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Phade102

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Status Updates posted by Phade102

  1. A small little map I created for the confinement project i'm running. Putting it here so anyone interested can take a look.

    Monochrome Hell

    1. Show previous comments  5 more
    2. leodoom85

      leodoom85

      I already played it...I'll do a review in the corresponding topic

    3. Misty

      Misty

      I posted demo in thread. Check it out. 

    4. R1ck

      R1ck

      Gotta playing it later tonight. 

  2. Apologies to anyone who downloaded my wad of Experiement Zero v0.6. It featured a massive bug in level 3 (Namely the fact I forgot to actually add the exit lines.) I have uploaded a new version below.

     

    https://drive.google.com/open?id=0B0hB2WX58A_rS0tfSmFUOEJnXzA

  3. For all who are interested in testing, Map02 of my wad Experiement Zero is now avaliable. Download link in the following thread.

     

     

  4. God, i've been wanting to start my next map for a while, but i've got such a bad case of the flu its difficult. I have such a great idea in mind for the map as well!

     

    ...The maps name is going to be 'Demons Run'

    1. CzechMate29200

      CzechMate29200

      Hope you get better man! I've been like that to. Really bad fever.

       

      get well soon! :)

    2. leodoom85

      leodoom85

      @Phade102Rest well so that you can come back with more energy.

  5. I asked this in the editing questions subforum, but I figured i'd ask here too incase people were checking here.

     

    Does anyone know the best and easiest way to move a map from doom 2 :Hexen Format to Doom 2: UDMF format?

    1. Show previous comments  3 more
    2. Phade102

      Phade102

      That doesnt seem to help much, it doesnt tell me exactly how to convert it.

    3. Misty

      Misty

      You should grab converters and check if they work. 

    4. leodoom85

      leodoom85

      I convert it by doing this: First, load the map in GZDB. Then press F2 for map options. After that, change the Hexen format to UDMF (of course, you need to put the base resource first before doing the change). Now, you'll have the map in UDMF format. And one more thing, go to Mode-->Nodes viewer mode, then press Rebuild nodes in the Overview option. And there you go, simple as that.

  6. I literally just built a room in my map in about 20 minutes, with as much attention to detail and consistancy as my other rooms in my level. my other rooms have taken a couple of days, to a whole week each. Its also important to note that this room is the most important one in the map, the whole idea behind the name "Power Core" so now the rest of it can flow easier.

     

    I think i'm really getting into the rythym of my level now, Should be ready to test in about a week, I think.

    1. Show previous comments  10 more
    2. Phade102

      Phade102

      @Nine Inch Heels I would like to think of it was slaughter lite. I will never be designing a map that throws fifteen cyberdemons at you in a room, but I feel that a room with say, five revenants and six hell knights is fair.

       

      This room? Has four enemies. Two of them aren't vanillia.

    3. 40oz

      40oz

      Awesome work Phade, its nice to hear your mapping speed is really picking up :)

    4. Phade102

      Phade102

      @40oz Thank you! Its awesome to here such a compliment from you!

  7. I lost a very close friend today. He was on his motorbike, when a ute suddenly pulled out in front of him and he smashed into it. they rushed him to the local hospital, then to the main city hospital where he died surrounded by his mother, his best friend and another friend.

     

    I still look at his name on discord, thinking he'll log in.

    1. Show previous comments  8 more
    2. MrGlide

      MrGlide

      No, it's ok. This is a good place to vent about things that personally matter to you. As for people that don't want to hear it can just keep scrolling. you're fine, trust me.

    3. leodoom85

      leodoom85

      Yeah, it's ok to tell us that thing...at least you can feel a bit relieved 

    4. 42PercentHealth

      42PercentHealth

      Wow, very sorry to hear that. You have my sympathies.

  8. I'm just wondering, did you actually PLAY community chest 4?

     

    Its just, you mentioned ugly detailing when its one of the more visually appealing wads out there to most people. I'm looking at your previous reviews, and it seems that you gave slaughter maps 5 stars, and  something like CC4 1 star. in which case, thats not a  valid case for review.

     

    In any case, your CC4 Review is grossly wrong, with no facts to back up your claims, which makes me think that when it comes to reviewing, yours aren't that trustable. Especially since less than ten minutes before, you reviewed sunlust to amazing detail 'it's good'

    1. Grain of Salt

      Grain of Salt

      Yes.

       

      "Most people" are easily pleased.

       

      I gave wads I liked 5 stars. You didn't look very carefully if you think they were all slaughter.

       

      Succinctness is good.

    2. gaspe

      gaspe

      OMG Grain of Salt (salt indeed :^)) how dare you to post your personal opinion about a wad and write a negative review??!!

