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Phade102

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Status Updates posted by Phade102

  1. You have 0 respect for the players of this forum. you expect us to debug your maps, find all your crappy bugs because you're quite frankly a terrible mapper, and you make excuses as to why you wont play the maps yourself. do you know why this is? BECAUSE YOU HAVE NOT PLAYED IT. you cannot be sure its possible to 100% because you yourself haven't. you're a joke, pan. I'm frankly glad your joke of a project is gone.

    1. Show previous comments  3 more
    2. dew

      dew

      Always count on @bzzrak to defend of the poor marginalized neo-nazis. After all, he threw some spare change on a bunch of thirld-worlders in a ploy to disseminate white nationalist propaganda. I don't see YOU doing anything so noble!!! It's just a joke, like in his beloved Terry Wads!!!

    3. Phade102

      Phade102

      You do konw Spiritmaze that everyone knows you're pan on an alt? You do know that'll just get you a permaban right?

       

      and you're right, Dew. I dont really listen to anyone someone of Bzzraks reputation says.

    4. bzzrak

      bzzrak

      Because obviously me being an asshole means that nobody else can be an asshole

      Oh wow a dude dropped an accidentally buggy map, let's gather the hivemind and call him out collectively!!!

  2. ANNNNNNND ITS GONE.

  3. You would have earnt yourself a lot more respect if you'd admitted your mistake, instead of just being a coward and leaving doomworld.

    1. Show previous comments  1 more
    2. Gothic

      Gothic

      What did he do?

    3. Misty

      Misty

      He posted fake photos in "post picture of yourself" thread and got busted.

    4. Gothic

      Gothic

      Oh I thought he threw a tantrum or something.

  4. Hi, I just wanted to thank you for your review on the confinement community project. If you could give me some feedback about map 13 that you didnt like, I would appreciate it for future projects!

    1. Classicgamer6

      Classicgamer6

      Well my main issue was that I could not find out where to go after I activated the chaingunner trap and the crushers started.

    2. Phade102

      Phade102

      Yep yep, the map in question was very confusing. even I had trouble figuring out where to go. i apologise you had a bad experience, your feedback will definitely help for my next project! =D

  5. I'm just wondering, did you actually PLAY community chest 4?

     

    Its just, you mentioned ugly detailing when its one of the more visually appealing wads out there to most people. I'm looking at your previous reviews, and it seems that you gave slaughter maps 5 stars, and  something like CC4 1 star. in which case, thats not a  valid case for review.

     

    In any case, your CC4 Review is grossly wrong, with no facts to back up your claims, which makes me think that when it comes to reviewing, yours aren't that trustable. Especially since less than ten minutes before, you reviewed sunlust to amazing detail 'it's good'

    1. Grain of Salt

      Grain of Salt

      Yes.

       

      "Most people" are easily pleased.

       

      I gave wads I liked 5 stars. You didn't look very carefully if you think they were all slaughter.

       

      Succinctness is good.

    2. gaspe

      gaspe

      OMG Grain of Salt (salt indeed :^)) how dare you to post your personal opinion about a wad and write a negative review??!!

    3. leodoom85

      leodoom85

      salt tastes......that's why

  6. Does this room look too dark for an outdoor area? What do you think?Screenshot_Doom_20170923_021448.png.e41d78f5dff214dcc4319c7f930aab75.png

    1. Show previous comments  8 more
    2. Phade102

      Phade102

      Thats a great tip @leodoom85, thanks! I didnt know about that O.o

    3. leodoom85

      leodoom85

      No problem m8 ;)

    4. Phade102

      Phade102

      Oh my god it is so much easier to figure out lighting with this. Its so useful because i'm making a cave next,  so it needs to be darker. Thank you Leo

  7. Its disheartening, and also encouraging to see maps in places like skulldash, and then I look at my work, which is below. But this is my style of mapping, and I like it.

     

    Screenshot_Doom_20170920_050433.png.e5f601c0b0542476deb79d59ad0aa6c3.png

    1. Show previous comments  3 more
    2. rodster

      rodster

      Your map looks good!

    3. Memfis

      Memfis

      Quote

      But this is my style of mapping, and I like it.

      Yeah, this is what it all comes down to. You (probably) can't top the masters, but you can create something they never could because you have your own unique vision.

    4. ETTiNGRiNDER

      ETTiNGRiNDER

      What's wrong with that screenshot, again?

  8. Final design of a room I posted about in a previous status update. I think it came out rather well.Hellscape2.png.2a5f035899846416b90b76e348eb144b.png

    1. 40oz
    2. V0idH0und

      V0idH0und

      WOW! I have to play that!

