Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SimKoning

Members
  • Content count

    22
  • Joined

  • Last visited

About SimKoning

  • Rank
    Warming Up
  1. SimKoning

    DOOM easter eggs / references / injokes

    It's possible the tomb in Doom 3 is empty, the way a soldier who was lost in war and presumed dead would have an empty casket burial. Another possibility is that, given we are talking about Hell here, he really died, and was reborn in Hell somehow. I think the former makes more sense than the latter, but that's just my opinion. I have a feeling the "Wretch" was the Betrayer trying to atone for what he did. Anyway, the Martians were not kidding about him being their greatest warrior. He makes the Marine in Doom 3 seem as deadly as a toddler. Also, the Doom Marine is a Martian in green armor... that's just awesome.
  2. SimKoning

    DOOM easter eggs / references / injokes

    I think the idea is it's stylized, like Greek artwork depicting warriors fighting naked with swords and shields - it's not meant to convey that he fought a Holy War against the Demons with his balls hanging out.
  3. SimKoning

    The Doom3 Timeline Fits Well with Doom'16

    Yeah, I haven't played it in a long time, and may have missed it the first time through. The soul cube looks like it has four, closed eyes, but underneath that pattern, is a clearly humanoid face. It looks like a human face in the mouth of something more alien - not sure if the artist who designed it was trying the communicate something with that, but at least the bulk of the Martian population consisted of humans, much like Argent D'Nur. Holy crap... I'm starting to think I'm actually right here, and Id has a stronger connection between Doom3 and Doom16 than fans realize.
  4. SimKoning

    The Doom3 Timeline Fits Well with Doom'16

    I revised the section on the origin and nature of the Martians. I played through Doom3 again and was reminded that the Martians, like the Night Sentinels, were basically human.
  5. SimKoning

    New Skyboxes for Phobos and Io

    I was playing through Knee Deep in the Dead, and I'm starting to doubt what I'm suggesting would work. There are several points where you go outside, and you can see what looks like algae growing on the exterior walls. So a sky like what's shown in the Op probably wouldn't make sense, visually. It would be easier to photoshop a transparent dome over the crater during the end mission screen...
  6. SimKoning

    New Skyboxes for Phobos and Io

    The rims of the craters (not mountains) should probably be brownish, too, like the pic linked earlier in the thread. Otherwise they would clash with the brown colors of the base itself and they wouldn't match the world map.
  7. SimKoning

    New Skyboxes for Phobos and Io

    Probably. I was going to try to figure it out myself, but I figured I would see if someone else had already done it, or was considering doing it.
  8. SimKoning

    New Skyboxes for Phobos and Io

    This is very true, but this is the same corporation that can basically create wormholes (that connect to Hell no less...) without planetary masses, so I guess we can assume they figured out how to generate artificial gravity without using rotation or linear acceleration. Anyway, an accurate skybox would look cool regardless, realism aside. The Doom64 skybox certainly looks awesome.
  9. SimKoning

    New Skyboxes for Phobos and Io

    The world map shows a barren crater with no atmosphere, not forest covered mountains. A huge, subsurface dome would make more sense. The structure that's shown on the surface could be just the very top of the dome. So basically this, but underground where it would actually be protected from impacts and radiation:
  10. SimKoning

    New Skyboxes for Phobos and Io

    @JohnnyTheWolf There's no atmosphere on Phobos to terraform. It's really tiny, basically just a captured asteroid. A more plausible rationalization is that the E1M1 Hanger is inside a huge cavern that was hollowed out and pressurized by the UAC. The only problem with that is the hanger base is shown on the moon's cratered surface on the world map.
  11. SimKoning

    New Skyboxes for Phobos and Io

    Phobos is really close to Mars, so close that it will be ripped apart by Mars in about 10 million years. To put things in perspective, Phobos is 9.5 thousand kilometers from Mars at at its most distant, while the Moon is 405 thousand kilometers from Earth at apogee. So something like this: Io is Jupiter's closest Moon, so it would appear huge in the sky as well. The Skybox should look like massive volcanoes with stars and Jupiter above.
  12. SimKoning

