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RHG 45

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About RHG 45

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    Green Marine

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  1. Thanks for the kind words!
  2. The first 66 Levels of PlayStation Doom Is Here! What is PDR (PlayStation DOOM Reloaded)? - PDR is a 66 Level Megawad inspired by the Doom games on PS1. - Currently being worked on by myself & Yikesdude754 - PlayStation Textures, sprites, sounds, music and lighting sounds all return along with Dynamic lighting to show a whole new side to hell. - Levels will now feature glow effects building upon the PS1 atmosphere - The Nightmare imp from Fall of Triton is back and improved, along with some more new content. - PlayStation Doom style gameplay and design. - New twists and content added - The Project has been in development now since June 2018. - The Third 33 Level campaign is currently in development. What do I need to play PlayStation Doom Reloaded? You will only need a copy of GZDoom (Preferably the latest version) & a copy of Doom 2. Everything else is included. DOWNLOAD: https://www.mediafire.com/file/scwahzg9dfila8y/PDR1.0.rar/file Gameplay of Level 32: Mining Facility Level 63: Canyon Crossover Level 55: Tears of The Devil Level 29: Screenshots:
  3. RHG 45

    PSX DOOM CE Fall Of Triton Edition

    Wow. Cool to see this. Looks really cool. Hopefully we will get to see the sequel to Fall of Triton on here once that is finished.
  4. RHG 45

    Best PSX Doom wads in 2021?

    There is never enough PSX inspired levels. The maps you mentioned plus the innocence X series is pretty much it. There are a couple of other standalone levels that have PSX sounds and music and that is it. Thanks for the kind words on Fall of Triton. Yes there probably is a slight issue with the ammo, something I have noted for the next project. I have been planning the sequel. The levels will be similar to Threshold of Pain, not able to work on actual PS1 but should still have the PSX & Doom 64 atmosphere.
  5. RHG 45

    what are you working on? I wanna see your wads.

    Cooking up something
  6. It does. Part 1 (Levels 1-30) are in the finishing stage and we are very close to releasing it. Part 2 is also about 80% complete.
  7. What is TRITON II? TRITON II Is a complete remaster of Fall of Triton, a 40 Level PlayStation Style Megawad I released two years ago. All of these maps have been completely remastered by Beewen who has asked me to share this Killer wad with the community! What Does this Feature? - All Original Maps Completely Remastered - New Locations, Much Bigger Worlds To Explore - PlayStation Doom Style Lighting - A New Monster - Much Harder, Faster Gameplay - The Geometry And Game Mechanics Of The Maps Have Been Completely Improved. - PSX DOOM Music (Updated to Fit The Themes of Each World) - Much More Detailed Levels What Do I Need To Play? Like Fall of Triton, all PSX Content is already included within the Wad. All is needed is GZDoom & A copy of Doom 2. It is best to play with the latest versions of GZDoom for the best experience. Download: http://www.mediafire.com/file/bin10pwmckkz4bw/TRITON_II.PK3/file Alternative Version (Changes 50% Health Speed Penalty to 20%) https://yadi.sk/d/5Gv_NXhZTGztRQ A Special THANK YOU To Beewen All credit for this work goes to Beewen who has done a killer job on this project. He has really built upon the original Project making it something amazing!
  8. RHG 45

    what are you working on? I wanna see your wads.

    Welcome To Hell..... Working on some Hell maps for PlayStation Doom Reloaded.
  9. @WORLD_3AT3R Unfortunately, I have not played your wad yet. But I definitely plan to! Thanks for the kind words! Usually when making maps., I try to build on the atmosphere as much as possible. Taking advantage of the sounds, music & lighting from PSX Doom. I recommend playing through the original PS1 Doom & Final Doom for inspiration. Also check out the Threshold of Pain series as those levels have awesome atmosphere.
  10. Yes, this project is still currently being worked on. We are getting closer to releasing the first part of the project.
  11. RHG 45

    Doom Eternal's Difficulty

    Apparently the gameplay from E3 was played on the "middle difficulty" and it was brutal. Maybe, they are going completely back to classic roots where the difficulty changes the monster count instead of health & damage this time?
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