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asmcint

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About asmcint

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    Warming Up
  1. asmcint

    GZDoom Builder Dynamic Lighting

    That's a weird way of handling it, but oh well. Tried making things that way myself, and it works! Just gotta tweak the values a bit, but it should turn out juuuuuust fine. The color's even exactly what I wanted, and I was just guessing the values on that and would tweak it by eye once I had it working! Thank you!
  2. asmcint

    GZDoom Builder Dynamic Lighting

    Oooooh, okay. See, that wasn't explained in any of the ZDoom wiki articles I was trying to get information from! It's absurd just how sparse their documentation actually is! Alright, lemme get SLADE 3 installed and I'll get back to you with how that goes.
  3. asmcint

    GZDoom Builder Dynamic Lighting

    I get Map01, trying to load it in GZDoom Builder says that it can't find maps in any game configuration. What did you DO? Better yet, just walk me through the steps you took to load the script I produced. We're doing something differently, and I need to find out what. While it may be nothing special to you, I am so green behind the ears with this I could lay face-down and hide in short grass.
  4. asmcint

    GZDoom Builder Dynamic Lighting

    Then there's some difference in how we're using the code. Is there a predefined place for GLDEFs I was supposed to use, or a specific way to execute the code beyond just having it in Script Editor?
  5. asmcint

    GZDoom Builder Dynamic Lighting

    I do have them enabled, even when I was using the software renderer while my PC was in dire condition I kept them on so that I could switch renderers and have the full glory of OpenGL lighting effects available to me again. Still, just to be on the safe side I used the exact same version of GZDoom and loaded up Project Brutality. All the special lighting effects there worked just fine.
  6. asmcint

    GZDoom Builder Dynamic Lighting

    These are the only objects set up with dynamic lights, I literally just made a square room to test this stuff in. I did forget to switch GZDoom back to the OpenGL renderer, but it's still not showing dynamic lights now that I have.
  7. asmcint

    GZDoom Builder Dynamic Lighting

    Ohhh, see, the square brackets were in the full examples as well as the teachy bits so I figured they, as well as the contents within, were necessary. My bad. So now I've got pointlight lamplight { color 0.5 0.53 0.45 size 48 } object column { frame COLU { light lamplight } } It doesn't throw the compiler error anymore, but neither am I seeing any lights coming off the actors I've placed. Do I have to make the script run somehow, or is it supposed to do so automatically?
  8. asmcint

    GZDoom Builder Dynamic Lighting

    Changed, still getting unknown compiler error.
  9. asmcint

    GZDoom Builder Dynamic Lighting

    Okay, I'm not sure what I'm doing wrong now, but I'm getting compiler errors when I try to test and the code editor has the compile option grayed out for my GLDEF lump. I decided to try affixing the light to an existing actor, as can be seen by my referencing the column class for the floor lamp. pointlight lamplight { color 0.5 0.53 0.45 size 48 [offset 0 0 0] [subtractive 0] [dontlightself 0] } object column { frame COLU A -1 { light lamplight } }
  10. asmcint

    GZDoom Builder Dynamic Lighting

    Wait, so GLDefs are actually separate pieces of code from the actor? ... That makes a lot more sense.
  11. Okay, so I need a lot of help here. I've been trying to figure out how to make lamps that cast dynamic lighting in GZDoom Builder. So far I've learned how to create an actor, and have that actor inherit most of its properties from an existing one. Cool. But then there's no information I can find to bridge that with the information on GLDefs. I'm guessing it's because you're expected to have a base level of coding knowledge so that you can piece together where stuff needs to go yourself, but I can't even get that base level of knowledge, because I can't even find out what language DECORATE scripts are based off of! I'm just so completely lost, and I would really appreciate any help y'all can offer.
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