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Everything posted by ItsNatureToDie
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Some more switches to end the month of April on.
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Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin.
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I Apologizes in advance if this is common knowledge or has been posted a bit back(weak search bar fu on my end): Although slightly edited, The Heavy Weapons Dude and the Arachnotron share the same gibs in their gibbly death frames. I thought it was a neat discovery. Figured I would share it.
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Happy New Years folks!! I made some in between frames for some heretic weapons. Have not started on the dragonclaw,staff and firemace yet. The gauntlets need a bit more work.
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Early Christmas, Hanukkah, and/or Kwanzaa present.More Skin edits, with the Spidermasterminds mind as a base for another type of hell texture as well as the damaged bits from W102_1 and W102_2 for the demons spaghetti, Also edit the damage to Nootrac457 64 wide skin(
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Finally getting started on compiling a texture pack of the textures and flats I have done over the years on and off. Because I need to go to bed and get up early, not much has been done. I will get around to adding more in due time. Until then, here you go.
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Have Some Extra Tekwall Textures Extra door5_2s
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Here is a quick for the lighting
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Welp, this is awkward. Accidental double post and no clue how to delete it so fuck it. Couple broken comp textures and two night skies, with a blue RSKY1 overlay EDIT: Nuts to it, here is a few more.
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Going from nuke to poop:
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Here is some Extra TEKWALL4s, flats to go with my and Cacodemon187s W17_1 platewalls. Also the Icon of sin tek marb door.
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A few goodies from me, and also did some quick editing of kirbyguy11s mountain.
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Another death animation for Hitler. Giving him the ol Angle of Death Treatment within the frame count for the original 8[9? I have never got into modding Wolf3d/Spear of Destiny.] :( Oh well.
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I would gladly post a tutorial for my work process though I have no idea when I will get around to it. TLDR version for the time being is although I have 7 programs total, GraphicsGale is my go to, which I abuse the hell out of the brightness and contrast settings in it(Image<Adjust Colors). Here is some more Door1s
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Some quick Door1 variants Edit: Before heading off to work, got two nature theme ones done.
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Cross-posting some texture work from the Zdoom custom textures(https://forum.zdoom.org/viewtopic.php?p=972291#p972291) on to here for folks who do not go on to zdoom fourms. Sorry if it is not anything new or exciting from me, I figured I saved folks time on recoloring marb textures from green to ID Brown(marb7_1 in the lostres2.1). Nuts to it, I will throw in some flat edits. ID Brown Marb Texture.zip Some Flat Edits.zip MORE Flat Edits AND PATCH EDIT.zip
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StalkerBlade made this cool model which in he used to make a cool marble bust. Soo I made this marble texture based off said model.
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Baby Imp taking its first steps.
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More screencaps as a means to avoid burning out.
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Getting into mapping for the first time in a couple years, so not a whole lot to show at the moment.
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@elend: At this moment I do not, although I would like to get into mapping. I will aim to keep them simple if when I get into it to avoid burning out and never releasing it. @Solmyr: Neat @DooMAD: welp I tried, have a 64x64 anyways. New Slad rips.zip
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Have some more textures and flats. The grey marble texture among the stuff the unreleased stuff is a recolor of RW19_1. I just removed the trim from it. Also made a 64x128 version of it as well as RW5_1(which I might redo later). More custom textures and some recolors out of clasm.zip
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Fixed up the animated textures from TNT and animated the DooM 2 SKY2. SKY2 ANIMATED and CLEAN TNT TEXTURES.zip
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Got around to adding the missing 6 7 8 rotations to the rifle sergeant and former shotgun guy.