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About Albatross

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    Green Marine

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  1. Albatross

    Innermost - single map in a marble citadel (Boom+)

    @MemfisNo, should still be pretty fun. To play with normal monsters just delete the Dehacked lump.
  2. Single map set in a marble citadel, for Boom+. The gimmick here is that all the monsters are spectral, be advised. Gameplay: Single player. Build time: 20 hours. Difficulty settings: Yes. Credits: Textures are from cc4-tex, sky from Mechadon's Box o skies. Download
  3. Single map based on the idea of rainbow bridges. Gameplay: Single player. Difficulty: Medium, nothing you can't handle. Tested in: ZDoom, GZDoom, PrBoom+ and Eternity. Download
  4. Albatross

    Mid-late 2000's Doom vs Post-2012 Doom

    Sunder, Speed of Doom and Vanguard.
  5. Albatross

    Mothership - single level for Eternity

    @StormCatcher.77 Cool, thanks for the review. Well, the pedestal is at the very center of the map, with switches on all sides, so I figured the player would spot it at some point. I'll highlight the switches a bit more. @Spectre01 The central area lags for me too. I only have a 5-year-old laptop though.
  6. Albatross

    Mothership - single level for Eternity

    Huh, but that's the best midi ever. I've always wanted to make a map worthy of it. Yeah, it's at the upper limit of what I personally can handle.
  7. Albatross

    Mothership - single level for Eternity

    No problem at all. No, I made a couple 3-5 map mini-episodes before (Tyrant and Charybdis). Those aren't really flashy or ambitious.
  8. Albatross

    Mothership - single level for Eternity

    @skillsaw Cool, glad you liked it. Thanks for the feedback.
  9. Albatross

    Mothership - single level for Eternity

    Yep. And there's also Khorus's WIP project for Strife with the same name... But I don't think all these wads will get confused with one another, they're all different. There are a couple more Eternity exclusives out there. Vaporware is a must play for sure.
  10. So I never cared much for Eternity, portals or any features beyond Boom until one day I randomly came across a test map which showcased portals. I opened it in the editor, thought, "Well, that's not too difficult, what if..." One thing led to another, and several months later: This is a single map for the latest (4.00.00) version of Eternity. Gameplay: Single player. Build time: 100 hours. Difficulty settings: Yes. Freelook: Not needed, but allowed. Credits: skillsaw and the authors of aa-tex.wad; stewboy for the midi. Issues: Possible performance drops. Sorry. Downloads: Mothership Eternity v 4.00.00 (You don't need aa-tex to play this)
  11. Albatross

    Getting good at level design: Learned vs Natural talent?

    @Tango Dude, you made the best map in BTSX E1, you really don't need to doubt yourself. And Mayan Mishap is awesome and distinct from everything else.
  12. Albatross

    Post Your Doom Picture (Part 2)

    Two polyobjects and a sector portal. And line portals on those polyobjects to make a more complex shape. And scripting for the movement itself. It's an Eternity map, I hope to release it in January.
  13. Albatross

    Charybdis - 3-map wad, flesh-themed.

    @rdwpa Fair enough. I think I'll remove 2 viles for the final release and maybe tone down the hitscanners too.