  9. Wasn't entirely sure this was worth a forum post, but I need some tips for my map.

     

    59bbffed973ab_Hellscape(editarea)at2017_09.1601-59-20.344R2787.jpg.23869e531a832cba379160df35536b65.jpg

     

    Basically, I have the flow of the map down, but this room is just stumping me. I've set the sky to the hell sky with a transfer, but I really cant think of what I could put in the blood. The player enters the room from that little area to the right of the megasphere, but i'm drawing an absolute blank as to what to put in here. can anyone throw any suggestions my way?

    1. Show previous comments  11 more
    2. 42PercentHealth

      42PercentHealth

      Very nice!

       

      One more thought, since I see this thing shaping up: What if you were to put the mancubus at the "corner" of the path rather than at that end? This would remove the player's ability to hide from it, and it would also force the player into a more precarious dodging scenario, since they might have to step off the path into the blood to avoid fireballs.

       

      Just a thought.

    3. rdwpa

      rdwpa

      There's always room for masterminds.

       

      Looks okay, although I think 'making the walls more interesting' (less square, less monotextured, perhaps broken up by some sort of vertical beam pattern) is also a valid alternative to putting lots of stuff in the blood itself. I posted some months ago (in a thread you started) about how some of the most complex stuff visually has relatively simple floors.

    4. Phade102

      Phade102

      @42PercentHealth Thats a very good suggestion, forcing the player to tackle the mancubus like that.

       

      @rdwpa I will be adding a bit of Scenery behind the 'walls' to make it look nicer. this is honestly just the first pass over, i'm focusing on the playable area first then adding the detail later. The room right now looks really ugly, but I'll take an in game screenshot too because that isn't the sky either, its the red hell sky which really makes it look nicer. I'm going to be putting some hellish cliff textures to make it look as though the player is going through a more hellish landscape. But I definitely agree with what you're saying, and I Know that when it comes to playing a map, the floor is the last thing people are going to look at.

  10. hmmm, how do I get a 'line horizon' effect in boom format? I wanted to give a real outdoorsy feel for this room...

    1. Show previous comments  7 more
    2. rodster

      rodster

      This is what i meant, I realized that it is not really a "Line Horizon" effect though:

       

       

    3. Urthar

      Urthar

      I don't think there's anything in Boom format to mimic ZDoom & Eternity's line_horizon, other than drawing massive sectors. MAP01 of BTSX E2 is a good example.

    4. Phade102

      Phade102

      I just lowered a sky texture to mimic the effect. worked quite well. Now I have to work on making the map not look like some flat landscape.

  11. So, I really want to make a set of hell themed levels using boom format. I dont think i'd make a full megawad out of them, just a few maps. But i'm new to boom format, and I need to use sky transfers. so I'm wondering if it'd just be easier to use udmf format until I figure it out?

    1. Show previous comments  5 more
    2. Phade102

      Phade102

      @bzzrak I completely understand. But, I also want to thank you. your instructions on the sky transfer worked perfect, now i'm definitely going down the boom path.

    3. Nine Inch Heels

      Nine Inch Heels

      The easiest way to figure out how something works in boom is opening a map made in boom format in the editor, and having a look at it. In most cases this will tell you pretty much everything you will need to know wrt to how something has been made. Since sets like SunLust are made in boom-format, there are lots of maps worth looking at when it comes to learning how stuff works.

    4. ; )

      ; )

      Sorry for the notification

  12. Damn, I just had a really fun time playing a map by someone who is relatively new to mapping. I love seeing new mappers showing such awesome talent and actually making an effort.

    1. Show previous comments  2 more
    2. UglyStru

      UglyStru

      ^ my creativity is shit, can confirm.

    3. Nine Inch Heels

      Nine Inch Heels

      I think being super-creative is not something you're "born with" per se. Creativity is a skill that can be honed like any other ability you can think of, but imo it requires the aforementioned ability to think critically about what one has created in order to become more versatile wrt to what one creates in the future.

       

      The moment you think about something in a map you made that you're not satisfied with and start looking for a solution, you're already being creative based on what you have previously created. It's like creativity springs from creativity, if that makes any sense. All it takes at times is simply "putting the pen to the paper".

    4. Phade102

      Phade102

      I agree, Anyone can put together a map, but if someone takes the time to step back and think about what they want to design, the result is usually much more refined.

       

      @stru  When I first started mapping, it took me a couple of days to figure out how to make a door, or even how to place enemies. Trust me, it takes time to learn those sort of things.

