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Everything posted by Dude27th
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Doom 2: Ashes 2063 TC (Demo 2) help!
Dude27th replied to pumon's topic in WAD Releases & Development
Jajaja si xD , pero bueno ya se resolvio , saludos tambien -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
An update for a possible gameplay or tc mod of Earthworm Jim . Most of the sprites are still WIP (The video quality is low because my internet connection is bad) -
[Idea pitch] Possible TC/Weapons mod for Crusader: No Regret?
Dude27th replied to Zero Senki's topic in WAD Discussion
Why don't you start learning to modding or creating/editing sprites for the mod ? If you have a video or screenshots of at least some work in the mod it would be more appealing for people to join in the mod idea. -
Doom 2: Ashes 2063 TC (Demo 2) help!
Dude27th replied to pumon's topic in WAD Releases & Development
What the fuck are you talking about ? -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
N I C E ! ! ! I love the horror atmosphere in games , and the GZDoom engine is pretty flexible in terms of modding and stuff, also the weapons look really fu**ing smooth ! It looks great so far :D -
I think this files aren't compatible with Zandronum , for the "sprite with more than 4 characters" thing you probably need GZDoom 2.x or newer , or QZDoom
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If D-Touch is compatible with GZDoom 1.9 , this should work with it: https://mega.nz/#!vU0kQa4K!HKcp8NWAGK0HNnXgKddzSM6xDZlG5MSH2-5HW0U_4uQ ... Or you can wait for Delta Touch which I heard that is going to be compatible with GZDoom 3.0
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Project Brutality uses a script with two lines of code on a single frame , to give the weapons a barely noticeable sway effect , and this kind of structure (two lines at the same time) it's not supported for older versions of GZDoom . That's all really. There's like 30 K lines of code , but the sway effect make it incompatible with older versions.
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what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
I was using it as the idle frame (I uploaded a screenshot a page ago of how it looks) , but your suggestion it's a great idea! I was kinda sad to remade the idle frames but using it as the recoil is going to give more fluidity to the weapon :D thanks ! -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
I kinda use it like this ... But I guess I should edit them anyway -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
Yes , I noticed that ........... after having already the fire frames and the rest of the stuff...... fu** Thanks for the feedback! -
what are you working on? I wanna see your wads.
Dude27th replied to everennui's topic in WAD Discussion
I started making some weapon sprites for a possible Earthworm Jim TC , still very alpha obviously -
The House That Sits in the Center
Dude27th replied to GhostGuy's topic in WAD Releases & Development
That Brutal Doom looks good -
mouse controlled reloading for gzdoom
Dude27th replied to welite's topic in WAD Releases & Development
The link works , the mod doesn't. Ok, it doesn't work in 1.9 or older, it works in 2.3 or newer only, also the code only checks the pitch based in the centered camera , so if you are aiming up or down doesn't won't work properly unless you center the camera again. You should use some scripts to GetPlayerPitch for the inicial Pitch and then another GetPlayerPitch to compare them and determine the movement of the camera , this should work without needing to be centered constantly . -
Whitewood's Mansion.WAD (alfa)
Dude27th replied to LoadedCannible's topic in WAD Releases & Development
They are not properly aligned to the ceiling/floor , they are all of the wall textures this way -
Whitewood's Mansion.WAD (alfa)
Dude27th replied to LoadedCannible's topic in WAD Releases & Development
So , how was that all the textures where offset ? -
Does anyone remeber Hacx, a Doomlike shooter?
Dude27th replied to Theidkid's topic in WAD Discussion
Yes , the original and the 2.0 are supported by GZDoom -
No. Edit: Considering that this sound like a first attempt I'm going to be more expressive with my feedback, - The weapons looks gigantic ! - They look awful as well. Did you used screenshots (and badly clean them) to get the sprites ? ??????
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You can try to put all the wads inside the pk3 and see if it works. Good Luck !
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Does anyone remeber Hacx, a Doomlike shooter?
Dude27th replied to Theidkid's topic in WAD Discussion
Hacx 2.0 was a project to rework the old maps using some zdoom features (like 3D Floors), to have more detail in them. It ceased work but the maps available are really amazing to play and it gives the feeling that the rest of the maps should be reworked too -
If the weapons doesn't use bob I guess you could do a full sprite of the weapon and the rest of the body and then use the weapon sway code from Nash to be displaying the lower parts of the sprite as you are looking more to the floor. Still could look kinda weird depending on the perspective but I think it could work.
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The Tei-Tenga Incident have maps interconected .
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Doom 3: Depths of Evil [Community Project]
Dude27th replied to Rifle Infantry's topic in WAD Releases & Development
What about adding the "SuperShotgunGuy" from.the skulltag bestiary to this project ? The sprites are original and with the same theme as the Doom games and it feel like it could go in an actual Doom game -
Zombie mods - How come Doom doesn't have a decent one?
Dude27th replied to Battle_Korbi's topic in WAD Discussion
Yes :D ! That would be amazing <3 -
Doom 64 EX: Fusion of Realities [WIP]
Dude27th replied to Dexiaz's topic in WAD Releases & Development
This looks very promising! Nice work!