Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Boilers!

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. g_skill 2 If your version is original release of 2004, this should improve user experience.
  2. Boilers!

    Doom 3: Phobos

    g_doublevision 0 should remove screen jerking and leave only red tint.
  3. Boilers!

    Doom 3: Phobos

    Was path of the UAC employee, that used PC with order of cat poster, intentionally set up to make him unexpectedly appear behind player while he reads that order?
  4. Boilers!

    Doom 3: Phobos

    I've just realized, if you are finishing testing, is it legit to ask, would final release work with vanilla engine or have some kind of source port, or be compatible with any of current ones?
  5. Boilers!

    Does anyone else find Doom 3 mediocre?

    These are mere the first things I came to recall after mentioning exploration. In alphalabs2 And even the BFG in hell.
  6. Boilers!


    But since when lack of actual gameplay, that's dumbed-down to simple hiding/running, did became a good design? I'd rather name old Thief series or Prey 17 on the highest difficulties good decisions instead of that.
  7. Boilers!

    Doom 3: Phobos

    Why nothing of that was reposted here? https://twitter.com/Doom3Phobos/status/1061290373748789248?s=19 I'm not consistent with tracing projects of interest, so I'm really surprised to find these posts almost unshared here.
  8. Boilers!

    So how come people don't think Doom 3 is scary

    But I actually liked, how ambient was dynamically composed of discrete environmental sounds. Esp. sound of increasing pülse-like noise near room with archvile in central processing and top floor key in data storage or all sounds from hellhole pre "elevator" area. I'm by no means against specific tracks, but it this case I'd rather prefer more distinct PSX soundtrack. Oh, relatively eeriness. Never found any of these games such one. All so called scary stuff I would name game's aesthetics, whether it's specific to Doom 3/64/PSX version or common among them. It's just like Pumpkinhead or Hellraiser series, which are watched to enjoy slaughter in macabre background instead of getting scared.
  9. Boilers!

    Favorite primary weapon from reveal

    I'm all about that palsma rifle. Can't wait to blow up some walls!
  10. Boilers!

    Original Doom songs you want to see return

    PSX Map 21 - Mt Erebus
  11. Boilers!

    Potato's Eternal Gameplay Analysis

    I thought that's divided number of shots for people, incapable of quick math.
  12. Boilers!

    Thoughts on Human Allies?

    Just a game mechanic, that's not specific to Him. It didn't matter, whether it's Doomguy or another skin. The same as with multiple lives, like stated by Hugo, when you can just take green floating helmet of additional life as is, because it's a game. Thanks, I wön't take the movie seriously. It's the worst thing. It's just something, that's better be either forgotten or used as example of how things should never be done.
  13. Boilers!

    Thoughts on Human Allies?

    I'd disagree. Doomguy is not badass because he has superpowers. In fact, in Doom 16 multiplayer his appearance isn't similar to demon rune or any kind of powerup, he is just a skin for player. Doomguy is badass because He Is the Player. Wolf3D was the only game by iD. The rest of them was outsourced to other studios, that were free to implement any modern BS if it provides market success. Same was with Quake IV. Moreover, it's more sort of "Quake of Fortune", rather than a proper Quake. Hereby this franchise is fine without allied NPCs as well as Doom.
  14. Boilers!

    Thoughts on Human Allies?

    Only if they are coop partners. Otherwise