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About Player177

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    Green Marine
  1. Miscellaneous demos (part 3)

    Exactly! I did not even think about it, but it's probably the most entertaining part of the map, in different aspects. On other side I have almost a step by step guide on how to get it done for the max. If I remember correctly my first playthrough of the map and specificly of this part was obviously slow and about exploring how tight a knot around all the monsters can be made with circle strafing tactics. I tightened it to maximum at the end enjoing the infights but I couldn't threw a noose from the start and spin like a hula hoop everytime. Most likely I'll be curious about this part than any other part of the map and on the other hand I'd watch the details overall since I have an idea of the difficulty here
  2. Miscellaneous demos (part 3)

    Demos for Cryogenics. Didn't find runs for the wad, so I recorded some with simple goal just to beat them, first-worst exits. I hope they will be improved: cryo1-1319.zip cryo2-1018.zip cryo3-2432.zip Check the spoiler for my thoughts on the map4
  3. SlaughterMAX. RC1 available!

    I managed to run through the demos and it turned out for me that maxdemo for map13 isn't sync so I'm asking this to check. Everything else seems to be normal 👌
  4. SlaughterMAX. RC1 available!

    Velvet uv max in 9:40, more effective with ammo, everything else is almost the same, a little luck in some parts with tall actors and so Failed earlier run which I wanted to pulled out with cyber pushed onto a ledge, but no. This situation was handmade with no real intention to it. Chaingunner get even with the cyber velvet-940.zip
  5. SlaughterMAX. RC1 available!

    Thanks man, here's slower earlier record Velvet-1122.zip already checked. I hope I'll not make a mistake any more)) I'll set my hud for the future
  6. SlaughterMAX. RC1 available!

    nevermore, Velvet in 10:54 Thanks to floatRand for the map Velvet-1054.zip
  7. SlaughterMAX. RC1 available!

    first good max for this map gg
  8. SlaughterMAX. RC1 available!

    I'll maybe do another run with priority of the bsk, I think that's better velvet_v3 uvmax 18:27 Velvet_v3-1827.zip
  9. SlaughterMAX. RC1 available!

    Nowhere to hide now, you see me dead on screens! Only close-quarters combat saved me from the revs invasion. Good thing that they didn't come down all together at me at the starting area so I killed the second group at south-east room from the rl area and the third group at the bfg and at the YK spot I killed last. Approximately it was like that. What about the stairs replacing lift and some new passages and so. Pretty cool, but why I need to push the switch in plasma secret or in front of the wall to the YK? Man, I just really don't know what it's all about. Meanwhile, some walls do not have switches. In short, it was hot in the library mb you will do something interesting in red tones someday?))
  10. SlaughterMAX. RC1 available!

    Here's what I recorded, a uv-max attempt for Velvet. All killed, 1 secret which I revealed didn't count unfortunately (-skipsec 1022) but I did not pay attention to it so may be a little tune up here will be nice. Nothing special to say about this run, just not much risky nervous survival. I don't doubt that you can smash the last encounter much better jumping with bfg and this will be a good sight and that also concerns the rest. Did not check closely but this was not the goal It is a pretty interesting map for me in terms of classic slaughter maps. I'm not very good at the topic but I expected to see something more in size, with more monsters I think. As I played Disjunction alot, so if, for example, this map was in the set do you think you would have to reduce the amount of monsters, things to make it suitable for the wad or just leave it as it is? Than it will be a neoslaughter wad? In short, while I was writing this, it incurred me so I'll round off One thing. The YK encounter is scary, reminds me of a time when I was playing DV II map19, more like reminds me a feel of panic when a hundreds of raging revenants with viles flood the most areas of the map and you can only hear them, hide and wait till they get to you in some corridor. That is, a feeling of hopelessness is present. I recommend it to everyone, cool stuff. Since I lost my max somebody must do one Velvet-2955.zip
  11. Hi there! How is Cacoward winner Brigandine going? What are your plans and the news on the release on idgames? In short, it's interesting to know the date, I will help with all I can

  12. SlaughterMAX. RC1 available!

    I'm glad that you liked my efforts, for me most often it is possible to get to the bfg secret but that risky tactic there seems necessery anyway so I die and this is fairly. I would not even say how to play this part safely in casual run. I think when any player will reveal this secret first time he will want to have a chance to get out immediately. Until now, I can not find interesting solutions to speed up the withering slaughterhouse. I just trying to leave everything for a chance of an infight actions. May be even PE's are pretty useful in this case. I don't think at this point I can think of anything really new to the route but little details can be significant and improvment to 8:XX already now is real
  13. SlaughterMAX. RC1 available!

    ritournelle in 9:37 This route I quit doing first time, but it's more proper as you will see cause the idea here is to release all 5 cybers and mix them with the crowd as fast as possible. My previous run is not that agressive. I recorded this one on another PC that is more like a TV, so some moves are very clumsy. I forgot about the translucency tuning and about the smart totals, damn... In this demo the game forgives me so often that I feel ashamed and the funny thing is I failed some max attempts earlier when I was playing at home because of 1 monster left, and again 1 monster left, and secret left, and lose time due to incautious stepping on the blue key platform but still this time still beats the all of the rest failed demos time. I just knew it has to be under 10 with normal tempo so here it is. The start until RL is more entertaining with 2 PE's but sometimes they wont enter the hall. If they are near I always trying to chase them and blow up. PE on this map can be intrusive but only just until the jump to the north chamber with archies and plasma. With some of the archviles i was not watchful and the secret with the bfg here looks not so harsh but it can be very fun... @tourniquet, thank you once again!
  14. SlaughterMAX. RC1 available!

    for uv max in 13:09.zip Had to answer my phone two times during recording but the demo will not seriously differ from my possible subsequent demos on this map. Some luck but not a dangerous route if you slow down. I wanted to avoid PE encounters and make the map more infightish because in slaughter style maps hordes often destroys me like the group of cybers did in this demo. The map itself is thoughtful with nice effects like @Paul977 wrote here. I forgot to mention earlier in ritournelle_v6 that the blue key area may need a correction with the switches which appear after half a minute before the last 4 archies arrive on a platform. Thats why you should better do this part last in uv max attempt
  15. SlaughterMAX. RC1 available!

    Only realized