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MAJ

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  1. By the way, if the "Force correct aspect ratio" setting is disabled in this tool, then the "aspect_ratio_correct" option will be set to 0, if this setting is enabled, then the value will be set to 1. You cannot set value 2 of the "aspect_ratio_correct" option via the Setup tool. It would be a good option to allow the value to be set to 2 via the Setup tool, since all the same, you always have to go into it. :)
  2. My last post on this matter. :) Let me give you an associative example. Imagine, you have been driving a three-wheeled car for more than 20 years and everyone else was driving the same way, well, there was no way to assemble a four-wheeled car for some magical reason. After many years, they even erected a monument to it as a symbol of the era, which coincided with the original in terms of the number of wheels, size and everything else. Please answer the question: is it correct to drive a three-wheeled car? ;)
  3. @fabian You misunderstood me, again. :) I do not want to over persuade anyone and do not want the 16:10 aspect ratio to be enabled by default, especially since the field of view there is smaller and the picture is less clear (this is one of the minuses). :) All I want is a CHOICE. Please add the ability to change the "aspect_ratio_correct" option via the in-game menu so that everyone gets what they want.
  4. Guys, what's wrong with your eyes? In a 4:3 aspect ratio, the picture is all flattened and is NOT what the developers intended it to be. For example, pay attention to the fireball, in the ratio 16:10 it looks perfectly round, in 4:3 everything looks oval - what does this mean? PS And yes, 320x200 is not a 4:3 aspect ratio, which proves that we saw a noticeably distorted picture on monitors in the 90s, which cannot by definition be considered what the developers intended.
  5. @fabian I didn't make myself clear. There are 2 options in the config: "aspect_ratio_correct" (which cannot be configured in the in-game menu) and "crispy_widescreen" (which can be configured in the in-game menu). By default, the "aspect_ratio_correct" option is set to 1, which is the 4:3 aspect ratio, and when I set the "Widescreen Aspect Ratio" option to, for example, 16:10 I get this. To avoid this, I need to set the "aspect_ratio_correct" parameter to 2 in the config to get a normal picture as a result. Therefore, it would be nice to place it in the in-game menu too, so that you can conveniently configure everything as it should.
  6. Man, thanks a lot! This is exactly what I need - truecolor and no image tearing when you turn the camera quickly! @fabian Please include these fixes in the new release!
  7. @fabian I tried the last build and there is still a graphical bug with a status bar background. There is also an earnest request to replace the "High Resolution Rendering" option (really, who needs "off" for that there is Chocolate Doom) with another "Aspect Ratio Correct" option with the values 4:3, 16:10 and "off", because when toggling "Widescreen Aspect Ratio" setting I get this. And you won't need to go into the config to set the pixel perfect aspect ratio.
  8. @fabian I'm glad that you finally solved the sound problem, but the newer SDL versions had another problem - image distortion when the camera is rotated quickly. Is it fixable? I used to be able to solve this problem by replacing the SDL libraries, but now Crispy Doom gives me an error when starting with old libraries. I can also enable vsync to solve this problem, but then the mouse movements become imprecise and it is annoying.
  9. I'm glad that you finally solved the sound problem, but the newer SDL versions had another problem - image distortion when the camera is rotated quickly. Is it fixable? I used to be able to solve this problem by replacing the SDL libraries, but now Crispy Doom gives me an error when starting with old libraries. I can also enable vsync to solve this problem, but then the mouse movements become imprecise and it is annoying.
  10. @fabian Then you can do the opposite, turning on the option makes the aspect ratio 16:10 by default, because 4:3 flattens the image. I understand that the field of view is getting larger, but the game does not look as designed by the developers. And to see a widescreen render based on the 16:10 aspect ratio, I also need to open the config. Will draw somehow static inscriptions under the numbers.
  11. @fabian glad to help. I know, I’m doing just that. The point is just to turn off the option and get 16:10 aspect ratio WITHOUT editing the config, because I doubt that someone needs a stretched image, especially since there is already a widescreen render. I hope someone do that, because it's look unfinished. Yes, but there was a fix pack, maybe you'll build it in?
  12. @fabian I noticed such a bug in the latest builds: when I switch to a widescreen HUD type, the top message always remains transparent. It would also be better to switch to 16:10 aspect ratio after disabling the force correct aspect ratio option, so the function will become more useful and there will be the possibility of easily switch to pixel perfect aspect ratio. PS I also wanted to ask if there are chances to see the HUD with the lower inscriptions? And I also want to note that cartoon sounds are still present, are there any plans for a solution to this problem?
  13. Please, improve the quick saving\loading. Quick saving should save the game in last used slot instead separate slot. And quick loading should load last save instead slot with last quick save. I hope I explained pretty clear...
  14. @fabian they are back. I tried to play SIGIL on latest devbuild and got cartoon sounds with distorted picture during fast camera turns if vsync is off. Sorry but I cant record it cuz there is no any distortion in the video. What happened? I have no problems with 5.5.2 version. And what about this request? There will no such options?
  15. @fabian could you add options to disable quick save\load confirmation and turn off libsamplerate in crispness menu please?
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