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UnholyShadows

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Everything posted by UnholyShadows

  1. UnholyShadows

    what are you working on? I wanna see your wads.

    Thanks! I'm hoping to finish this map so i can look for playtesters. I'm hoping to release this wad on Halloween.
  2. This is actually a pretty well made map, I have no complaints what so ever. I also like that this map is fairly difficult too. Do you have any other maps I should be aware of?
  3. UnholyShadows

    what are you working on? I wanna see your wads.

    I know your pain, this happened to me and I lost years worth of doom projects I worked on.
  4. UnholyShadows

    what are you working on? I wanna see your wads.

    Progress on my upcoming Doom64 wad.
  5. UnholyShadows

    what are you working on? I wanna see your wads.

    Just a little Doom64 thing i'm making.
  6. This is fantastic news! I eagerly await more updates, keep up the Excellent work Team GEC.
  7. UnholyShadows

    How to make a grounded charging enemy?

    Heres an example You can replace A_SkullAttack with SARG E 0 A_FaceTarget SARG B 2 A_Recoil(-20) And just keep calling the _JumpIfCloser action to jump to the attack state in a loop or until the charge ends The Code I used above is for a monster that charges at you and explodes when it reaches 100 range.
  8. UnholyShadows

    How to make a grounded charging enemy?

    You can always call a jump action that checks how close the monster is to the player, if the monster gets close enough he will then bite the player. An easier way to do it is dont make it an infinite charge but rather a controlled distance charge that has damage events every half a tic or so that way the player gets damaged when its hit Personally when I make charge attacks I have the monster Jump to a attack state when its close to the player and or make the monster spawn invisible aoe projectiles to damage enemies and players that get too close. You can always do a very weak skull attack and then recoil so the monster deals damage but wont jump in the air.
  9. UnholyShadows

    How to make a grounded charging enemy?

    You can always use A_Recoil and use negative numbers to push the actor forward, only problem with this method is enemies can charge off cliffs and get stuck. I'm not sure if there is a way to detect cliffs in doom. I use A_Recoil(-20) for example to make the actor charge in the direction hes looking. It's up to you how you want to deal with how you want to do the damage though.
  10. Same here, this project is great! This project makes me so excited and happy, and I truly hope that it gets finished. I just hope that Gerardo knows that we care for him and respect him and hope that any funk that he is in gets resolved.
  11. I really like the custom enemy models being made for this project, it's like an added bonus to the awesomeness!
  12. For one its because your enemies look very close if not exactly like Doom 64's art style plus having those enemies added would really make Doom64 feel complete since we know alot of content was removed or not developed because of limited cartrage space. Another reason is because I feel like with the missing enemies added more people would want to make Doom 64 related content. Doom 64 is probably my most favorite Doom game even with all the missing content. On a side note I have a Doom 64 project im working on and it would be great to have those missing enemies in it. I'm sorry I didn't mean to come off as rude or doubting your ability to finish a project, its just this is the furthest iv ever seen something like this go and I really want to see it completed. I was merely offering to donate money as an incentive to complete it and also because I really really appreciate all the hard work you have put into this project(as well as anyone else who is working on this project). I also realize how projects like this or of similar size or greater size can be draining to finish and sometimes the original motivation can be lost along the way. I hope the fire for this project still burns bright in you =D Anyways thats enough from me, I just wanted to say thank you for all your hard work and Hope to see this project at the finish line!
  13. omg I'm soo excited for this! Plz plz plz plz finish this =D
  14. Very good model and sprite work! They seem to fit very well too.
  15. I hope this project finishes, hell ill even donate if i have to. it's got me very excited and i'm sure its got many others excited too. This project is exactly what we need!
  16. UnholyShadows

    what are you working on? I wanna see your wads.

    Some more doom64 stuff =P
  17. UnholyShadows

    what are you working on? I wanna see your wads.

    Working on a thing in gzdoom....
  18. I'm im in love with this project, I'm curious if I can use these in a doom64 wad i'm making in gzdoom?
  19. UnholyShadows

    Hurt - Singleplayer map in hell

    Wow! this map is simply amazing, and it makes excellent use of stock textures as well! You sir are a true master and thank you for the awesome 2 hours it took me to beat it.
  20. So i just watched Ready Player One and I must say I actually enjoyed it and loved all the video game cameos in it, however I don't believe I saw anything related to doom other than a world called planet doom. Did anyone else that saw this movie catch any doom cameos or references? There was a part in the movie I thought the bfg9000 was gonna be referenced or used but it turned out not to come true.
  21. UnholyShadows

    Was Doom Absent from Ready Player One?

    The movie was still really good despite no doom references. There were still blizzard references which made me happy enough, hell one scene had someone playing as Jim Raynor for an extended period of time. There had to be some kind of lawsuit or something in the way because I can't imagine why they wouldn't put some doom references especially since doom 2016 was made 2 years ago so doom is far from obscured even by todays standards. Ya I didn't see duke nukem in the movie until i looked online and saw a blurry ass image of him with his RPG. When this movie comes out on netflix ill have to watch it again just to see what I missed.
  22. UnholyShadows

    Why do people still mod Doom?

    I personally Find modding doom to be fun and if people enjoy my creation's then that brings me even greater joy. Doom modding is also great experience if you want to eventually dip your toes into the game creation waters.
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