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Status Updates posted by Phade102
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You have 0 respect for the players of this forum. you expect us to debug your maps, find all your crappy bugs because you're quite frankly a terrible mapper, and you make excuses as to why you wont play the maps yourself. do you know why this is? BECAUSE YOU HAVE NOT PLAYED IT. you cannot be sure its possible to 100% because you yourself haven't. you're a joke, pan. I'm frankly glad your joke of a project is gone.
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You would have earnt yourself a lot more respect if you'd admitted your mistake, instead of just being a coward and leaving doomworld.
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Hi, I just wanted to thank you for your review on the confinement community project. If you could give me some feedback about map 13 that you didnt like, I would appreciate it for future projects!
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I'm just wondering, did you actually PLAY community chest 4?
Its just, you mentioned ugly detailing when its one of the more visually appealing wads out there to most people. I'm looking at your previous reviews, and it seems that you gave slaughter maps 5 stars, and something like CC4 1 star. in which case, thats not a valid case for review.
In any case, your CC4 Review is grossly wrong, with no facts to back up your claims, which makes me think that when it comes to reviewing, yours aren't that trustable. Especially since less than ten minutes before, you reviewed sunlust to amazing detail 'it's good'
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Does this room look too dark for an outdoor area? What do you think?
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Thats a great tip @leodoom85, thanks! I didnt know about that O.o
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Oh my god it is so much easier to figure out lighting with this. Its so useful because i'm making a cave next, so it needs to be darker. Thank you Leo
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Its disheartening, and also encouraging to see maps in places like skulldash, and then I look at my work, which is below. But this is my style of mapping, and I like it.
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Quote
But this is my style of mapping, and I like it.
Yeah, this is what it all comes down to. You (probably) can't top the masters, but you can create something they never could because you have your own unique vision.
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What's wrong with that screenshot, again?
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Wasn't entirely sure this was worth a forum post, but I need some tips for my map.
Basically, I have the flow of the map down, but this room is just stumping me. I've set the sky to the hell sky with a transfer, but I really cant think of what I could put in the blood. The player enters the room from that little area to the right of the megasphere, but i'm drawing an absolute blank as to what to put in here. can anyone throw any suggestions my way?
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Very nice!
One more thought, since I see this thing shaping up: What if you were to put the mancubus at the "corner" of the path rather than at that end? This would remove the player's ability to hide from it, and it would also force the player into a more precarious dodging scenario, since they might have to step off the path into the blood to avoid fireballs.
Just a thought.
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There's always room for masterminds.
Looks okay, although I think 'making the walls more interesting' (less square, less monotextured, perhaps broken up by some sort of vertical beam pattern) is also a valid alternative to putting lots of stuff in the blood itself. I posted some months ago (in a thread you started) about how some of the most complex stuff visually has relatively simple floors.
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@42PercentHealth Thats a very good suggestion, forcing the player to tackle the mancubus like that.
@rdwpa I will be adding a bit of Scenery behind the 'walls' to make it look nicer. this is honestly just the first pass over, i'm focusing on the playable area first then adding the detail later. The room right now looks really ugly, but I'll take an in game screenshot too because that isn't the sky either, its the red hell sky which really makes it look nicer. I'm going to be putting some hellish cliff textures to make it look as though the player is going through a more hellish landscape. But I definitely agree with what you're saying, and I Know that when it comes to playing a map, the floor is the last thing people are going to look at.
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hmmm, how do I get a 'line horizon' effect in boom format? I wanted to give a real outdoorsy feel for this room...
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I just lowered a sky texture to mimic the effect. worked quite well. Now I have to work on making the map not look like some flat landscape.
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So, I really want to make a set of hell themed levels using boom format. I dont think i'd make a full megawad out of them, just a few maps. But i'm new to boom format, and I need to use sky transfers. so I'm wondering if it'd just be easier to use udmf format until I figure it out?
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The easiest way to figure out how something works in boom is opening a map made in boom format in the editor, and having a look at it. In most cases this will tell you pretty much everything you will need to know wrt to how something has been made. Since sets like SunLust are made in boom-format, there are lots of maps worth looking at when it comes to learning how stuff works.
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Damn, I just had a really fun time playing a map by someone who is relatively new to mapping. I love seeing new mappers showing such awesome talent and actually making an effort.
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^ my creativity is shit, can confirm.
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I think being super-creative is not something you're "born with" per se. Creativity is a skill that can be honed like any other ability you can think of, but imo it requires the aforementioned ability to think critically about what one has created in order to become more versatile wrt to what one creates in the future.
The moment you think about something in a map you made that you're not satisfied with and start looking for a solution, you're already being creative based on what you have previously created. It's like creativity springs from creativity, if that makes any sense. All it takes at times is simply "putting the pen to the paper".
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I agree, Anyone can put together a map, but if someone takes the time to step back and think about what they want to design, the result is usually much more refined.
@stru When I first started mapping, it took me a couple of days to figure out how to make a door, or even how to place enemies. Trust me, it takes time to learn those sort of things.
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I lost a very close friend today. He was on his motorbike, when a ute suddenly pulled out in front of him and he smashed into it. they rushed him to the local hospital, then to the main city hospital where he died surrounded by his mother, his best friend and another friend.