  13. I lost a very close friend today. He was on his motorbike, when a ute suddenly pulled out in front of him and he smashed into it. they rushed him to the local hospital, then to the main city hospital where he died surrounded by his mother, his best friend and another friend.

     

    I still look at his name on discord, thinking he'll log in.

    1. Show previous comments  9 more
    2. MrGlide

      MrGlide

      No, it's ok. This is a good place to vent about things that personally matter to you. As for people that don't want to hear it can just keep scrolling. you're fine, trust me.

    3. leodoom85

      leodoom85

      Yeah, it's ok to tell us that thing...at least you can feel a bit relieved 

    4. 42PercentHealth

      42PercentHealth

      Wow, very sorry to hear that. You have my sympathies.

  14. Your passive aggresive comments are frankly rude, and utterly wrong. I play in gzdoom, a lot of people play in gzdoom. There are so many wads that use the advanced features that zdoom and gzdoom feature, so your assertation that 'almost everyone plays in prboom plus' is completely wrong and its completely inappropriate. Synndra is trying their best to make a map, for a format they want to map in. If you don't want to play it, dont. And the comment 'if it were in prboom plus i'd put it on youtube' is borderline blackmail.

     

    But there's no need for your PRboom preaching in a topic that has no relation to it.

     

    Preach it here. on your profile.

  15. Apparently me tweeting at Chelesa manning makes me a traitor. The logic is baffling...can anyone help me understand?

    1. UglyStru

      UglyStru

      Guilty by association? I have no clue...

    2. Nine Inch Heels

      Nine Inch Heels

      I have no idea what's going on, and what the deal about Chelesa Manning is, let alone what you tweeted, or who deems you a traitor for what reason and how your relationship with that respective group/person is like. So... Yeah... If you want for people to understand your situation, make it understandable, is what I'm saying...

    3. Phade102

      Phade102

      well thats just it, NIH. I dont understand it either. I was trying to contact her to ask her some questions (Though I doubted I'd get a response) relating to transgender stuff, and I had like, five people reply to the tweet calling me a traitor for trying to speak to her. Its like the amish when someone is shunned, its just so weird.

  16. I really wanna learn how to design underwater sections of map. I have an idea for an underwater passage linking parts of my map, but it seems the only thing I can do is make it look like you're underwater, you can only walk on the floor. Is there no...swim function?

    1. Show previous comments  7 more
    2. Phade102

      Phade102

      @YukiRaven Is it possible to add like, a drowning effect to water sectors? Like if you're underwater for a certain amount of time you start taking damage? I'm 99% sure thats not possible just through base engine settings, but would a script be able to do that?

    3. Remilia Scarlet

      Remilia Scarlet

      I'm pretty sure that automatically happens in swimmable sectors in (G)ZDoom.

    4. Phade102

      Phade102

      oh really? Thats fantastic! Now I'll have to experiement and see if the rad suit prevents that damage.

  17. Is it normal to be a bit disappointed when someone says they dont like your map? I'm pretty sure it is, but it just makes me want to do better.

    1. Show previous comments  8 more
    2. Phade102

      Phade102

      I haven't even played BTSX.

    3. Misty

      Misty

      It's time to play it now for inspiration ;)

    4. Dutch Doomer

      Dutch Doomer

      Mapping is easy, you only have to please yourself. 

  18. Damn, I just calculated all my expenses for medical bills over the next two years, and I need to save up over thirty thousand dollars.

    1. Show previous comments  11 more
    2. Phade102

      Phade102

      Yeah I heard about that Yuki =( Under our medicare scheme we get a lot of good health care.

    3. bzzrak

      bzzrak

      Ouch. 30 000 is a lot. Good luck.

       

      BTW, I remember reading somewhere that all those trans surgeries are waaaay cheaper in some other countries, maybe you could look into that? I'm not really knowledgeable in that matter though, dunno if that's a good idea.

    4. Phade102

      Phade102

      Thailand is generally cheaper, as are several other countries, but I'm willing to pay more if I get what I pay for. I dont want a cheap surgery on my face, especially since its such an important part of my body. Ill manage.

  19. God, i've been wanting to start my next map for a while, but i've got such a bad case of the flu its difficult. I have such a great idea in mind for the map as well!

     

    ...The maps name is going to be 'Demons Run'

    1. CzechMate29200

      CzechMate29200

      Hope you get better man! I've been like that to. Really bad fever.

       

      get well soon! :)

    2. leodoom85

      leodoom85

      @Phade102Rest well so that you can come back with more energy.

  20. So i'm hoping I can get some advice, and I dont want to make another topic for it (Its doom related)

     

    As a lot of poeple know, i've been working on a wad called experiement zero. So far i've done 4 levels (The 4th level i finished a few hours ago) and I really enjoyed making them all.