    3. leodoom85

      leodoom85

      salt tastes......that's why

  9. Its disheartening, and also encouraging to see maps in places like skulldash, and then I look at my work, which is below. But this is my style of mapping, and I like it.

     

    Screenshot_Doom_20170920_050433.png.e5f601c0b0542476deb79d59ad0aa6c3.png

    1. Show previous comments  3 more
    2. rodster

      rodster

      Your map looks good!

    3. Memfis

      Memfis

      Quote

      But this is my style of mapping, and I like it.

      Yeah, this is what it all comes down to. You (probably) can't top the masters, but you can create something they never could because you have your own unique vision.

    4. ETTiNGRiNDER

      ETTiNGRiNDER

      What's wrong with that screenshot, again?

  10. Map 03 of Experiement Zero is 99% done, just a few minor bugs to fix and a few missing textures to sort out.

     

    There will be a public release of it tommorow. it was originally going to be private, but due to the nature of the map (Its slaughter-lite) I feel it needs a public release so Multiple people can test it. From map04 onwards, Testing will be Private by @MysteriousHaruko and @leodoom85. Anyone else who is interested in testing is more than welcome to.

    1. Show previous comments  3 more
    2. Phade102

      Phade102

      I'm anxious to see if you like the encounters with them. Its very difficult to place new monsters in such a way that they dont unfairly ruin the gameplay. I managed to deal with them, but I know where they are, so its not a surprise to me. But to other people...Well, thats what testing is for.

    3. leodoom85

      leodoom85

      Gotcha. I'll be sure of doing a video or a proper review.

    4. Misty

      Misty

      I'll be happy to test your map tommorrow. I hope, I won't feel so tired for video recordings like today ;)

  11. Map01 of my wad completely retextured with cc4-tex, looks really awesome now, much more professional looking. Not doing map02, since I really dont like that map and i'm going to redesign it (If anyone wants to help me design a remake for map02, let me know)

     

    Map 03 tommorow, then i'm continuing with map04!

    1. Show previous comments  6 more
    2. UglyStru

      UglyStru

      LOL thank you, it means a lot as well. Even though all I really do is whine about being bad at a video game on the internet :p 

    3. Phade102

      Phade102

      Exactly. you're not afraid to be honest and be human. so many people on the internet act like someone they're not in order to garner views. you dont do that.

    4. BigDickBzzrak

      BigDickBzzrak

      Your WAD is that Experiment Zero, right? MAP02 was alright, unless you radically messed it up in the meantime.

  12. Map03 of my wad Experiement Zero is now avaliable to download.

     

     

     

  13. My first community project, Confinement is officially open! Please, anyone interested feel free to let me know!

     

     

  14. My next map is taking five times as long as my previous ones. I'm completely out of my element with the map style i'm designing. My idea was a completely underground map, no natural light, but all of my previous detailing work has involved the natural light, and outdoor areas. this is something new, and damn its difficult.

     

    Its mainly because its not only underground, but its completely artifical. its a complex underground, so its all metal, with lava and such involved. That gives me my light source, but it doesnt make things much easier...

     

    This is just me venting my stress, by the way. I'm enjoying the map building, but I cant deny its a whole new challenge. Map04 i'm pretty sure ill be going back to my normal style.

    1. Show previous comments  4 more
    2. Phade102

      Phade102

      Thanks everyone, i'm actually really enjoying the challenge, its just something new for me. I'm hoping it plays well, i'm trying to make it as smooth as possible.

       

      @stru Yeah i'm runnin it through Gzdoom. It uses dynamic lights, so its a bit different, but I'm also making sure its playable in a software renderer as well.

       

      @leodoom85 No actual cave systems here. its all a completely artifical area, my next level will involve cave systems, which I should be fine with since i'm decent at building things like that.

    3. leodoom85

      leodoom85

      Ok. Now that you mentioned playable status in software mode, no 3D sloped sectors are allowed :D

    4. Phade102

      Phade102

      @leodoom85 You cant see slopes in zdoom? Thats what I was refering to O.o

  15. Progress on map03. Room is now populated with ammo and monsters! (And Leodooms favourite monster makes its appearance finally!)

     

    59480a7c3b981_ExperimentZero(editarea)at2017_06.2002-59-15.315R2787.jpg.52272b543201ef8f54c8aeddefe158d4.jpg

    1. Show previous comments  13 more
    2. Phade102

      Phade102

      @MysteriousHarukoI absolutely do, I saved it to a seperate wad file =)

    3. leodoom85

      leodoom85

      "By the way @leodoom85 the reason you think you've played this before is because you played the previous map03 which is now map02."......ah, that makes sense...

