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About anotak

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  1. there is another answer sometimes in life, you have a choice or option, but nobody talks about it around you. lacking the ability to even be aware of it, it's as if you never had the choice in the first place. in these situations, you have to find a way to imagine another path than those you see in front of you.
  2. there's not, and it's not one. this is absolutely its own thing
  3. the following zscript in this spoiler was in DEFY THE OMPHALOS. pastebin link for source here it informs the player that their settings are wrong. this particular implementation goes into a custom player class but it could be reworked to function differently (like with eventhandlers maybe) for that project in particular we ended up needing hardware rendering support and not opengl ES so it detects for that too it also checks for hq resize which isn't a default setting but yeah. i recommend you all use something like this for your maps.
  4. that's weird, i'm pretty sure that's a stronger or equal system in every way than one of the ones i tested it on
  5. not sure what's up with the performance problems here, can i ask what hardware you have? also which renderer are you using also there isn't really an intended order for the 4 maps
  6. thanks for the comments i just wanna say, i've seen several different people come away from this with the impression that this was primarily my vision, but seriously a lot of people contributed here, and i really again want to highlight AgentJR and Crash's work on their levels in particular
  7. idgames download page Uses Gzdoom. Hardware rendering with nearest neighbor filtering required. Mouselook is beneficial but the levels are completable without it. Levels by AgentJR, Crash, and anotak, full credits in text file. idgames download page
  8. anotak

    Doom Pictures Thread 2022

    💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀
  9. anotak

    Doom Pictures Thread 2022

    🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 👁️ 👁️
  10. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1 Please pistol start. boom-compatible (tested in eternity, dsdadoom, gzd) for doom 2. 9 new maps made in 2 hours each by the Shareware Vats crew, some new mappers, some experienced. MAP01: defiled_useless.wad by Ribonucleic Asshat MAP02: Slimedog Millionaire by Agent JR MAP03: global communication by anotak MAP04: Sugarplum Faeries by zenby MAP05: The Demons' Public Pool by juliette necro MAP06: Make Like a Tree and Bark by Crash MAP07: Late for Work by bza MAP08: Grill Basket by Zan-zan-zawa-veia MAP09: Vats All Folks by rd https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1
  11. anotak

    Doom Pictures Thread 2022

    🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 (pictured levels by Crash and AgentJR)
  12. anotak

    Doom Pictures Thread 2022

    🕷️ 🕷️ 🕷️ 🕷️
  13. anotak

    Doom Pictures Thread 2022

    🔪 🔪🔪 🔪🔪🔪 🔪🔪🔪🔪 🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪🔪
  14. anotak

    Doom Pictures Thread 2022

    👁️👁️👁️👁️ 👁️👁️👁️👁️ 👁️👁️👁️👁️
  15. anotak

    lilith.pk3 - /idgames release!

    a friend of mine convinced me i should drop by and post this here https://slimepattern.bandcamp.com/album/occlusion-culling/ i made some music, originally for, well. i was working on a sort of spiritual successor to this wad for quake. a lot of my creativity toward game design has slipped away from me in the past few years. i ended up scrapping the levels. but i did finish the soundtrack which morphed into "occlusion culling". i mostly finished this in 2020, but i spent a long time tweaking the final mix/eq well into 2021 until i released it in september. i know a fair number of people seem to like the soundtrack to lilith.pk3 quite a bit. i wish i could take credit for that. but imo that goes to bobby prince for making just fundamentally good shit, i mostly just applied the dj screw (rest in peace) method to his work for lilith.pk3. so this newer stuff is very different in style, but, idk, if you want to hear where i was going after. this is the closest thing lilith.pk3 will get to a sequel i guess edit on june 17th 2023, to post without bumping: politely requesting, to any youtubers or otherwise who make a video on this wad. if you have any compassion or empathy at all, could you consider leaving out the "controversy"? i understand me saying this may have a streisand effect, but it just seems to happen periodically no matter what. consider how your choices to draw your viewerbase's attention to something that personally sucked for me might affect me. and also for that matter, how it might affect graf, no matter how much i don't see eye to eye with the guy on anything. if you have any decency, consider that maybe it's not worth the cheap views. and to those youtubers' viewers: consider that the youtubers you are watching put those cheap views ahead of the well-being of people. the people who make the games and levels that they wouldn't be able to make videos without.