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Everything posted by Dude27th
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[Decorate] Projectile rotating around the player
Dude27th replied to Dude27th's question in Editing Questions
I thought about something like that at first ! I'm going to try your idea if experimenting with SeekerMissile goes to nothing. Thanks for responding ! -
[Decorate] Projectile rotating around the player
Dude27th replied to Dude27th's question in Editing Questions
Day 5: I resigned to download Grezzo Due (1.8 Gigabytes) just to find that specific weapon and check the Decorate , it seems that it has something to do with "A_SeekerMissile" in conjuntion with +SEEKERMISSILE +RIPPER. I'll update when I get more progress done. -
Jumping & Crouching Animations? [3D models]
Dude27th replied to DynamiteKaitorn's question in Editing Questions
Well if GetActorViewHeight doesn't works with (0) try giving your player a unique tid with "Thing_ChangeTID" and then use that tid with "GetActorViewHeight". If you don't know how to use it still , you could research it -
Jumping & Crouching Animations? [3D models]
Dude27th replied to DynamiteKaitorn's question in Editing Questions
It is a conditional. Of course it says "Invalid Statement", you are supposed to use it inside an if() in ACS and the result of that is your distance from the floor. Something like: if(GetActorZ(0) - GetActorFloorZ(0)> 5) { //Your code here } In simpler terms: If the distance between the player and the floor is bigger than 5 (Don't remember the scale of it) , it executes the code between the { } -
Jumping & Crouching Animations? [3D models]
Dude27th replied to DynamiteKaitorn's question in Editing Questions
For jumping you could use ACS , and the distance of the player from the ground can be caluclated if I recall with (GetActorZ(0)- GetActorFloorZ(0)). Info here : https://zdoom.org/wiki/GetActorZ , https://zdoom.org/wiki/GetActorFloorZ And for the crouching you can check this thread of the old way with ACS: https://forum.zdoom.org/viewtopic.php?f=15&t=33638 //But the Player.viewHeight can be obtained by this I think as well https://zdoom.org/wiki/GetActorViewHeight Or you can use the "GetCrouchFactor" function as well , which I have not used to this point tbh -
Afrit's "Hellfire2"(and not only) actor makes step sounds with added footsteps
Dude27th replied to D1m3's question in Editing Questions
Yes , you can -
Executing decorate file if it detects another file being run
Dude27th replied to asd1994's question in Editing Questions
So I don't have exactly the answer to this , but there is a zdoom thread when they talked about a code to detect if some brutal doom actors where loaded (to break the game in that case) I figure that you could edit that to load or replace your stuff instead of it when it detects it: https://forum.zdoom.org/viewtopic.php?f=3&t=47578 -
Do you mean , the kickback that the explosion produces ? This is the class btw: https://zdoom.org/wiki/Classes:PhoenixRod
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Refreshing !
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A gasmask wip , based on the visor from Jurassic Park (Snes, 1993)
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
Yeah , if there is room for improvement why not ? :D Also I would suggest unlockable different alternate fires, like a bar of soap just slidding through the floor, or extra bouncy water ballons. But I guess that should require diferent enemy types as well ... At least the pig looks like a flying enemy :p -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
What the hell did I just watch ? xD But yeah , and it should be easy to make maps for it considering that the maps don't have altitude like in the Wolfenstein engine. Also [after 5 minutes of research] , it should be cool if you get to implement the money system and the other mechanics of it :3 -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
I'm planning on having a Beta release for this Halloween actually :3 and start updating monthly or bi-monthly from there. Because realistically speaking "55 Levels of Terror" it would take me an eternity to make by myself , so I'm focusing first on having the mechanics working and to make most of the stuff of the mod like "modding friendly" in case someone have better implementations of the mechanics , or want to include custom stuff into the mod. For community input in general . If that not happens I'm just going to still make it, just is going to take more time . -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
No problem ! :3 -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
Yes I would like to remake them , it would be challenging tho because some effects shouldn't be possible like palletes swaps by example but I'm looking for emulating as much as I can while also providing more options for some mechanics. The Soundtrack selection is pretty simple . It works with a CVar called "mstoggle" and every map has a script running from the start which changes the music depending of that cvar , also every music related script check for this cvar. And for the music itself I just have mp3 versions of both soundtracks :3 -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
An update of the survivors system almost fully working now! -
I am part of a facebook group called "DOOM LATINOAMERICA" which is pretty active . Half of the post are memes tho but you are free to join if you want. EDIT: Just don't spam or post repacks of brutal doom or something
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
So SurvivorsCounter is properly working , so if you could save at least one survivor the MagicDoor appears, but if you couldn't save anyone it triggers a GameOver. -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
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No SBARINFO is not really my speciality , but you should double check that the texture is big enough to cover that or see if there's an offset of some sort with that
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Could you post a screenshot about what do you want to change ?
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
Damn I'm really late to reply to this xd , but I think not . I'm a very messy project leader and have a very strict core design for this mod, so I prefer to do it personally.