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Status Updates posted by Phade102
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A small little map I created for the confinement project i'm running. Putting it here so anyone interested can take a look.
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Apologies to anyone who downloaded my wad of Experiement Zero v0.6. It featured a massive bug in level 3 (Namely the fact I forgot to actually add the exit lines.) I have uploaded a new version below.
https://drive.google.com/open?id=0B0hB2WX58A_rS0tfSmFUOEJnXzA
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For all who are interested in testing, Map02 of my wad Experiement Zero is now avaliable. Download link in the following thread.
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God, i've been wanting to start my next map for a while, but i've got such a bad case of the flu its difficult. I have such a great idea in mind for the map as well!
...The maps name is going to be 'Demons Run'
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@Phade102Rest well so that you can come back with more energy.
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I asked this in the editing questions subforum, but I figured i'd ask here too incase people were checking here.
Does anyone know the best and easiest way to move a map from doom 2 :Hexen Format to Doom 2: UDMF format?
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I convert it by doing this: First, load the map in GZDB. Then press F2 for map options. After that, change the Hexen format to UDMF (of course, you need to put the base resource first before doing the change). Now, you'll have the map in UDMF format. And one more thing, go to Mode-->Nodes viewer mode, then press Rebuild nodes in the Overview option. And there you go, simple as that.
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I literally just built a room in my map in about 20 minutes, with as much attention to detail and consistancy as my other rooms in my level. my other rooms have taken a couple of days, to a whole week each. Its also important to note that this room is the most important one in the map, the whole idea behind the name "Power Core" so now the rest of it can flow easier.
I think i'm really getting into the rythym of my level now, Should be ready to test in about a week, I think.
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@Nine Inch Heels I would like to think of it was slaughter lite. I will never be designing a map that throws fifteen cyberdemons at you in a room, but I feel that a room with say, five revenants and six hell knights is fair.
This room? Has four enemies. Two of them aren't vanillia.
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@40oz Thank you! Its awesome to here such a compliment from you!
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I lost a very close friend today. He was on his motorbike, when a ute suddenly pulled out in front of him and he smashed into it. they rushed him to the local hospital, then to the main city hospital where he died surrounded by his mother, his best friend and another friend.
I still look at his name on discord, thinking he'll log in.
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No, it's ok. This is a good place to vent about things that personally matter to you. As for people that don't want to hear it can just keep scrolling. you're fine, trust me.
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Yeah, it's ok to tell us that thing...at least you can feel a bit relieved
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I'm just wondering, did you actually PLAY community chest 4?
Its just, you mentioned ugly detailing when its one of the more visually appealing wads out there to most people. I'm looking at your previous reviews, and it seems that you gave slaughter maps 5 stars, and something like CC4 1 star. in which case, thats not a valid case for review.
In any case, your CC4 Review is grossly wrong, with no facts to back up your claims, which makes me think that when it comes to reviewing, yours aren't that trustable. Especially since less than ten minutes before, you reviewed sunlust to amazing detail 'it's good'
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Its disheartening, and also encouraging to see maps in places like skulldash, and then I look at my work, which is below. But this is my style of mapping, and I like it.
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Quote
But this is my style of mapping, and I like it.
Yeah, this is what it all comes down to. You (probably) can't top the masters, but you can create something they never could because you have your own unique vision.
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What's wrong with that screenshot, again?
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Map 03 of Experiement Zero is 99% done, just a few minor bugs to fix and a few missing textures to sort out.
There will be a public release of it tommorow. it was originally going to be private, but due to the nature of the map (Its slaughter-lite) I feel it needs a public release so Multiple people can test it. From map04 onwards, Testing will be Private by @MysteriousHaruko and @leodoom85. Anyone else who is interested in testing is more than welcome to.
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Map01 of my wad completely retextured with cc4-tex, looks really awesome now, much more professional looking. Not doing map02, since I really dont like that map and i'm going to redesign it (If anyone wants to help me design a remake for map02, let me know)
Map 03 tommorow, then i'm continuing with map04!
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Exactly. you're not afraid to be honest and be human. so many people on the internet act like someone they're not in order to garner views. you dont do that.
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My first community project, Confinement is officially open! Please, anyone interested feel free to let me know!
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My next map is taking five times as long as my previous ones. I'm completely out of my element with the map style i'm designing. My idea was a completely underground map, no natural light, but all of my previous detailing work has involved the natural light, and outdoor areas. this is something new, and damn its difficult.
Its mainly because its not only underground, but its completely artifical. its a complex underground, so its all metal, with lava and such involved. That gives me my light source, but it doesnt make things much easier...
This is just me venting my stress, by the way. I'm enjoying the map building, but I cant deny its a whole new challenge. Map04 i'm pretty sure ill be going back to my normal style.
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Thanks everyone, i'm actually really enjoying the challenge, its just something new for me. I'm hoping it plays well, i'm trying to make it as smooth as possible.
@stru Yeah i'm runnin it through Gzdoom. It uses dynamic lights, so its a bit different, but I'm also making sure its playable in a software renderer as well.
@leodoom85 No actual cave systems here. its all a completely artifical area, my next level will involve cave systems, which I should be fine with since i'm decent at building things like that.
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@leodoom85 You cant see slopes in zdoom? Thats what I was refering to O.o
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Progress on map03. Room is now populated with ammo and monsters! (And Leodooms favourite monster makes its appearance finally!)
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@MysteriousHarukoI absolutely do, I saved it to a seperate wad file =)
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Progress!
