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Albatross

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Everything posted by Albatross

  1. Forget cyberdemons; Skinny.wad by Obsidian has an archvile that resurrects himself! https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/skinny
  2. Albatross

    The Official 'Trying to Find a Specific WAD' Thread

    @Rince-wind Bloodstain, I think. @KUBA18i https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mathtest
  3. Albatross

    Ending

    I think the only relevant line here is next = endgame so just make a MAPINFO lump and put something like map map03 "your map name" { next = endgame } there. Also I think this thread should be in Editing Questions rather than Tutorials.
  4. Short, if a bit tricky, map with nothing but neon skyscrapers, transparent platforms and setpiece fights. Doom 2 map01, naturally. Format: Boom+ Tested in: PrBoom+, GZDoom and Eternity. NOT recommended: ZDoom 2.8.1 (sprites disappear, I don't know how to fix this) Build time: ~30 hours Difficulties: Yes 3030.zip
  5. Albatross

    3030 - my take on a "city map" (Boom+)

    @skillsaw @Aurelius Yes, the purple area is usually the hardest for me on UV and maybe lazily ticking off a few barons for HMP (like I did) barely makes it any easier. @Egg Boy Fixed. Thank you.
  6. Single map set in a marble citadel, for Boom+. The gimmick here is that all the monsters are spectral, be advised. Gameplay: Single player. Build time: 20 hours. Difficulty settings: Yes. Credits: Textures are from cc4-tex, sky from Mechadon's Box o skies. Download
  7. Albatross

    Innermost - single map in a marble citadel (Boom+)

    @MemfisNo, should still be pretty fun. To play with normal monsters just delete the Dehacked lump.
  8. Single map based on the idea of rainbow bridges. Gameplay: Single player. Difficulty: Medium, nothing you can't handle. Tested in: ZDoom, GZDoom, PrBoom+ and Eternity. Download
  9. So I never cared much for Eternity, portals or any features beyond Boom until one day I randomly came across a test map which showcased portals. I opened it in the editor, thought, "Well, that's not too difficult, what if..." One thing led to another, and several months later: This is a single map for the latest (4.00.00) version of Eternity. Gameplay: Single player. Build time: 100 hours. Difficulty settings: Yes. Freelook: Not needed, but allowed. Credits: skillsaw and the authors of aa-tex.wad; stewboy for the midi. Issues: Possible performance drops. Sorry. Downloads: Mothership Eternity v 4.00.00 (You don't need aa-tex to play this)
  10. Albatross

    Mid-late 2000's Doom vs Post-2012 Doom

    Sunder, Speed of Doom and Vanguard.
  11. Albatross

    Mothership - single level for Eternity

    @StormCatcher.77 Cool, thanks for the review. Well, the pedestal is at the very center of the map, with switches on all sides, so I figured the player would spot it at some point. I'll highlight the switches a bit more. @Spectre01 The central area lags for me too. I only have a 5-year-old laptop though.
  12. Albatross

    Mothership - single level for Eternity

    Huh, but that's the best midi ever. I've always wanted to make a map worthy of it. Yeah, it's at the upper limit of what I personally can handle.
  13. Albatross

    Mothership - single level for Eternity

    No problem at all. No, I made a couple 3-5 map mini-episodes before (Tyrant and Charybdis). Those aren't really flashy or ambitious.
  14. Albatross

    Mothership - single level for Eternity

    @skillsaw Cool, glad you liked it. Thanks for the feedback.
  15. Albatross

    Mothership - single level for Eternity

    Yep. And there's also Khorus's WIP project for Strife with the same name... But I don't think all these wads will get confused with one another, they're all different. There are a couple more Eternity exclusives out there. Vaporware is a must play for sure.
  16. Albatross

    Getting good at level design: Learned vs Natural talent?

    @Tango Dude, you made the best map in BTSX E1, you really don't need to doubt yourself. And Mayan Mishap is awesome and distinct from everything else.
  17. Albatross

    Post Your Doom Picture (Part 2)

    Two polyobjects and a sector portal. And line portals on those polyobjects to make a more complex shape. And scripting for the movement itself. It's an Eternity map, I hope to release it in January.
  18. 3-map wad for Boom+, flesh-themed, medium difficulty. Tested in ZDoom, GZDoom and PrBoom+. Download from Google Drive Download from Doomworld
  19. Albatross

    Charybdis - 3-map wad, flesh-themed.

    @rdwpa Fair enough. I think I'll remove 2 viles for the final release and maybe tone down the hitscanners too.
  20. Albatross

    Charybdis - 3-map wad, flesh-themed.

    These are all from Jimmy's 30-in-30 sessions: Titlepic: Jimmy - Charybdis Interpic: Jimmy - Adirgio Text Screen: Jimmy - Octarine Map01: Jimmy - Encrusted Map02: Jimmy - Roadlites Map03: Jimmy - Charybdis See rdwpa's demo for a better strategy. Map03 is where it's at!
  21. Albatross

    Capital or lowercase letters in the filename?

    I'd call it Demons.wad, but some wads like CRUSADES.WAD or MORDETH.WAD look cool and dominating in all caps.
  22. Albatross

    The Official 'Trying to Find a Specific WAD' Thread

    Bloody Steel Map08.
  23. Albatross

    Level Designer Career

    I heard of a guy who took a year off to make a huge mod for Skyrim as a job application to Bethesda. Well, Bethesda didn't hire him, but Bungie did and he still works there, I think.
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