellent Map! Rather Short, but the style and combat are neat! 5/5
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So Starfield came out in 2021? lol Where this list came from anyway?
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Is Project Brutality hated in Doomworld ?
BerserkerNoir replied to Stroggman's topic in Doom General
I dont think the mod itself is being hated, nor BD. What I think is despised are the fans of such mods whinning about a certain mapset not working with them and giving negative reviews because of that. I am an avid player of both and I do enjoy classic gameplay as well, but I would never do such a dumb thing as giving bad reviews because I choose to plays mapsets unintended for the maps play style. -
Most powerful shotgun you ever saw in a DOOM game? (Mod or Official)
BerserkerNoir replied to Voidette's topic in Doom General
IronBlast 8-barrel Shotgun from Guncaster Mod by PillowBlaster and it can be double wielded lol.