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Pelle1986

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Everything posted by Pelle1986

  1. Pelle1986

    Three Questions

    A) How do I make the perfect arch, round and nice? B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject... C) Can I rotate the texture of a wall or make it up-side-down or mirror? Merry Christmas and a Happy New Year! // Per
  2. Pelle1986

    Invert shootability rules

    I made a 3D-floor with the "BRNSMAL1"-texture (name of the texture thats looks like a fence) and want to be able to shoot through it. The 3d-floor is solid and even if i put a check in "32: Invert shootability rules" it still doesn't let a single bullet pass. Whats wrong? EDIT: I now realized that bullets from the pistol (doom2) and the shootgun go through, but not rockets or fireballs from imps etc... Can I make every projectile go through? Best regards Per
  3. Pelle1986

    Three Questions

  4. Pelle1986

    Sound information

    I am making a doom-scenario and i can't make the "PlaySound"-script work. For example, I want a sound to be played when a door opens and i type like this: PlaySound(4,"DSPSTART",CHAN_BODY,1.0,FALSE,ATTN_NORM,FALSE); I am not sure if the soundinfo is correct. I couldn't find any "SNDINFO"-textfile like in hexen.wad. /Per
  5. Pelle1986

    Hide things inside...

    Hi! You know in Hexen; How do I hide something inside a pot? So when you break it, an artifact (for example) will show up... / Per
  6. Pelle1986

    Hello!

    I am having problems when I make slopes/bridges. Making slopes and bridges separatly works fine, but when I make a bridge THAT slopes it becomes invisible while in game. I am using GzDoomBuilder (bugfix). /Per
  7. Pelle1986

    Hello!

    Please forgive me! I am embarrassing myself. I was using ZDoom. I am so sorry for wasting your time. Now I have downloaded GZDoom and run the command. And it worked. At least I did not get any unknown-command-messages. Is that all I have to do to solve the mainproblem? / Per
  8. Pelle1986

    Hello!

    I notice something strange, when I write the command "vid_renderer 1" (with a space between the last word and number 1), the number 1 seems to be lost. I get this message "unknown command "vid_renderer"" I tried to fill out the space with _ , - and whatever... Still doesn't work :-(
  9. Pelle1986

    Hello!

    Oh, silly me... It is GZDoom
  10. Pelle1986

    Hello!

    Port??? Sorry, I don't know what you mean..
  11. Pelle1986

    Hello!

    This doesn't look like my GZDoom. I never get to this "welcome-window"
  12. Pelle1986

    Hello!

    I tried that as well, still unknown command :-(
  13. Pelle1986

    Hello!

    Okey, I found the console and wrote the exact text (like above) several times and I get the message "Unknown command "vid_renderer1""
  14. Pelle1986

    Hello!

    Should I do this while in the game or in GZDoomBuilder? I tried both but nothing happened.
  15. Pelle1986

    Hello!

    I am sorry. I think it is the language barrier that makes it hard for me to get. Where do I find this "console"? Thank you for your patience.
  16. Pelle1986

    Hello!

    Thank you! Can you explain how that is done? /Per
  17. Pelle1986

    Sound information

    Hi! Is there a "SNDINFO" in the Doom2.wad like in Hexen.wad? Or where can I find information about different sounds in doom2? I need the names of the sounds to use in scripts like "PlaySound........" / Per
  18. Pelle1986

    Secrets

    Hi everyone! How do I make a secret area while editing a doom2-map in GZDoom Buider? / Per
  19. Pelle1986

    Secrets

    Yes! That's right. 1024 (secret). I had to type the numer myself, while it could not be found in the list. However, it worked... Thank you!
  20. Pelle1986

    Secrets

    Hi! That special is "unknown". I forgot to mention that I use GZDoom Builder (Bugfix), if that makes sense? / Per
  21. Pelle1986

    Ambient sound?

    Is there a limit for how many questions one can ask? ;-D 1. I wonder how to make a sound that is played periodically on a mapspot? 2. How do i make the sound play periodically that can be heard over the whole map? Thank you!
  22. Pelle1986

    Make line passable

    How should I make I line that is impassable to be passable by scripting? Do I have to "Set line identification" first? Or can I just give the line a tag (ZDoom) and use Line_SetBlocking? If so, what should I write? Line_SetBlocking([tag], ???, ???); can't make it work, I feel a little lost.
  23. Pelle1986

    Make line passable

    That worked for me as well. Thank you!
  24. Pelle1986

    Make line passable

    I set it up like this: Line_SetBlocking(1,0,BLOCKF_EVERYTHING); That did not work. I am still not sure what you mean.
  25. Pelle1986

    Make line passable

    Thank you! Then what chould I write at "setflags" and "clearflags"?
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