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Theres no scripting involved. none at all. I'm a bit surprised that the idea of the barrels hasn't been done before O.o
@R1ck You are NOT an inferior mapper! Please dont say that, theres nothing wrong with how you map so please dont say there is. We all map in different styles, we all can make things unique from each other. If you remember, I mentioned in one of your screenshots that I loved how you did the lighting and such. that in itself proves that you are far better than me in some aspects.
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So i'm hoping I can get some advice, and I dont want to make another topic for it (Its doom related)
As a lot of poeple know, i've been working on a wad called experiement zero. So far i've done 4 levels (The 4th level i finished a few hours ago) and I really enjoyed making them all.
The problem i'm having now, is that level 4 is of a quality so much higher than the previous 3 levels, to where I feel the first 3 levels should be part of a DIFFERENT wad, they feel completely disjointed.
So what I want to ask is this. Should I move map04 to map01 of a new wad, and continue from there (Since i've found the mapping style I love) or should I just keep going? i'm unsure what to do, and i'd love any advice.
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I feel like when I'm burned out I think about more technical things. Things that don't require a computer. The burnout shows you your limitations. It shows you what you're capable of and it makes you realistically evaluate your goals.
Everything in life is a learning experience. Burning out is part of the experience. Everyone gets to that point at some point. There's a reason why the topic is discussed semi-frequently.
You can release single maps and compile them into one set. I feel like the feedback point is somewhat misleading.
Burning seems to be unavoidable to me. That's just how I am. I tend to put my all into everything until there's nothing left and then I chill until I refill. Burning out from mapping is not good nor bad. It's just part of the process for some mappers. Idk, it fits my MO.
Maybe I shouldn't say megawad. 32 maps is not for anyone, but I think 16 it so maps would be a fair number. That way you're actually mapping.
Either way is fine. Maybe make as many maps until you feel like you've got your style down. I feel like the first maps are just practice.
Burnout and refuel and use your time wisely. Go hard and push yourself until failure. That's how I recommend learning. Don't keep mapping if you're burned out.
When are you burned out. You'll know because you'll start sacrificing quality just to get it done. It usually happens to me quiet often.
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This single room is taking about as long as it took me to finish a whole level. I'm not sure if that mean i'm putting much more attention to detail into it, or i'm just not doing it good enough.
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@Phade102I see what you mean :D
Sometimes, planning a single area of the map as a whole can take you more time to complete for several reasons...
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Tryin to figure out this map02 build. Doing it to have a similar sort of feel to underhalls, like, being underground, but its frustrating and i'm running out of ideas.
Makes me realize I never liked underhalls.
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Wasn't entirely sure this was worth a forum post, but I need some tips for my map.
Basically, I have the flow of the map down, but this room is just stumping me. I've set the sky to the hell sky with a transfer, but I really cant think of what I could put in the blood. The player enters the room from that little area to the right of the megasphere, but i'm drawing an absolute blank as to what to put in here. can anyone throw any suggestions my way?
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Very nice!
One more thought, since I see this thing shaping up: What if you were to put the mancubus at the "corner" of the path rather than at that end? This would remove the player's ability to hide from it, and it would also force the player into a more precarious dodging scenario, since they might have to step off the path into the blood to avoid fireballs.
Just a thought.
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There's always room for masterminds.
Looks okay, although I think 'making the walls more interesting' (less square, less monotextured, perhaps broken up by some sort of vertical beam pattern) is also a valid alternative to putting lots of stuff in the blood itself. I posted some months ago (in a thread you started) about how some of the most complex stuff visually has relatively simple floors.
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@42PercentHealth Thats a very good suggestion, forcing the player to tackle the mancubus like that.
@rdwpa I will be adding a bit of Scenery behind the 'walls' to make it look nicer. this is honestly just the first pass over, i'm focusing on the playable area first then adding the detail later. The room right now looks really ugly, but I'll take an in game screenshot too because that isn't the sky either, its the red hell sky which really makes it look nicer. I'm going to be putting some hellish cliff textures to make it look as though the player is going through a more hellish landscape. But I definitely agree with what you're saying, and I Know that when it comes to playing a map, the floor is the last thing people are going to look at.
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Your passive aggresive comments are frankly rude, and utterly wrong. I play in gzdoom, a lot of people play in gzdoom. There are so many wads that use the advanced features that zdoom and gzdoom feature, so your assertation that 'almost everyone plays in prboom plus' is completely wrong and its completely inappropriate. Synndra is trying their best to make a map, for a format they want to map in. If you don't want to play it, dont. And the comment 'if it were in prboom plus i'd put it on youtube' is borderline blackmail.
But there's no need for your PRboom preaching in a topic that has no relation to it.
Preach it here. on your profile.
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And here is a tiny bit of stuff i've done on my confinement map entry. this only took like...30 minutes. Current name as far as I can think this late is Monochrome Hell
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Apparently i'm a bad person for using cc4-tex O.o but its such a useful and massive amount of textures. Sadly, it means I'll need to upload my wad to mediafire or something noww, because its too big for doomworld, haha.
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Apparently me tweeting at Chelesa manning makes me a traitor. The logic is baffling...can anyone help me understand?
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I have no idea what's going on, and what the deal about Chelesa Manning is, let alone what you tweeted, or who deems you a traitor for what reason and how your relationship with that respective group/person is like. So... Yeah... If you want for people to understand your situation, make it understandable, is what I'm saying...
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well thats just it, NIH. I dont understand it either. I was trying to contact her to ask her some questions (Though I doubted I'd get a response) relating to transgender stuff, and I had like, five people reply to the tweet calling me a traitor for trying to speak to her. Its like the amish when someone is shunned, its just so weird.