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Boilers!

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  1. Boilers!

    HORROR IN DOOM

    But since when lack of actual gameplay, that's dumbed-down to simple hiding/running, did became a good design? I'd rather name old Thief series or Prey 17 on the highest difficulties good decisions instead of that.
  2. Boilers!

    Doom 3: Phobos

    Why nothing of that was reposted here? https://twitter.com/Doom3Phobos/status/1061290373748789248?s=19 I'm not consistent with tracing projects of interest, so I'm really surprised to find these posts almost unshared here.
  3. Boilers!

    So how come people don't think Doom 3 is scary

    But I actually liked, how ambient was dynamically composed of discrete environmental sounds. Esp. sound of increasing pülse-like noise near room with archvile in central processing and top floor key in data storage or all sounds from hellhole pre "elevator" area. I'm by no means against specific tracks, but it this case I'd rather prefer more distinct PSX soundtrack. Oh, relatively eeriness. Never found any of these games such one. All so called scary stuff I would name game's aesthetics, whether it's specific to Doom 3/64/PSX version or common among them. It's just like Pumpkinhead or Hellraiser series, which are watched to enjoy slaughter in macabre background instead of getting scared.
  4. Boilers!

    Favorite primary weapon from reveal

    I'm all about that palsma rifle. Can't wait to blow up some walls!
  5. Boilers!

    Original Doom songs you want to see return

    PSX Map 21 - Mt Erebus
  6. Boilers!

    Potato's Eternal Gameplay Analysis

    I thought that's divided number of shots for people, incapable of quick math.
  7. Boilers!

    Thoughts on Human Allies?

    Just a game mechanic, that's not specific to Him. It didn't matter, whether it's Doomguy or another skin. The same as with multiple lives, like stated by Hugo, when you can just take green floating helmet of additional life as is, because it's a game. Thanks, I wön't take the movie seriously. It's the worst thing. It's just something, that's better be either forgotten or used as example of how things should never be done.
  8. Boilers!

    Thoughts on Human Allies?

    I'd disagree. Doomguy is not badass because he has superpowers. In fact, in Doom 16 multiplayer his appearance isn't similar to demon rune or any kind of powerup, he is just a skin for player. Doomguy is badass because He Is the Player. Wolf3D was the only game by iD. The rest of them was outsourced to other studios, that were free to implement any modern BS if it provides market success. Same was with Quake IV. Moreover, it's more sort of "Quake of Fortune", rather than a proper Quake. Hereby this franchise is fine without allied NPCs as well as Doom.
  9. Boilers!

    Thoughts on Human Allies?

    Only if they are coop partners. Otherwise
  10. Boilers!

    "It's too cartoony"

    I'd say, cyberdemon looked almost as poor as the Guards too.
  11. Boilers!

    Enemies you don't want to return

    I like them as well. It will be nice, if iD make their combat AI ramming rather than homing. Just like pinkies, but with less health, without frontal armor and better visual appearance.
  12. Boilers!

    Is Mick Gordon running out of ideas?

    I just hope there will be less piss like vega processing.
  13. Boilers!

    Ballista vs Gauss Cannon

    Even if balance wise they look to be similar, low-tech visuals of Ballista make it appear clunky and bulky, whereas Gauss cannon sci-fi mumbo-jumbo both looked and acted powerful.
  14. Boilers!

    How about a Doomworld interview?

    MB AMA on DW?
  15. But in Doom 3 newly teleported enemies would appear only in map specific scripted places, whereas op suggests remembering location, where each demon was killed.
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