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Posts posted by UnholyShadows

  1. Work more on my doom 64 wad and maybe even finish it.

    Get my Pharmacy Tech certificate so I can finally get some decent money.


    Maybe dump my bf cuz hes kinda abusive towards me but I still love him.......Emotions can be a bitch =[

    Also not get covid =D

  2. This is a pretty good map, I love the amount of detail and the difficulty was in a good spot.  I died in a few spots but hey thats just all part of the fun, there are also plenty of opportunities to cause infighing which reduces the amount of ammo you need to use.


    Overall I give this map a 10/10 I couldn't really find anything that would drive down the score.

  3. maps 4 and 5 have been completely redone and are basically brand new maps despite having 1 or 2 rooms reused but mostly repurposed.  Added a new map and revamped map 06 to be more balanced.  Now to tackle the ice map which will most likely be completely remade since some people said it was too slaughtery.

    Map 07 "Accursed" will now be switched to slot 10 and will receive some gameplay rebalancing.

    Once the ice map "Subnormal" gets redone and I add maps 8 and 9 I will be looking for testers for a closed 10 map test.  If your interesting in helping me test this wad please let me know.

    Heres a slight teaser Screenshot to show that I have made progress on this wad.

  4. 3 hours ago, whirledtsar said:

    Its not impossible, but there's a conflict on one map that makes it impossible to pick up inventory items there. And ive been told that the bosses are much too overpowered with the mod and how theyre used in the maps.

    Thanks for clarifying, also i'm really digging these maps atm.  Ill let you know my final thoughts once I beat them all. 

  5. 2 hours ago, BigProjectAlone said:

    Hey! just tested the whole thing and i recorded myself, i'll upload videos on youtube in couple minutes.
    Despite a couple things that are mostly of my personal taste this is a really good set of maps.

    Here's what i noted:


    -Maping is extremely beautiful and well made
    -Music is awesome, i dont know if they are from Doom 64 or is it all new tracks?
    -The new boss (Spider mastermind) is awesomely done
    -It really have the ambience of Doom 64 ... with the traps and all...

    -Too much enemies for my taste (especially in the later maps, 06 and 07) 

    -The balance is quite unfair, i was out of ammo most the time at the end of maps

    -The maps all feel a little bit the same, mainly because there is always a big giant room full of monsters in each map and it gets repetitive in my opinion
    -Hitscans arachnotrons are just evil... and they did makes me quit in the last map. I hate hitscan especially in the kind of map where they can hit you from thousand feet away
    -I could not find any chainsaw :(
    -Pinkies are a little bit slower than in original Doom 64


    Two tracks are done by me, map07 and one unused track for a future map.
    Thanks for the gameplay feedback, I think I'm just gonna remove the Hitscan Arachnotrons since they seem too powerful.  I'm glad you liked the mastermind she definitely is a worthy boss fight now.


    I think I focused too much on making maps look nice rather than play nice, i'm gonna revisit each map and see if they can be saved or if I should just axe them.

  6. Make sure you load the the maps as well because this isn't a mod, the D64maps.wad are required as well as the UntitledDoom64_Wad_0.1_.pk3

    I'm using the same version of Gzdoom as you so it should work for you when you load both wads.

    I highly doubt this would run on the steam port even if you just loaded the the D64maps.wad.

    I'm going to update the OP to be more specific on what this wad requires to run.


    Sorry that you guys had trouble loading the wad.

  7. Happy Halloween everyone!  I would like to share with you all a Doom64 themed GZDOOM wad that I have been making for a few months now.

    Finally Figured out a name for this project, it shall be named "Demonic Covenant"
    My goal with this project is to create a wad that feels like Doom64 while at the same time being unique in its own right.



    Current Testable version 1.0




    This Wad uses Gzdoom(Tested with Version g4.4.2) or anything similar to Gzdoom(QZDoom can work as well) and the Doom2 Iwad(shouldnt really matter but thats what I use)  Make sure you Load both D64maps.wad and Untitleddoom64_wad_0.1.wad or else you wont be able to play this wad.



    I would suggest using MouseLook however you might be able to get by without it(Tested with MouseLook)  Also you will have to adjust your sector light settings to Bright or Standard as this wad gets pretty dark.  This wad doesn't use Jumping or crouching however I forgot to disable it(will in future release)


    I'm looking for some testers who would like to help me test my upcoming maps before I release them publicly, also if you guys can help me figure out a name for this project that will also be nice.





    - Based off Doom64stuff.pk3 by Footman -

    Midway - Doom 64 itself
    DrDoctor - Some new sprites
    Cage - Some new textures

    DrPyspy - Spider Mastermind sprites


    Arch-Vile sprite was from sprites assembled by the ZDoom forum user Footman for d64stuffgz: https://forum.zdoom.org/viewtopic.php?f=45&t=24952

    StrikerMan780 - I think I got some textures from him but not entirely sure

    ////////////////DOOM 64 FADE SPAWN SCRIPTS CREDITS
    Doom 64 style thing fade in code originally written by Kaiser and AgentSpork,
    fade out code written by Nevander, improved code written and modified by
    KeksDose and Nevander


    If you see something that you made in this and don't see credits for it then please let me know so I can add you here.

    List of changes


    -Nightmare Imps shoot 3 projectiles at random angles instead of one
    -Plasma Rifle is stronger and shoots slightly faster
    -Mancubus shoot projectiles at random angles
    -Unmaker uses souls as ammo instead of Cells
    -Added Archvile and Spidermastermind
    -Added a new enemy the Chaingun Arachnotron to fill the chaingunner spot

    So far this wad has 7 completed maps which need to be tested and 4 scrapped maps that are in their own special episode.  I do plan on adding "fun" maps to this wad which will be in their own episode and can only be accessed through that episode and not the main campaign.(similar to maps like Cat and Mouse)


    This Project will be balanced around UV difficulty however lower difficulties are available as well.

    List of maps


    Map01 - Hell Portal

    Map02 - Depraved Abode

    Map03 - Cinder Point

    Map04 - Simply Dead

    Map05 - Slaughter House

    Map06 - Vile Fane

    Map07 - Accursed

    Map08 - Subnormal






  8. Mine biggest mapping fears.

    -making maps too hard

    -having the first few maps be too shitty for people to gain interest in completing the wad

    -working on a megawad and thinking it will be good but turns out to be super crap

    -not making maps that are interesting