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Everything posted by The Nate
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crazy source port features that will never get added
The Nate replied to IThrowDonkeysIntoTornadoes's topic in Doom General
Automatic coffee maker -
Are there wads designed with jumping and crouching?
The Nate replied to Technicolor's topic in Doom General
Threshold of Pain -
Ok, that one actually looks cool, feels like something you'd see in Heavy Metal
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I've been trying to tell people this the whole time (especially Reddit), Annihilation wasn't some malicious attempt to defile the franchise, it was a passion project that kinda went sideways. It probably wouldn't have had much backlash if not for certain Tweets and the fucking annoying casual community 2016 spawned. I'm both glad and scared out of my goddamn mind that there's a potential sequel.
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Probably nuked it after he found out it was circulating around Twitter
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I had a part in a Doom movie starring Bruce Campbell
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There's a mobile Doom Eternal spin-off called Mighty Doom
The Nate replied to whatup876's topic in Doom Eternal
I hope they do an iOS version soon -
Looking back at this thread after so long, I sorely wish the actual game was anything like the leaks mentioned here. Everyone expected the game to be a lot more story-driven based on the trailers, but the plot we actually got was no more "background" than 2016's.
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DOOM Eternal Will Have No Microtransactions Creative Director Confirms
The Nate replied to Enforcer's topic in Doom Eternal
The only microtransactions for Eternal are for past skins and profile items that have previously been offered for free several times before and are now offered for a relatively small fee for those who missed out, they're not locking anything crucial behind paywalls or anything like "new" skins -
Doom 1 was planned to have a hidden Ms. Pac-Man secret level as a "sequel" of sorts to Wolf3D's Pac-Man secret level, but this was axed the moment John Carmack used his powers to see into the future and discovered the eventual royalty issues that would concern Ms. Pac-Man in the late 2010's-early 2020's
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If Aliens came to a Future Earth, what CUSTOM Doom wad should be the only evidence Humans existed?
The Nate replied to Klaesick's topic in Doom General
Aliens TC -
When I said this it was nowhere close to how the DLCs did it in my head
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Also, there was the fact that there was stolen copyrighted content in the earliest versions (those aren't archived for that reason)
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New take on why classic sprites are hard to translate to 3D
The Nate replied to Koko Ricky's topic in Doom General
https://forums.sonicretro.org/index.php?threads/sonic-3s-3d-models.38948/ -
Following on from this, I think the only way it can be salvaged is if they pull a "legacy character" thing post-TAG2 and have someone who's "just a guy" again earn the title of "Doom Slayer"
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New take on why classic sprites are hard to translate to 3D
The Nate replied to Koko Ricky's topic in Doom General
Actually, I think I've heard that Sonic's sprite in 3 is actually pre-rendered but it's so heavily compressed and post-processed that it looks all hand-drawn? -
The Dark Lord twist is the icing on the shit cake of the Slayer lore throwing all of Doomguy's "just a guy" aspects in the trash
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I hate the Slayer lore and the kind of impact it's had on the greater Doom community and I really wish id had stuck with that "F-90" stuff they had at E3 2015 and prior
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Hello? Is this thing still on? Anyways, I've got this horrid issue with the sound mixing in 2016. Everything just sounds "in the wrong place", like there's an exploding overhead pipe in Foundry that sounds like it's two rooms ahead of you rather than right above you like it actually is. Not to mention the unfair deaths I've suffered because I was unable to hear a Baron that was right behind me. How the hell do I fix this? There's no "advanced sound options" tab in the settings and changing renderers didn't fix it (obviously it wouldn't, but I thought it was worth a shot). My sound card is a Sound Blaster Z, but I've been having this issue on my old build with the on-board audio jacks.
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...It wasn't? https://doomwiki.org/w/index.php?title=Doom_II_RPG&oldid=99719
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Just make sure to not throw in any of the novels' shit at all
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How you discovered the Doom series? / Your first time playing Doom?
The Nate replied to DooMBoy's topic in Doom General
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Post Your Opinions About Doom (Whether Controversial or Not)
The Nate replied to baja blast rd.'s topic in Doom General
Memento Mori is ass -
Mandrill Ass Project does
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Guncaster. Enough said.