    New Skyboxes for Phobos and Io

    One of the oddly goofy aspects of the original Doom game is that although Episode 1 clearly takes place on Phobos, complete with a crater covered map, the skybox is forest-covered mountains in China. Just... why? Sergeant_Mark_IV got it right for this Brutal Doom version of Doom64 and I'm surprised I can't find something similar for Doom1. Has anyone done this yet? Final Doom TNT: Evilution has a similar problem, with snow-covered mountains for what should be the hellish, volcanic landscape of Io with Jupiter taking up much of the sky... that would look amazing. *Edit* Having the "Demon Spaceship" in the sky would look sweet too. I've searched all over, and the Brutal Doom64 skybox is the closest thing I've found. I wish I could do it myself, but I've only recently started learning about and using the plethora of mods out there. Thanks,
  13. SimKoning

    The Doom3 Timeline Fits Well with Doom'16

    Before I continue, everyone on here should keep in mind that the developers themselves say there is no right answer right now, that they don't want to say what's really going on, and that they love what the fans are coming up with. I'm working on my own science fiction project, but this is a fun break from what I usually work on, which is hard science fiction devoid of supernatural elements. The idea that they could incorporate some of these ideas makes this surprisingly fun. Regarding the the "reboot" comments, there are different types of reboots: soft reboots and hard reboots. The first iteration of Doom4 was a soft reboot, a game that isn't obviously connected to Doom3 but is still set in the same universe. Doom'16 was said to be a reboot, but the developers are also leaving the origins of the protagonist vague and are not confirming or denying connections to the other games. I think it would be absolutely brilliant if they pulled their entire intellectual property together into a single, cohesive universe. It would elevate their IP to something comparable to Aliens or Mass Effect in terms of depth. @Hardcore_Gamer: 1) The portal research in Doom3 and Doom'16 start at about the same time, and both games have a lead scientist working directly with the Demons. It's implied or directly stated in all the games that Hell acquired the technology for its cyberdemons from the UAC (they otherwise live in a "Medieval" style world - just look around in Hell.) 2) http://doomwiki.org/wiki/Codex/Weapons The actual codex entries say there were other BFG prototypes. Only the "final" version of the weapon was housed at the ARC facility. The only potential problem is the suffix "9000", but the one in Doom3 works very similarly and may be a slightly older prototype of the same model. The situation is basically the same with the plasma rifle, which is described as being based on technology that goes back to the early 21st Century. Weapon and other design differences could be explained by the fact that the Elite UAC Guards at the Argent facility had access to more advanced equipment, whereas the marines at Mars City had standard issue Marine equipment and armor. 3) I think you're overstating the differences between the depictions of Hell. More importantly, the "realms" shown in Doom'16 are assimilated worlds, like what happened to the Deimos base and parts of Earth in the original games. The final level is actually Argent D'Nur - You can even see a moon in the sky, as if an entire planet was assimilated. Doom3 seems to be somewhere "deeper" ... and worse. I don't really get your point about the monsters; some of the designs are identical, and some, like the Summoner, are just as disturbing, if not more so, than many of the Doom3 designs. The Hell Knights are the same design, and the Hell Razers look like beefed-up, armored Imps from Doom3 (the codex even suggests they're related to Imps, along with the Summoners). -Where I do agree is that the events of Doom1, Doom2, and Doom64 would have to take place *after* the events of Doom3 and Doom'16 if Id were to throw them in as part of the same continuity. For the Doom Slayer to be the original Doomguy, time travel would have to be involved, which is something I played around with in the other timeline I worked out on Reddit - that one was different than the one in the OP because it incorporates all the games like some fans want. It was an attempt to do so without blatant contradictions. For people who don't want to read it - the Tl;DR is: Doom Marine fights the demons with the Soul Cube for the Martians and gets trapped in Hell. Doom Marine later becomes the leader of the Night Sentinels, who were uplifted by the Martians (which is why Argent is connected to Mars through Hell). Another war is fought and eventually lost. The Doom Slayer is trapped in the Blood Keep. The UAC establishes a base on Mars and begins experimenting with portal technology. 2145 The Doom Marine is recovered from Hell in a stone sarcophagus, where he remains until 2149. 2145: The events of Doom3 take place and Mars City is destroyed. A Marine Cpl. is the soul survivor and is rescued by Recon Zulu. A distress signal is received from Phobos and Recon Zulu responds along with the Marine Cpl who is left guarding the perimeter o fthe facility.. Recon Zulu is wiped out. The events of Doom1 take place. [It's worth noting that Doom1 takes place on Phobos, Deimos, and in Hell, but the Doom2 manual says he stopped an invasion on Mars. This is a continuity error unless we assume Doom3 was a prequel to Doom1.] 2149 - the Doom Slayer wakes up - the events of Doom'16 take place. 2150's - Due to events likely involving the Crucible, a portal is opened on Earth. The Marine Cpl. arrives on Earth five years in the future to find it in ruins, billions are dead. The events of Doom II take place The events of Final Doom take place. The events of Doom64 take place. The Doom Marine remains in Hell forever to fight the demon hoards. Prehistory. The Marine exits through a portal on Mars and encounters an alien civilization engaged in war with Hell. He stops the invasion and eventually becomes known as the Doom slayer The idea here being he really did choose the path of perpetual torment and is looping through time. This could be used to explain why his armor looks, and is marked like, armor made by the UAC in the future relative to Doom3 and Doom'16 - he's wearing Marine armor from the 2150's or 2160's... head explodes. See the Reddit post for a more detailed explanation: https://www.reddit.com/r/Doom/comments/5nl7oo/perpetual_torment_doomguy_timeloop/
  14. SimKoning