I still look at his name on discord, thinking he'll log in.
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No, it's ok. This is a good place to vent about things that personally matter to you. As for people that don't want to hear it can just keep scrolling. you're fine, trust me.
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Yeah, it's ok to tell us that thing...at least you can feel a bit relieved
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Your passive aggresive comments are frankly rude, and utterly wrong. I play in gzdoom, a lot of people play in gzdoom. There are so many wads that use the advanced features that zdoom and gzdoom feature, so your assertation that 'almost everyone plays in prboom plus' is completely wrong and its completely inappropriate. Synndra is trying their best to make a map, for a format they want to map in. If you don't want to play it, dont. And the comment 'if it were in prboom plus i'd put it on youtube' is borderline blackmail.
But there's no need for your PRboom preaching in a topic that has no relation to it.
Preach it here. on your profile.
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Apparently me tweeting at Chelesa manning makes me a traitor. The logic is baffling...can anyone help me understand?
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I have no idea what's going on, and what the deal about Chelesa Manning is, let alone what you tweeted, or who deems you a traitor for what reason and how your relationship with that respective group/person is like. So... Yeah... If you want for people to understand your situation, make it understandable, is what I'm saying...
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well thats just it, NIH. I dont understand it either. I was trying to contact her to ask her some questions (Though I doubted I'd get a response) relating to transgender stuff, and I had like, five people reply to the tweet calling me a traitor for trying to speak to her. Its like the amish when someone is shunned, its just so weird.
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I really wanna learn how to design underwater sections of map. I have an idea for an underwater passage linking parts of my map, but it seems the only thing I can do is make it look like you're underwater, you can only walk on the floor. Is there no...swim function?
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@YukiRaven Is it possible to add like, a drowning effect to water sectors? Like if you're underwater for a certain amount of time you start taking damage? I'm 99% sure thats not possible just through base engine settings, but would a script be able to do that?
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oh really? Thats fantastic! Now I'll have to experiement and see if the rad suit prevents that damage.
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Is it normal to be a bit disappointed when someone says they dont like your map? I'm pretty sure it is, but it just makes me want to do better.
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It's time to play it now for inspiration ;)
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Damn, I just calculated all my expenses for medical bills over the next two years, and I need to save up over thirty thousand dollars.
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Yeah I heard about that Yuki =( Under our medicare scheme we get a lot of good health care.
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God, i've been wanting to start my next map for a while, but i've got such a bad case of the flu its difficult. I have such a great idea in mind for the map as well!
...The maps name is going to be 'Demons Run'
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@Phade102Rest well so that you can come back with more energy.
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So i'm hoping I can get some advice, and I dont want to make another topic for it (Its doom related)
As a lot of poeple know, i've been working on a wad called experiement zero. So far i've done 4 levels (The 4th level i finished a few hours ago) and I really enjoyed making them all.
The problem i'm having now, is that level 4 is of a quality so much higher than the previous 3 levels, to where I feel the first 3 levels should be part of a DIFFERENT wad, they feel completely disjointed.
So what I want to ask is this. Should I move map04 to map01 of a new wad, and continue from there (Since i've found the mapping style I love) or should I just keep going? i'm unsure what to do, and i'd love any advice.
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I feel like when I'm burned out I think about more technical things. Things that don't require a computer. The burnout shows you your limitations. It shows you what you're capable of and it makes you realistically evaluate your goals.
Everything in life is a learning experience. Burning out is part of the experience. Everyone gets to that point at some point. There's a reason why the topic is discussed semi-frequently.
You can release single maps and compile them into one set. I feel like the feedback point is somewhat misleading.
Burning seems to be unavoidable to me. That's just how I am. I tend to put my all into everything until there's nothing left and then I chill until I refill. Burning out from mapping is not good nor bad. It's just part of the process for some mappers. Idk, it fits my MO.
Maybe I shouldn't say megawad. 32 maps is not for anyone, but I think 16 it so maps would be a fair number. That way you're actually mapping.
Either way is fine. Maybe make as many maps until you feel like you've got your style down. I feel like the first maps are just practice.
Burnout and refuel and use your time wisely. Go hard and push yourself until failure. That's how I recommend learning. Don't keep mapping if you're burned out.
When are you burned out. You'll know because you'll start sacrificing quality just to get it done. It usually happens to me quiet often.
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Just a link to the final version of my confinement project map. Nothing special, just a few tweaks. Leaving it here incase anyone wants to take a look.
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Did a quick -nomo, can't play it for real at the moment. The extra-playspace void areas definitely spruce up the visuals compared to v1. I'd hide these areas on the automap (you can set a flag for that in the editor); you can see the walls of the void areas on the automap, which spoils a bit of the illusion. I think I'd also move some of the structures farther away. A lot of them are crammed right next to the openings (e.g. http://i.imgur.com/vBv5NnP.png), so there isn't much depth.
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A small little map I created for the confinement project i'm running. Putting it here so anyone interested can take a look.
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Oh my god. the newest doctor on doctor who...is a WOMAN. the first ever FEMALE doctor. woohoo.
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She needs Sonic High heels.
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And here is a tiny bit of stuff i've done on my confinement map entry. this only took like...30 minutes. Current name as far as I can think this late is Monochrome Hell