    4. ImpMan11203
  16. Progress!

     

    59627781bc0be_ExperimentZero(editarea)at2017_07.1004-03-47.557R2787.jpg.87b5639bb987610f3ea4f164ef245887.jpg

    1. Show previous comments  7 more
    2. Nine Inch Heels

      Nine Inch Heels

      You don't say...

       

      Still curious how this is set up mechanically, and especially if it is failsafe, or in some way abuseable.

    3. R1ck

      R1ck

      This made me somewhat an inferior mapper.

    4. Phade102

      Phade102

      Theres no scripting involved. none at all. I'm a bit surprised that the idea of the barrels hasn't been done before O.o

       

      @R1ck You are NOT an inferior mapper! Please dont say that, theres nothing wrong with how you map so please dont say there is. We all map in different styles, we all can make things unique from each other. If you remember, I mentioned in one of your screenshots that I loved how you did the lighting and such. that in itself proves that you are far better than me in some aspects.

  17. So i'm hoping I can get some advice, and I dont want to make another topic for it (Its doom related)

     

    As a lot of poeple know, i've been working on a wad called experiement zero. So far i've done 4 levels (The 4th level i finished a few hours ago) and I really enjoyed making them all.

     

    The problem i'm having now, is that level 4 is of a quality so much higher than the previous 3 levels, to where I feel the first 3 levels should be part of a DIFFERENT wad, they feel completely disjointed.

     

    So what I want to ask is this. Should I move map04 to map01 of a new wad, and continue from there (Since i've found the mapping style I love) or should I just keep going? i'm unsure what to do, and i'd love any advice.

    1. Show previous comments  8 more
    2. everennui

      everennui

      I feel like when I'm burned out I think about more technical things. Things that don't require a computer. The burnout shows you your limitations. It shows you what you're capable of and it makes you realistically evaluate your goals.

       

      Everything in life is a learning experience. Burning out is part of the experience. Everyone gets to that point at some point. There's a reason why the topic is discussed semi-frequently.

       

      You can release single maps and compile them into one set. I feel like the feedback point is somewhat misleading.

       

      Burning seems to be unavoidable to me. That's just how I am. I tend to put my all into everything until there's nothing left and then I chill until I refill. Burning out from mapping is not good nor bad. It's just part of the process for some mappers. Idk, it fits my MO.

       

      Maybe I shouldn't say megawad. 32 maps is not for anyone, but I think 16 it so maps would be a fair number. That way you're actually mapping. 

       

      Either way is fine. Maybe make as many maps until you feel like you've got your style down. I feel like the first maps are just practice.

       

      Burnout and refuel and use your time wisely. Go hard and push yourself until failure. That's how I recommend learning. Don't keep mapping if you're burned out.

       

      When are you burned out. You'll know because you'll start sacrificing quality just to get it done. It usually happens to me quiet often. 

    3. everennui

      everennui

      Of course it all depends on the scope to. 32 two hour slaughter maps is way different than 32 which UV Max maps. 

    4. Phade102

      Phade102

      Thank you all for your awesome help. I think i'm going to release map04 as map01 of my new wad, just as a teaser to see if the playstyle is what people are interested in. i've recieved good feedback from my private testers so far.

  18. This single room is taking about as long as it took me to finish a whole level. I'm not sure if that mean i'm putting much more attention to detail into it, or i'm just not doing it good enough.

     

    596a437f306b8_ExperimentZero(editarea)at2017_07.1602-00-25.083R2787.jpg.5699354c9305b9e7db7c9d6393d1a90d.jpg

    1. Show previous comments  4 more
    2. leodoom85

      leodoom85

      @Phade102I see what you mean :D

      Sometimes, planning a single area of the map as a whole can take you more time to complete for several reasons...

    3. Phade102

      Phade102

      This is one of the first major areas of the map. So I need to make sure it flows properly. I think Its working so far.

    4. MrGlide

      MrGlide

      It'll get faster as you keep making maps. I will make the suggestion to leave as much Detail out as possable until the map is balanced, flow is down and combat scenarios are good to go, at least within the immediate area that you're working on. Just my two cents.

  19. Tryin to figure out this map02 build. Doing it to have a similar sort of feel to underhalls, like, being underground, but its frustrating and i'm running out of ideas.

     

    Makes me realize I never liked underhalls.

    1. riderr3

      riderr3

      Underhalls is very comfy map, really.