     

    The problem i'm having now, is that level 4 is of a quality so much higher than the previous 3 levels, to where I feel the first 3 levels should be part of a DIFFERENT wad, they feel completely disjointed.

     

    So what I want to ask is this. Should I move map04 to map01 of a new wad, and continue from there (Since i've found the mapping style I love) or should I just keep going? i'm unsure what to do, and i'd love any advice.

    1. Show previous comments  8 more
    2. everennui

      everennui

      I feel like when I'm burned out I think about more technical things. Things that don't require a computer. The burnout shows you your limitations. It shows you what you're capable of and it makes you realistically evaluate your goals.

       

      Everything in life is a learning experience. Burning out is part of the experience. Everyone gets to that point at some point. There's a reason why the topic is discussed semi-frequently.

       

      You can release single maps and compile them into one set. I feel like the feedback point is somewhat misleading.

       

      Burning seems to be unavoidable to me. That's just how I am. I tend to put my all into everything until there's nothing left and then I chill until I refill. Burning out from mapping is not good nor bad. It's just part of the process for some mappers. Idk, it fits my MO.

       

      Maybe I shouldn't say megawad. 32 maps is not for anyone, but I think 16 it so maps would be a fair number. That way you're actually mapping. 

       

      Either way is fine. Maybe make as many maps until you feel like you've got your style down. I feel like the first maps are just practice.

       

      Burnout and refuel and use your time wisely. Go hard and push yourself until failure. That's how I recommend learning. Don't keep mapping if you're burned out.

       

      When are you burned out. You'll know because you'll start sacrificing quality just to get it done. It usually happens to me quiet often. 

    3. everennui

      everennui

      Of course it all depends on the scope to. 32 two hour slaughter maps is way different than 32 which UV Max maps. 

    4. Phade102

      Phade102

      Thank you all for your awesome help. I think i'm going to release map04 as map01 of my new wad, just as a teaser to see if the playstyle is what people are interested in. i've recieved good feedback from my private testers so far.

  21. Just a link to the final version of my confinement project map. Nothing special, just a few tweaks.  Leaving it here incase anyone wants to take a look.

    MonochromeHellFINAL.zip

    1. rdwpa

      rdwpa

      Did a quick -nomo, can't play it for real at the moment. The extra-playspace void areas definitely spruce up the visuals compared to v1. I'd hide these areas on the automap (you can set a flag for that in the editor); you can see the walls of the void areas on the automap, which spoils a bit of the illusion. I think I'd also move some of the structures farther away. A lot of them are crammed right next to the openings (e.g. http://i.imgur.com/vBv5NnP.png), so there isn't much depth. 

    2. bzzrak

      bzzrak

      It's not like the project has its own thread you can post updates in. Pff, that would be silly.

    3. Phade102

      Phade102

      @rdwpaThanks for those tips, it a good idea. I'll spread them out a bit, make the 'void' feel a bit more expansive.

       

      @bzzrak Pfft, its not like this status update will be drowned in hundreds of others in less than a day. pff that would be silly =P

  22. A small little map I created for the confinement project i'm running. Putting it here so anyone interested can take a look.

    Monochrome Hell

    1. Show previous comments  5 more
    2. leodoom85

      leodoom85

      I already played it...I'll do a review in the corresponding topic

    3. Misty

      Misty

      I posted demo in thread. Check it out. 

    4. R1ck

      R1ck

      Gotta playing it later tonight. 

  23. Oh my god. the newest doctor on doctor who...is a WOMAN. the first ever FEMALE doctor. woohoo.

    1. Show previous comments  1 more
    2. bzzrak

      bzzrak

      Can't wait for the black James Bond.

      (I'm not a racist)

    3. Nine Inch Heels

      Nine Inch Heels

      I sure hope she has an awesome taste in shoes. First things first! ;-)

    4. Phade102

      Phade102

      She needs Sonic High heels.

  24. And here is a tiny bit of stuff i've done on my confinement map entry. this only took like...30 minutes. Current name as far as I can think this late is Monochrome Hell596a77f2ef347_1024test(editarea)at2017_07.1605-44-03.581R2787.jpg.718faf1768d6c1b2f8904667c51dd1e7.jpg

    1. Phade102

      Phade102

      Also another note is that mapping for Boom is...much more challenging.

    2. Misty

      Misty

      Atleast prboom+ ignore visplane limits and let use voodoo doll magic on scrolling floors or make invisible stuff easier. 

    3. Phade102

      Phade102

      This is meant to be just a simple map, nothing too complex, but still fun I hope!

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