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Everything posted by Sayok6
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(Private alphas in progress) Infernew, a Community Project
Sayok6 replied to bonnie's topic in WAD Releases & Development
If that overflow does happen, the best bet is to split the project into 2 32-map WADs. -
I was wondering if the community could help me out with this small question. The question is, like what the title says: What makes a good gameplay mod?
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(Private alphas in progress) Infernew, a Community Project
Sayok6 replied to bonnie's topic in WAD Releases & Development
Am I able to take the secret map? That’s if I finish it though! >:) -
I'd love to see ZScript implemented, but that's when it gets fully completed!
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4800 Hell Knights: A Community Megawad [IN NEED OF NEW LEADERSHIP]
Sayok6 replied to THMG's topic in WAD Releases & Development
Could I please have: Map: MAP22 Format: Boom Theme: Plutonia -
My first map (for Doom 2) + Dropbox download link
Sayok6 replied to Koko Ricky's topic in WAD Releases & Development
By the screenshots, it looks pretty good! -
ZANZONE: Shareware Multiplayer Community Map Project (ALPHA SERVERS UP!)
Sayok6 replied to stonedbaroness's topic in Multiplayer Doom
EDIT: Nevermind, thought it was something for Deathmatch. -
Paint.net supports using layers, blend modes, filters, dithering, etc. in billions (not really) of colours.
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Amazing.
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It's on eBay for nearly $3,000.
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Crappiest maps with the most potential/best features?
Sayok6 replied to invictius's topic in WAD Discussion
It was overhyped, and when I first played it, I thought 'Why is this such a big deal?' -
Chex Quest 3 (The one made by the Digital Cafe) is the definitive fix of Chex Quest, makes fixes to maps, new episode, etc, etc.
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Quite nice, what's the project called?
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Texture Extravaganza CP [beta 7 out] [LOOKING FOR SECRET LEVELS!]
Sayok6 replied to BigDickBzzrak's topic in WAD Releases & Development
25. -
Not mine, but Cage's "Doom the Way Midway Did" is a really badass and quite loyal texture set to the original Doom64 textures.
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Texture Extravaganza CP [beta 7 out] [LOOKING FOR SECRET LEVELS!]
Sayok6 replied to BigDickBzzrak's topic in WAD Releases & Development
Rolling, planning to release a map before school starts -
The sky may be is a botched version of Zardoz.
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Everything by Soundblock is good. Example: The Master Levels
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Doomworld Mega Project 2017 (Final)
Sayok6 replied to StormCatcher.77's topic in WAD Releases & Development
Cooking something up... EDIT: How about Plutonia textures? Would I use the old A- or do I have to use SK6? -
+1
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It's abstract, like the Sky May Be, but it's a botched version, to be honest.
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The Discord link's expired.
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Heh. It's expired.