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About hidfan

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  1. I find this quite impressive :) Id's quake editor (now Radiant) always looked to me like a doom editor: a 2D top view for line defs and a little "z" vertical window for sector's height. On the lighting subject, an extended method, that needs a special shader to run, so it's not easily compatible: half life2's lightmaps store 3D lighting (you have 3 lightmaps: horizontal, vertical, front), useful for bump/normal maps. Anyway, ray/path tracing for everyone is not far away and could do marvels in doom. Probe lighting could be a PBR compatible lighting solution meanwhile.
  2. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    I'm halfway cleaning the Spidermastermind masks (sprites are big :( ), I've fixed some of the issues mentionned previously and integrated @Teder's code fix. Also, I have less time for this right now, so I'm a bit slower, something like 2 or 3 sprites a week.
  3. hidfan

    Hexen Neural Upscale [08.01.2018]

    Some pretty cool stuff here !
  4. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    This is why I've used a plugin (flaming pear's solidify (I use the A variant) to spread border pixels colors in the "empty areas", and why I process the masks and the colors separately.
  5. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    Fixing these right now, thank you
  6. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    Thanx for the help ! I don't understand the problem, what to do with standard barrels?
  7. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    Thanks @Linguica for the howto banner ^_^ I'll do a proper pk3 file for next version. I understand the .zip is not easy to understand for new comers, I forgot to rename it a few versions ago. When things will be closer to a stable state I'll propose separate versions weapons, monsters, textures, hud, menus.
  8. hidfan

    Sprites 16 rotations

    I did a LUT (LookUpTable) that can be loaded in photoshop (or any program that can use LUTs) : it converts realtime the current image to the doom colors. You just need, when you're happy with the result, to convert to the official doom palette and save as a 256 color file.
  9. hidfan

    Spider Mastermind Model Released for Doomsday

    @Reinchard : isn't it the famous "always coming back" 20% vertical scale ? (sprites being scaled up in 3D, mesh modeled after sprite image should be also scaled up 20%) @Tea Monster : seems quite close indeed, excepted the texturing which is a bit too blurrry and contrasted. Did you do your animations on top of the sprites own animations too ? I'd love to play with your mesh and textures to do some experiments ^_^.
  10. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    Heh yes, more happy doom lovers incoming, it's pretty cool ! thanks @Linguica for the mention in the Cacowards :) I'm glad that the project can get famous, I don't really care about my own fame :) @elend : thanks ^_^ I like IT alot : anonymous, mysterious, machine, monster.
  11. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    version 0.95 available. link in first post -Added EndBossBox (mask cleaned too) -cleaned mask for Mastermind's death and front attack frames (others will come later) -stabilized switches frames and cleaned some textures associated with them (BROWN96, BROWNGRN, SLADWALL, ROCK01) -stabilized double shotgun -stabilized chainsaw -stabilized BFG -stabilized RocketLauncher (expected the first muzzleflash frame, I still need to understand how to do it) -cleaned transparent textures (BRNBIG) -redone some VINES -improved GRASS1 tiling (still not perfect) -redone the small skull and keys HUD icons using the pickup sprites help needed : Flaming barrel is giant but is not dancing, so the decorate is maybe no longer working ?
  12. hidfan

    SIGIL - New Romero megawad for Feb 2019

    haha I indeed did it, but the results were quite disapointing, but here they are :)
  13. hidfan

    [v 0 .95] Doom Neural Upscale 2X

    Version 0.94 available. Link in first post. -Refined pinky mask, following the rules I used for the baron and knight : remove pixels that seem unnapropriate : dark or bright contour, flat empty area that belong to the background, often with a slightly different colour. I thought it worked very well on nobles, even if I was anxious because they became thinner. I stabilized biting frames, added eyes collors that were missing from some frames 3/4 rear most of the time). I modified the last dying frame, to be less 'High' or 'floating' in the air. Side bonus effect : more weight in this animation when the body touches thé ground. -Fixed a frame in one doom2 lamp
  14. hidfan

    Doomworld Members' Sketchbook

    just for fun : a 2X upscale family :) original, neural upscale. handpainted 8x downscaled, and a quickly warped version to fit side view mouth shape.
  15. hidfan

    Doomworld Members' Sketchbook

    Haha no @elend, It's not possible to do all sprites like this :). This one is not even complete That's why so many HD projects failed to reach the finish line and why neural network made it possible, and yet it's bit finished, and asked dozens of hours of work. Wait for the day when we will give a picture like this and the original sprite to a neural network, and it will convert all sprites for us :)