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About TreeSquid

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  1. TreeSquid

    Doomworld Mega Project 2017 (Final)

    Thanks for the map update. I'll admit I only tested the map for vanilla and Zandorum.
  2. TreeSquid

    Doomworld Mega Project 2017 (Final)

    Right on!!! I have been waiting for this day. I shall play through all the maps! This will be interesting to see what has been done!! Good work everyone!!!
  3. TreeSquid

    Doomworld Mega Project 2017 (Final)

    @StormCatcher.77 Thanks for the feedback, it's much appreciated. I am glad you had a good time with the map. The zombiemen ontop the computer terminals were intentionally stuck there as a sort of trap (where you accidently soot the barrels, or they shoot the barrels). I didn't want them running off somewhere, however that may be a poor/cheap design choice on my end :p
  4. TreeSquid

    Doom 1 or 2?

    Just sayin'
  5. TreeSquid

    Even more sprite help

    Never used Slade. Just XWE.
  6. TreeSquid

    Even more sprite help

    On another note, DOOM uses light blue as its invisible (non-render) colour. If you pull an existing sprite from DOOM and match that colour for the background of your sprites, everything will be transparent as well.
  7. TreeSquid

    Doom 1 or 2?

    I voted DOOM 2 just because it has more weapons and monsters, as well as PWADS. That being said, I think DOOM 1 had a more solid music track over 2 (2 was still great), and it was more challenging for sure! Hard decision to make haha. Both are great games!
  8. TreeSquid

    Doom 4 inspired maps

    I attempted to replicate the play-style on a few maps I made (have to constantly run and serptine), and tried to use red/black colour schemes. However I am not sure it's upto your standard or not haha. If you're interested check out map 7 & 10 of my WAD. I was attempting to have a DOOM 4ish experience there. ftp://mirrors.syringanetworks.net/idgames/levels/doom2/Ports/g-i/horigins.zip However I will go check out D4T
  9. TreeSquid

    Mapping Tips

    One thing I started doing was have a set of defined room shapes, which mesh together interchangably with other shapes of rooms. I would say architechture can make your map pop out as to having none, but you don't need to go crazy with it neccesarily. There are no such thing as straight edges in nature, so anything to break-up a generic box room along walls would do wonders. Beams in corners, door frames, floor & ceiling height differences ect.
  10. TreeSquid

    what are you working on? I wanna see your wads.

    I like the theme there! Keep it up!
  11. TreeSquid

    Doomworld Mega Project 2017 (Final)

    Alright here is my contribution to this project. The runtime is about 15 minutes, and is vanilla DOOM 2. Hope "ya'll" enjoy. Download WAD: http://www.mediafire.com/file/2qzsj3u2e4n3qd4/Sector18.zip Cheers
  12. TreeSquid

    Noob Question: Monsters seem to be passive on my wad

    My best answer (assuming your mapping for DOOM 2) is: - make sure your map configuration is set to DOOM 2 -make sure your using DOOM2.WAD as your resource package You can change your map configuration via "Map Options" from the Edit tab, and change your resources via "Game Configuration" via the Tools tab. I am guessing since you are using GZDoom that is the main issue....I personally have no experience qith GZDoom, however if you try what I suggested above and things happen to work, then that would indicate a GZDoom related glitch, and you may be able to pinpoint the issue down. Not sure if that's any help haha Cheers
  13. TreeSquid

    Doomworld Mega Project 2017 (Final)

    I apologize in advance, however how should we name our maps? I currently just gave mine the label of MAP06. Will this give you (the person compiling the WAD) grief? I am just thinking of the possibility of a whack of us having the same map name, and then MAP INFO would have to be changed and maps renamed (that rymed!) Also for a 2nd question, where is the most ideal place to upload a single map for this project? Cheers
  14. TreeSquid

    Doomworld Mega Project 2017 (Final)

    Count me in! I've been itching to create a solid DOOM 2 map for a community project. ;D
  15. TreeSquid

    Stardate 20x7 [/idgames]

    Just beat level 2.....now I need a drink.