    The Doom3 Timeline Fits Well with Doom'16

    My point was they don't blatantly contradict each other, either by accident or design. They line up so well, right down to when Mars is first colonized and Hell is first explored, the fact that the Praetor suit's code is U9 and the Soul Cube is U1, and several other details, I have to conclude they were clearly referencing the world established in Doom3, albeit loosely. One of my favorite examples is that in Doom3, there are two companies, Mixom and Moxim, who were engaged in a lawsuit. You can see their logos on various objects in the background. 4 years later in Doom'16, it's Mixxom, as if the companies merged following the lawsuit. You don't get details like that unless the art team is paying attention to what they did in the previous game. And of course, the image of the Doom Slayer on the parchment in Hayden's office is very similar to the image of the Martian Hero on the tablet of Doom3.
  15. SimKoning

    The Doom3 Timeline Fits Well with Doom'16

    "Q: How does Africa come into all this?" It's where our species, H. sapiens, evolved. The Night Sentinels and the Martian "Hero" on the tablet, who may be the same basic character as the Doom Slayer, is clearly human in appearance. So the Night Sentinels, who were colonists on Argent, must have emerged less than 200 to 100 thousand years ago. It's analogous to the first civilization in the Halo universe which existed over 100 thousand years ago. I also noticed ammo pouches on the belts of the Night Sentinels, both the statues and their "ghosts" that appear after fighting the guardians. Furthermore, the end credits show them with high-tech armor. Conclusion: They used guns and high tech swords, which explains why the Doom Slayer was called the "Doom Marine" by researchers, and why he had an "affinity", as Hayden put it, for guns. Other armor related issues: It looks like the UAC was trying to reverse engineer his suit, using it as a prototype of sorts, which explains all the logos and numbers. Maybe they were trying to make it look like they developed it themselves, for their shareholders? It also explains why the elite guards have "praetor chips". If the Doom Slayer's suit were UAC in origin, it raises the question as to why the UAC didn't realize it was something they made in the past. You're also left wondering how everyone forgot about an invasion of Earth that killed billions of people. The only way I could see the events of the original games fitting into what I have in the OP is if Recon Zulu Team went to Phobos immediately after the events of Doom3, with the Marine coming out of Hell five years in the future on Earth after the events of Doom'16. But he would still be a different character than the Doom Slayer.
×