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Just a link to the final version of my confinement project map. Nothing special, just a few tweaks. Leaving it here incase anyone wants to take a look.
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Did a quick -nomo, can't play it for real at the moment. The extra-playspace void areas definitely spruce up the visuals compared to v1. I'd hide these areas on the automap (you can set a flag for that in the editor); you can see the walls of the void areas on the automap, which spoils a bit of the illusion. I think I'd also move some of the structures farther away. A lot of them are crammed right next to the openings (e.g. http://i.imgur.com/vBv5NnP.png), so there isn't much depth.
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