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Lorenz0

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About Lorenz0

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  1. Lorenz0

    Tartarus (UDMF / OTEX map for GZDoom)

    Eviternity has a custom invul effect, maybe you could look around in Slade to see how they did it, or just ask the creators personally. From what I've heard 1000 line community project also did that.
  2. Lorenz0

    Favorite Midis?

  3. Hi, would you mind if I used the midi from map02 of Cipher in one of my future maps? I have no exact plans for it right now, I just thought it sounded great, so I wanted to save it for the future

    1. Scotty

      Scotty

      Hey, the midi is originally from the wad Resurgence anyway, it is the story music i think, check the Resurgence readme or wiki page for that wad to find the correct credit :)

  4. Lorenz0

    Tartarus (UDMF / OTEX map for GZDoom)

    Visual glitch found. Great map. I enjoyed playing it. The red fog makes it kinda hard to distinguish between different areas, but I managed to get lost surprisingly little. If you plan to implement more updates I have a suggestion; change the visual effect of the invulnerability sphere if you care for your players' eyesight ;)
  5. Lorenz0

    How to Deal with Mapping Sadness

    I haven't forgotten about those sick-ass midtex crushers from that map, which were pretty mindblowing to me at the time :) (I still have no idea how you did that, but that might come down to me not knowing the boom format at all)
  6. Lorenz0

    dating the demons

    Imp strippers are kinda hot
  7. Lorenz0

    Post Your Doom Picture (Part 2)

    Working on a new map:
  8. Lorenz0

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Hey, I'd like to see you play Alienated if you don't mind. https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/alienated
  9. Lorenz0

    The 2019 Cacowards

    Congratulations to all winners! I'm especially happy about Eviternity and Paradise getting cacowards, incredibly well deserved. I'm also really grateful for my Alienated getting a runner up :)
  10. I proudly announce that the final version of Alienated is now available on idgames. The download link has been updated. Thank you all for support :) You too, @seed I enjoyed watching your playthroughs :)
  11. Lorenz0

    Mapping regrets?

    I've been mapping for about 5 years now. My biggest regret is probably not publishing the first maps I made. Receiving a lot of feedback early on could have helped me improve faster, but it took me about 2 years until I published a map on doomworld https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/struggle and only then my actual career as a mapper started taking off. Besides that I only have minor regrets, like not planning ahead enough in my maps, which results in some unexpected imperfections like boring layouts or areas doomed to have lackluster gameplay.
  12. Lorenz0

    Post Your Doom Picture (Part 2)

    @Jaska Wow, how did you do that? All vertex slopes?
  13. @Demion Thanks. I made a few other wads, they are linked in one of my comments above. I usually use doom or bright, but most other settings should work as well. The no vanilla/software restriction was made only with map08 in mind, since a few areas from that level play out much worse with these light settings turned on. But overall I'd recommend doom or bright.
  14. Lorenz0

    What is something about doom that you absolutely hate?

    The visual effect of the invulnerability sphere
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