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About pintolinh0

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  1. Adolf in Hell II is up, the planned 'trilogy of 4 maps each' has been dropped tho - i've realized that the concept is way too gimmicky for more than a few maps - so i've kept two maps that i've found to be the best ones and scrapped the rest. This one, 'Führer Cloning Facility' (that has been in the works since forever), and another that is currently 75% done, but i'm gonna finish it next year. Hope y'all enjoy this thing for what it is. Same rules as before; no SSG on UV, armor can go up to 250, lots of despicable dehackery (monsters' hp, reaction time, projectile speed etc) - and for convenience sake: helmets and bottles are stacked up in 5 (so walk upon 1, get 5%). Secrets will make your life easier, so avoid them ;) ~ additional credits i forgot to put in the .txt file (pt. II) ~ marine sprites from 150skins.wad froozen HK sprite by Blox (edited by Gez) https://doomshack.org/uploads/fuhrfacy.7z
  2. This is the first part of a trilogy consisted of 4 maps each, putting the player into Hitler boots on his quest for vengeance. The idea came out of a spoof on Wolf3D, since the resources to do it was surprsingly abundant and no one else seems to have done it - well, i did it. Just to be clear on the subject: this is kind of a joke wad, there's no intention on my behalf to make you feel any kind of compassion for that piece of human garbage called Adolf Hitler - just to have some fun at his expense, while playing some challenging maps with interesting visuals and good music in the background. The maps are mostly linear and simple, with focus on the encounters and shotty/rocket combat (+ some serviceable map detailing here and there); gameplay is designed and balanced around pistol start\UV max - but still poses a decent challenge for continuous play and "shortcuts" to end the level if 100% kills is not your cup of tea. Some dehacked sorcery was applied on Pinky/Specter, Arachnotron, Baron's projectile and on the Baron itself. Armor can go up to 250 and the SSG is absent on UV - HMP features it along with the exactly same enemy placement as UV. That's it, hope you have fun. ~ additional credits i forgot to put in the .txt file ~ hitlerstbar by Turbo Arachnobaron sprites (from Realm667) Cyber Fiend sprites (from Realm667) Titlepic by Prieto Murian (taken from Mercocomic's Hitler pulp) Interpic taken from Norman Spinrad's The Iron Dream Creditpic by Deimos-Reimus' Robo-Hitler https://doomshack.org/uploads/adonhell.7z * FluidSynth is highly recomended *
  3. amazing tracks, congrats to all involved! quick question; it's there any specific reason for the midis not work on prboom-plus everything works perfectly on prboom-plus 26um but, other than the titlepic, there's no midi playback on
  4. pintolinh0

    Favorite Map in Doom II?

    Suburbs, because Sandy and Imp porn
  5. pintolinh0

    Any fellow Brazilian mappers?

    Fala Juza, eu fiz um mapa ano passado chamado trigger-happy (updated version); ele é bem claustrofóbico e relativamente simples, nele (depois de ter uma melhor noção do be-a-bá da coisa) eu me desafiei a ver até onde podia chegar utilizando duas formas geométricas básicas (um quadrado e um pentagrama) e com as limitações vanilla (sem coisera de boom) - eu gostei do resultado, demorou mais de 1 ano pra sair um review daqui.. mais o cara que fez a análise gostou. Se tu for conferir, te recomendo a jogar no chocolate ou crispy doom e pelo amor de Doom.. jogue no Ultra-violence ;) Um mapper tupiniquim aqui do site, que sou muito fã alias, é o Darch - te recomendo o projeto dele Preacher; é um dos raros mapsets que tem aquela geometria complexa que a rapaziada daqui idolatra (e eu nem tanto) que gostei; a gameplay é temática, muito bem feita e caótica.. só que não descamba naquele slaugther map non-sense da porra.
  6. MIDI is (and always will be) instrinsic for my Doom experience. I've nothing against other formats, but the music/soundscapes possibilities that come w/ them is just not 'Doomy'.. it always sounds more experimental and/or like 3DRealms stuff - which is fine i guess, just doesn't fit Doom for me.
  7. pintolinh0

    Favourite Doom Monster?

    Archv... just kidding, The Spider Mastermind (and her cubs)
  8. pintolinh0

    The /newstuff Chronicles #544

    @Crawldragon Thanks a lot for the review man. I'm stunned and really glad that after a year+ someone (finally) gave it a shot - and I'll forgive your little mistake w/ the screenshots if you stop fooling around and play this thing on UV ;)
  9. pintolinh0

    Do you miss the old Doomworld?

    Yup, i do. The new site have some nice tools/improvs, but also have the bland look of every other gaming site/forum since the iPad and Smartphones phenomena + the futile and pointless features of social media.
  10. pintolinh0

    Post your Doom video! [but don't quote video]

    or: https://www.youtube.com/playlist?list=PLAyLIZIBzI-rwVLh6cPyFmHk8Q5EERSNg
  11. pintolinh0

    New Forum

    Humm, i didn't liked this new DW.. at all. Personally, i think the only place that really needed some work was the idgames interface. This change was necessary? I mean, it was code, server related or something.. or just to look like every other site 2017?
  12. pintolinh0

    Post your Doom video! [but don't quote video]

    A short sample of the updated version of my map.
  13. pintolinh0

    Playing PWADs on Doom 2 [GoG version]

    It worked! Thank you so much :D I guess that if it worked on choco than will work on the original .exe; but i want to make sure that it runs properly, in case someome (or myself) wish to play that way. Also, thank you again Edward850.
  14. pintolinh0

    Playing PWADs on Doom 2 [GoG version]

    Thanks for replying - so it's not possible to run with GoG's DOSBox build? P.S. I recognized this screen.. i used DOSBox 4-5 years ago to play some build engine-based games that i have physical copies, like NAM and Shadow Warrior - but i hated the process to config DOSBox properly; i like the GoG build 'cause i don't need to waste any time, just rebind keys and play.