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Everything posted by Phade102

  1. Phade102


    I am looking at some screenshots of your maps, and I believe you are looking at a far too big a project for your current skill level. with massive unallignments, what looks like untested maps, and now you wanting to add a ton of custom monsters, it seems that you need to take a few steps back, start with some basic levels, learn from the start and not rush straight to the end. Theres a reason maps from the 90s are pretty much universally laughed at by todays mappers, its because back then people really didnt have a grasp on the finer aspects of the engine (And the editors avaliable weren't as great) but you do seem to be at least willing to learn, which is good. However, your project right now looks like another 90s style custom project, and that probably wont turn out all that great. I would suggest you go play doom 1 and doom 2, pay attention to the map design, encounters, ect, and see what you can learn from those. replay the maps over and over if you have to, but right now I just believe your project is too ambitious.
  2. Phade102

    how do i add monsters with source code?

    If i've learnt anything from this forum, its that you aren't really sorry. Using the source code to change things needlessly complicates things, and will force people to use your own source port, all of which has been said above. its better off using DEHACKED. Also, you claim you are making a wad for 'purists' but you are adding tons of custom monsters, and monsters that for the most part seem to be grossly unbalanced. What you are attempting to do will not appeal to the purists, and I cant tell you who it'll appeal to either. But I do wish you luck in your work
  3. Phade102

    Nightdive Teasing Blood

    Blood is amazing, a really underrated gem. Blood 2 is....yeah...no.
  4. Phade102

    [FINAL RELEASE] Eviternity

    The creators have worked their butts off getting the project to the state it is in now. I doubt there will be any adjustments to make it work with zdaemon, but theres no reason you cant do the fixes yourself.
  5. Phade102

    What's Wrong With Having More Ammo?

    What you need to understand is that ammo quantity can be one of the BIGGEST adjustments to difficulty beyond simple monster count. If you have ample amount of ammo, you dont need to be afraid to use your bigger weapons to kill some weaker monsters. Whereas if your ammo is more limited, you need to make your shots count, you cant afford to be wasting rockets on basic enemies, or bullets on enemies that are designed to take hundreds, when you can use a more powerful weapon. Its all about difficulty. People want to be challenged, not given a walk in the park, and unfortunately the BFG edition does add a bit too much ammo, but it is my belief that the bfg edition was designed for people that weren't used to doom.
  6. Phade102


    Sadly it just proves what was already on peoples minds. The contest suffered from terrible management skills, and to be simple joels laziness. Joel was more than happy doing doom once a week for a contest, when it should have been more, and people have held off releasing their maps for it. But @Benjogami is right, it shouldn't have taken this long to verify the wads, a minimap check, a quick noclip run through is all it really needs. But I do hope the moderators are alright, I know joel is since he still streams regularly but its a shame this contest crashed and burned.
  7. Phade102

    [FINAL RELEASE] Eviternity

    I'm with you on map 10, its an absolute work of art, so beautiful and so fun. an open layout done right.
  8. Phade102

    [FINAL RELEASE] Eviternity

    No more of my stream links in this topic, its not about my streams but this amazing project!
  9. No, because Bethesda would be unable to capture the essence and the feelings of what made the original game so good.
  10. Phade102

    [FINAL RELEASE] Eviternity

    Stream is over, I shall continue in the next few days!
  11. Phade102

    [FINAL RELEASE] Eviternity

    This would have been a cacoward winner for sure! Next year its definitely gonna be in!
  12. Phade102

    Cacowards 2018 - 25 Years of Doom

    Oh...Maybe it was released past the deadline?
  13. Phade102

    Cacowards 2018 - 25 Years of Doom

    Phobos? what is Phobos? if it didnt get a mention it probably wasn't really looked over in time?
  14. Phade102

    Cacowards 2018 - 25 Years of Doom

    I can tell you guys now, you wont have to wait long for eviternity now (its on the list of 'what are we waiting for') since it releases in just a few hours! Also, big congrats to @YukiRaven You may not have won an award this year, but the runner up trophy shows that you are still amazingly talented and capable of making works of art. I know right!? It should have won all of them!
  15. Phade102

    [WIP] Elementalism - a 32-map UDMF megawad

    Elementalism is only one of the very few wads that will require advanced features (at the moment) so dont worry, there will be a lot of other amazing doom wads you can play =) I'm sure there will be plenty of videos put up and such of the levels once the wad has been out for a while! But I understand that you're frustrated that you wont be able to play elementalism. sadly, for the scope of the project the team is thinking of, it does require those advanced features.
  16. Phade102

    Best community project leader?

    While he hasn't led a 'community project' in a while, Dragonflys management of skulldash was incredible.
  17. I didnt start this, bonnie. as much as you'll deny it, the fact is I merely stated what was on everybodys mind.
  18. Considering bonnie was outright abusive to people who wished to leave the project, saying he was 'glad' they were leaving, I wouldnt hold much faith in this project at all. Bonnie doesnt really respect anyone in it. I'm sure I can help find somewhere for your wads to go.
  19. You have 0 respect for the players of this forum. you expect us to debug your maps, find all your crappy bugs because you're quite frankly a terrible mapper, and you make excuses as to why you wont play the maps yourself. do you know why this is? BECAUSE YOU HAVE NOT PLAYED IT. you cannot be sure its possible to 100% because you yourself haven't. you're a joke, pan. I'm frankly glad your joke of a project is gone.

    1. Show previous comments  3 more
    2. dew


      Always count on @bzzrak to defend of the poor marginalized neo-nazis. After all, he threw some spare change on a bunch of thirld-worlders in a ploy to disseminate white nationalist propaganda. I don't see YOU doing anything so noble!!! It's just a joke, like in his beloved Terry Wads!!!

    3. Phade102


      You do konw Spiritmaze that everyone knows you're pan on an alt? You do know that'll just get you a permaban right?


      and you're right, Dew. I dont really listen to anyone someone of Bzzraks reputation says.

    4. bzzrak


      Because obviously me being an asshole means that nobody else can be an asshole

      Oh wow a dude dropped an accidentally buggy map, let's gather the hivemind and call him out collectively!!!

  20. Right-o! least we know its legit then.
  21. Who are those people? I mean I know you are one, and I believe player177 is the other. Do you have proof of those? O.o
  22. Phade102

    BLARRGH.WAD Challenge - 100% my map for $10

    Id like to introduce you to Pan. Do you know him? i feel you might.
  23. Pan, you have intentionally avoided the suggestions I gave you. Its obvious you dont want to learn to map better, you enjoy making this stuff, because you think people care about contests like this. People do not play doom for money. they play it for fun, because they're passionate. You attempting to do this, and your actions show that you have little care or respect for the doom community, and would much rather pay people to play your maps then put any meaningful effort into all the stages of one.
  24. this is actually a fantastic idea. show a demo of you completing the map pan, that will help everyone, they'll know its completable 100%.
  25. Stop acting like you are making the best map in the world, then put yourself down by calling yourself a 'lowly doom mapper' heres a tip Pan. Until you learn how to map properly STOP OFFERING CASH PRIZES. People do not appreciate you or your maps because of that crap. it feels like you're trying to pay people to play your map, and its not nessecary! Get your maps on a level where you can call them challenging by skill, not because you find it easy to intentionally make bugs in your map to make it unwinnable in the first 20 days. Its like you fill it with bugs so people will find them, so they cant finish it in the first release, until they just give up. Pan, its time to take a step back, and take a look at how you can improve your mapping. i'd suggest you start looking up tutorials and start designing things small, theres no need to make massive maps. I feel you could be a fantastic mapper, but....this isnt the way.