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MAJ

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  1. @fabian I'm glad that you finally solved the sound problem, but the newer SDL versions had another problem - image distortion when the camera is rotated quickly. Is it fixable? I used to be able to solve this problem by replacing the SDL libraries, but now Crispy Doom gives me an error when starting with old libraries. I can also enable vsync to solve this problem, but then the mouse movements become imprecise and it is annoying.
  2. I'm glad that you finally solved the sound problem, but the newer SDL versions had another problem - image distortion when the camera is rotated quickly. Is it fixable? I used to be able to solve this problem by replacing the SDL libraries, but now Crispy Doom gives me an error when starting with old libraries. I can also enable vsync to solve this problem, but then the mouse movements become imprecise and it is annoying.
  3. @fabian Then you can do the opposite, turning on the option makes the aspect ratio 16:10 by default, because 4:3 flattens the image. I understand that the field of view is getting larger, but the game does not look as designed by the developers. And to see a widescreen render based on the 16:10 aspect ratio, I also need to open the config. Will draw somehow static inscriptions under the numbers.
  4. @fabian glad to help. I know, I’m doing just that. The point is just to turn off the option and get 16:10 aspect ratio WITHOUT editing the config, because I doubt that someone needs a stretched image, especially since there is already a widescreen render. I hope someone do that, because it's look unfinished. Yes, but there was a fix pack, maybe you'll build it in?
  5. @fabian I noticed such a bug in the latest builds: when I switch to a widescreen HUD type, the top message always remains transparent. It would also be better to switch to 16:10 aspect ratio after disabling the force correct aspect ratio option, so the function will become more useful and there will be the possibility of easily switch to pixel perfect aspect ratio. PS I also wanted to ask if there are chances to see the HUD with the lower inscriptions? And I also want to note that cartoon sounds are still present, are there any plans for a solution to this problem?
  6. Please, improve the quick saving\loading. Quick saving should save the game in last used slot instead separate slot. And quick loading should load last save instead slot with last quick save. I hope I explained pretty clear...
  7. @fabian they are back. I tried to play SIGIL on latest devbuild and got cartoon sounds with distorted picture during fast camera turns if vsync is off. Sorry but I cant record it cuz there is no any distortion in the video. What happened? I have no problems with 5.5.2 version. And what about this request? There will no such options?
  8. @fabian could you add options to disable quick save\load confirmation and turn off libsamplerate in crispness menu please?
  9. @Dwaze try to replace the SDL2.dll, SDL2_mixer.dll and SDL2_net.dll files from choco release.
  10. @VGA thanks, in previous post I just copied nickname after "@" character and it's not triggered. @Dwaze open "crispy-doom.cfg" config, find "use_libsamplerate" parameter and set it to 0. It resolves the problem for me on any versions.
  11. @fabian is it possible to add a switch function between versions of SDL libraries?
  12. I tested last devbuild and there are no microfreezes, also I noticed that sound is more correct, in release version sound is louder and sounds a bit different. So I clearly understood that reason of most problems is new SDL libraries. @fabian I really hope you add a separate release based on the choco SDL libraries - it would be perfect.
  13. I tested a bit more the new version and there is a new critical bug - microfreezes. :( I tried to on\off uncapped framerate with vsync and it didn't help. It's very strange... Did you compare carefully the sound with and without libsamplerate? With libsamplerate music is louder than other sounds. Anyway, it would be good to add libsamplerate option in crispness menu.
  14. At last! No cartoon sounds anymore... BUT! :) I still need to set "use_libsamplerate" option to 0 to get normal sound balance. Maybe you re-release it with turned off libsamplerate option? P.S. Force correct aspect ratio option in setup app is no need anymore...
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