Poohlyash

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About Poohlyash

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  1. NOW ITS FIXED Rated B for brown.zip can anyone test plz
  2. Method above works only if you want your map being launched with additional resourse, and wont work otherwise, if u want weapons your custom weapons in the wad itself, download Slade
  3. FIX TRY DAT FIXED: -VERY FAST FLOORS BREAKING MA SCRIPTS -MIDI CONVERTED TO MUS COS OPENAL N SHIETT -1 ENTIRELY NEW UNMARKED SECRET, cos voodooo dolls cant trigger secrets -MORE SOFTLOCK PROOF -Poohlyash smells map is below
  4. Never too late. Let your imagination run wild. ⁽ᶰᵒᵗ ˢᵒ ʷᶦᶫᵈ ᵇᶜᵘᶻ ᵇᵒᵒᵐ ʳᵉˢᵗʳᶦᶜᵗᶦᵒᶰˢ⁾
  5. Yes, every download contains viruses, and no, noone uses it.
  6. Then you should join discord server. For beta builds, updates, and other thingies.
  7. @Phade102 baka
  8. @Phade102 Works for me
  9. skulltag_data.wad thats it.
    First map was too easy and short, second and third were ok, but easy anyway, and after picking up a ssg third map becomes a cakewalk. Not a lot of monsters variety, if its not a chaingunner waiting in the next room, it will always be an agitating skeleton, also too much armor. i saw you were trying to create a vanilla feel to the maps with the first three maps, but then you said "Screw this" and made "Tyrant", nice map, but doesn't really belong to this wad, and you clearly put more effort into Tyrant than the rest of the wad. Overall, 4.
  10. 1) Save 2) Open script editor. 3) Edit something that is not Dialogue NOR Scripts. 4)Try to save. 5)rip
  11. But can it edit decorates with script editor, and not crash?
  12. UDMF APPROACH Get slade3, add sky texture in your wad, and then create your own first mapinfo.txt via sum text redactor Here's template map MAP01 "Your map name here" { levelnum = 1 next = "MAP02" secretnext = "MAP02" sky1 = "/Your sky name here/" cluster = 1 par = 30 } After writing sky name, it will appear. If you wish to learn more about mapinfo, and all of the nice things u can do with it heres a link https://doomwiki.org/wiki/MAPINFO VANILLA/BOOM APPROACH Get slade3, add your sky texture in wad, and rename it according to your map number, SKY1(In doom, used in KNEE DEEP IN THE DEAD, in doom2 levels 1-11), SKY2(At the shores of hell/ 12-20), or SKY3(Last levels).
  13. Highlight every texture u need with shift. Right click > rename > type RC_******(Amount of stars may vary, depends onthe length of longest texture name in your wad) Youll get this PROFIT!