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Maisth

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  1. Whats the difference between Boom and Chocolate Doom?

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    2. Albertoni

      Albertoni

      Chocolate Doom attempts to emulate DOS Doom, with all its bugs, limits and quirks.

       

      Boom does away with some bugs and adds some new stuff. It both fixes and adds quirks.

       

      PrBoom does the same, but to Boom. I'm not sure it adds quirks though, but I haven't went in depth into PrBoom-land.

    3. CapnClever

      CapnClever

      At the risk of sounding like a complete nerd:

      • Chocolate Doom, beginning development in 2005 and continuing to this day, is a source port that seeks to replicate the entire behavior of the original Doom executables (e.g., DOOM2.EXE). It does this while still running on modern operating systems and including a number of low-level conveniences (like silently managing DeHackEd patches instead of requiring a hex-edit into the executable). Going beyond the basic needs of demo compatibility (e.g., prboom-plus), it additionally sets the same limitations, emulates memory leaks, and causes application crashes on purpose for the sake of its intended function. The "family" of Chocolate source ports also includes Heretic, Hexen, and Strife.
      • Boom, beginning development in 1998 and ending in 1999, is a source port created by TeamTNT and was among the first source ports1 after the code was released in 1997. Unlike its contemporary ZDoom, Boom was a feature-moderate port that sought to extend game behaviors and mapping capabilities without fundamentally changing the formula of Doom. It runs in DOS only, but thanks to thorough technical documentation many ports (including ZDoom, though notably excluding Chocolate Doom) support its extensions, allowing its legacy to continue onward.

       

      1: For a basic understanding of early source ports, see here and here, courtesy of Doomworld's "A Slightly Condensed Genealogy of DOOM Source Ports".

    4. Doomkid

      Doomkid

      One is explosive, the other is high in fat but very tasty.

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