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Everything posted by Chris Moyer
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Hello everyone, I help run the "DOOM Modding" platform on Facebook, Twitter and Discord and wanted to reach out to you guys on this site who may not be very active outside of these forums, as I think it would be a good idea to post some useful content we have made, as well as giving you links to follow us or join in on the fun! DOOM Modding Social Media: Discord - https://discord.gg/CSsUtex Great place for people who want help on their own project, advertise what they are playing, or just hangout and talk. Twitter - https://twitter.com/DoomModding Usually reposts from the Facebook page, pretty straight forward feed where we retweet projects we really like etc. Facebook Page - https://www.facebook.com/DOOMModding/ Our most popular page. We post everything from promoting other peoples work, tutorials, news, to silly stuff like memes. Facebook Group - https://www.facebook.com/groups/180107965965298/ Similar to our Discord, but more general in terms of topics and much larger in membership. Streams and YouTube channel: https://www.youtube.com/user/SkrapProductionsLLC - In-house tutorials and mapping streams will get posted here https://www.twitch.tv/chrismoyerofficial - Just one of the channels used to stream. Here are the tutorials we made so far: All methods demonstrated are Zandronum as well as GZDoom compatible and assume you have some basic experience, as we cover more "niche" things not usually addressed in forums or other videos. If you need to learn more the basic elements of mapping/modding, we recommend Chubzdoomer's tutorials on YouTube. Terrain Tutorial: How to make a "moving" train: Horizontally Moving Platforms: Swinging "Build Engine" style doors: Feedback is appreciated and I hope to see you around!
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How Long Would It Take To Complete The Entirety Of Chillax On UV-Max?
Chris Moyer replied to DSC's topic in Doom General
With vanilla weapons? Single player? 8 hours a day for 1 to 2 months. -
You would totally deserve it to. <3
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RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
The best places to follow updates are: Doom Modding Discord under #relax: https://discord.gg/CSsUtex Doom Modding Facebook: https://www.facebook.com/DOOMModding/ Doom Repository Facebook group: https://www.facebook.com/groups/180107965965298/ Doom Modding Twitter: https://twitter.com/DoomModding And in the near future a YouTube channel will be posted to follow updates as well I love Doomworld and Zdoom forums but unfortunately their moderator limitations make posting on large social media platforms seem much easier. Thanks for your understanding! -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
The upload limits are really killing me here, that's why I haven't been posting much lately, but here is a screenshot of a small ship I am working on. Better lighting will be implemented than what is presented here. -
BLOODICIDE (Major Update) * Now w/ Supercharge v1.3
Chris Moyer replied to RonnieJamesDiner's topic in WAD Releases & Development
This looks great guys. Will give it a play soon! -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
The WIP map of mine is based off of a real location called the High Flux Isotope Reactor. It is a nuclear research reactor located at Oak Ridge National Laboratory in Oak Ridge, Tennessee, United States. -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
Hello, I am sorry for not getting back to you. We don't check this thread often as we use Discord and group chats more. No texture limits for this WAD as of right now. What exactly were you looking to do? Feel free to PM me here or join our Discord (First post in this thread) and message there. -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
Looks great man! -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
Hard at work, building terrain. Very WIP but coming along nicely. -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
I love the theme, especially the second screenshot. -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
The old school days of Chillax with Eweps is back. The server that inspired the "RELAX" sequel project. This time overhauled with bug-fixes and a new version of the Eweps weapons mod. Simple and chaotic. Look for "[TSPG] Exciter: Old School Chillax with eweps-v3" on the Zandronum servers! -
Me when I met the real life DoomGuy at the Arnold Sports Festival a few weeks ago.
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RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
Lot's of progress on this Space Station map! -
@Van Daemon check this out!
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And I love me some Slaughterfest XD Right now I am playing Good Morning Phobos. Seems balanced and fun so far.
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Absolutely agree with this. Notify them if they get reviewed!
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He's being sneaky Looks great! As usual
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RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
WIP RELAX map by @Van Daemon! -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
It should, but no guarantees. Our focus is making it Zandronum compatible and GZDoom C/S compatible when it is released. You are more than welcome to contribute in any way you would like. In fact, I would be interested in having someone make a few DECORATE enemies, since we are looking to add a few bosses to this. So, maybe we should keep in touch. Did you join the Discord link in the first post? I am more active there, then here on Doomworld. Facebook is also good (Same name and profile pic on there). -
RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
Solid work on a forest/castle map by one of our mappers, Scott M.! -
Good set of maps this week!
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Oh I see. That's actually not a bad idea. Mine is completely different approach as it a more generic script that gradually changes values of Red/Green/Blue over the same textures. I didn't know you were using different textures for each one. And sure, I would like to see that, when you have the time of course.
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Looks good! May I ask why that took 25 scripts? I feel like you could do that with a lot less than 25. I have a similar (Zandro) compatible effect in a map of mine. What all is going on? Feel free to PM me.
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RELAX (Chillax 2) Updates thread
Chris Moyer replied to Chris Moyer's topic in WAD Releases & Development
No problem, I realized the link in the original post was the one you were talking about. I fixed it now. :)