  20. Wasn't entirely sure this was worth a forum post, but I need some tips for my map.

     

    59bbffed973ab_Hellscape(editarea)at2017_09.1601-59-20.344R2787.jpg.23869e531a832cba379160df35536b65.jpg

     

    Basically, I have the flow of the map down, but this room is just stumping me. I've set the sky to the hell sky with a transfer, but I really cant think of what I could put in the blood. The player enters the room from that little area to the right of the megasphere, but i'm drawing an absolute blank as to what to put in here. can anyone throw any suggestions my way?

    1. Show previous comments  11 more
    2. 42PercentHealth

      42PercentHealth

      Very nice!

       

      One more thought, since I see this thing shaping up: What if you were to put the mancubus at the "corner" of the path rather than at that end? This would remove the player's ability to hide from it, and it would also force the player into a more precarious dodging scenario, since they might have to step off the path into the blood to avoid fireballs.

       

      Just a thought.

    3. baja blast rd.

      baja blast rd.

      There's always room for masterminds.

       

      Looks okay, although I think 'making the walls more interesting' (less square, less monotextured, perhaps broken up by some sort of vertical beam pattern) is also a valid alternative to putting lots of stuff in the blood itself. I posted some months ago (in a thread you started) about how some of the most complex stuff visually has relatively simple floors.

    4. Phade102

      Phade102

      @42PercentHealth Thats a very good suggestion, forcing the player to tackle the mancubus like that.

       

      @rdwpa I will be adding a bit of Scenery behind the 'walls' to make it look nicer. this is honestly just the first pass over, i'm focusing on the playable area first then adding the detail later. The room right now looks really ugly, but I'll take an in game screenshot too because that isn't the sky either, its the red hell sky which really makes it look nicer. I'm going to be putting some hellish cliff textures to make it look as though the player is going through a more hellish landscape. But I definitely agree with what you're saying, and I Know that when it comes to playing a map, the floor is the last thing people are going to look at.

  21. Your passive aggresive comments are frankly rude, and utterly wrong. I play in gzdoom, a lot of people play in gzdoom. There are so many wads that use the advanced features that zdoom and gzdoom feature, so your assertation that 'almost everyone plays in prboom plus' is completely wrong and its completely inappropriate. Synndra is trying their best to make a map, for a format they want to map in. If you don't want to play it, dont. And the comment 'if it were in prboom plus i'd put it on youtube' is borderline blackmail.

     

    But there's no need for your PRboom preaching in a topic that has no relation to it.

     

    Preach it here. on your profile.

  22. And here is a tiny bit of stuff i've done on my confinement map entry. this only took like...30 minutes. Current name as far as I can think this late is Monochrome Hell596a77f2ef347_1024test(editarea)at2017_07.1605-44-03.581R2787.jpg.718faf1768d6c1b2f8904667c51dd1e7.jpg

    1. Phade102

      Phade102

      Also another note is that mapping for Boom is...much more challenging.

    2. Misty

      Misty

      Atleast prboom+ ignore visplane limits and let use voodoo doll magic on scrolling floors or make invisible stuff easier. 

    3. Phade102

      Phade102

      This is meant to be just a simple map, nothing too complex, but still fun I hope!

  23. ANNNNNNND ITS GONE.

  24. Apparently i'm a bad person for using cc4-tex O.o but its such a useful and massive amount of textures. Sadly, it means I'll need to upload my wad to mediafire or something noww, because its too big for doomworld, haha.

    1. Show previous comments  9 more
    2. Phade102

      Phade102

      So like, just add cc4-tex as a resource in doom builder for my build? I mean, that WOULD make things easier...

    3. Cynical

      Cynical

      Yes, and make sure that you remove all copies of the cc4 textures from the wadfile itself.

    4. Phade102

      Phade102

      Oh yes I'd do that, I have them set up so its easy to just select htem all and get rid of them. Will that also fix the issue of the damn switches not working? for some reason none of the cc4 tex switches are showing up.

  25. Apparently me tweeting at Chelesa manning makes me a traitor. The logic is baffling...can anyone help me understand?

    1. UglyStru

      UglyStru

      Guilty by association? I have no clue...

    2. Nine Inch Heels

      Nine Inch Heels

      I have no idea what's going on, and what the deal about Chelesa Manning is, let alone what you tweeted, or who deems you a traitor for what reason and how your relationship with that respective group/person is like. So... Yeah... If you want for people to understand your situation, make it understandable, is what I'm saying...

    3. Phade102

      Phade102

      well thats just it, NIH. I dont understand it either. I was trying to contact her to ask her some questions (Though I doubted I'd get a response) relating to transgender stuff, and I had like, five people reply to the tweet calling me a traitor for trying to speak to her. Its like the amish when someone is shunned, its just so weird.

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