Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Unholypimp1n

Members
  • Content count

    68
  • Joined

  • Last visited

1 Follower

About Unholypimp1n

  • Rank
    Mini-Member

Recent Profile Visitors

668 profile views
  1. I love your profile pic.

  2. Unholypimp1n

    If Doom 2 was released as a PWAD

    It would be one of the most iconic PWADS ever created. Not only would people always be using the new monsters it made for their custom wads but the ssg as well. Doom2 felt more like a game than doom1 imo, Doom2 had varied challenges and monster placements that inspired a whole generation of mappers. There was just soo much that doom2 had to offer that changed the doom community forever. Doom1 felt more like a story where as doom2 was more mindless fun than anything else. I always had more fun playing doom2 maps with my friends then doom1 maps. So ya even if doom2 wasnt officially made I still think it would of made a great impact on the community anyways. This is all of course my opinion.
  3. Unholypimp1n

    Why are slaughter maps looked down upon?

    I think the problem is that there are alot of really shitty slaughter maps out there that cover up bad detail with hordes of monsters. Also there are alot of slaughter maps that really have no rime or reason to the monster placement at all. There is a huge difference between a good slaughter map and a bad one and I think there are just too many poor examples of slaughter maps out there atm. I personally like slaughter maps because their more fun in multiplayer than most single player wads.
  4. cuz that works in real life all the time!
  5. I can think of almost every single super hero movie where the evil villain has a fool proof plan to dominate or destroy all life yet they lose for stupid reasons anyways that are even more unrealistic then that fact that its a superhero movie to begin with. Or whenever the hero or heroes gains a powerful ability to defeat the overpowered villain only to lose that power right after or never use it again for some reason. When the villain wins temporarily and stands there boasting for just enough time to get killed.....yet the heroes waste no time at all with dialog and just kill the villain in a heartbeat. Dont get me wrong I love superhero movies but they are soo predictable...good will win no matter how good the villain is.
  6. Unholypimp1n

    SlaughterMAX. RC2 available!

    Just an Update on my map.
  7. Unholypimp1n

    My second shitty doom wad

    So why didnt you just turn this into a megawad if you were gonna have a single map that lasts less than 1 minute? Might as well make a whole bunch of maps that last a few minutes.
  8. Unholypimp1n

    Regenerating monsters?

    I always wanted to make a monster that eats corpses to get stronger.
  9. Unholypimp1n

    Exit Sign Abuse?

    What I think is more abusive is not having an exit sign for a switch that doesnt look like its an exit only for it to actually be one. I love to backtrack after finishing a map to look for secrets that iv missed, however when I accidentally exit the map without knowing it makes me mad cuz then I can't go back and get what iv missed.
  10. So basically he took his shirt off and was like "Step Back bitches and let me show you how a real pro strikes a pose".
  11. Unholypimp1n

    Battle for Net Neutrality

    It's all just another money grab that the rich will try to impose upon us. I feel like if they take away internet neutrality then things will become even worse for all of us.
  12. Unholypimp1n

    If you could rebalance Doom 2, what would you change?

    My list of changes -Plasma rifle shots deal 7 damage instead of 5 and have +5 speed(I always thought the plasma rifle did crappy damage compared to the rocket launcher) -Arachnotrons shoot slightly faster and have a tiny bit of spread to their shots and their shots move 30% faster -Arachnotrons have their chargeup time before firing cut in half(I always thought they stand there for too long before they begin to attack you) -All monster projectiles have +5 movement speed in addition to any buffs other monster projectiles have(who plays with a keyboard anymore? Projectiles are too slow for mouse users imo) -Bfg has its own ammo type now and has a limit to 20 ammo 40 with the backpack. The bfg would use 1 ammo per shot and its ammo would be more rare than cells Probably 1-2 ammo per level. -Spider Mastermind has +1000 health and attacks 30% faster and is 40% more accurate at long range, in addition the Spider Mastermind has 10 less pain chance. (I always thought the spider mastermind was weak compared to the cyberdemon and is harder to place in levels. As such the mastermind should be stronger and have more accurate shots to make him more difficult to deal with at long range and short range. People shouldnt be going toe to toe with the spidermastermind without a fear in the world. -cyberdemon's missile have a slight home to them so they are a little more deadly at long range.( their home should be half as effective as revenants but still be able to redirect towards you at longer ranges but not very effective at short range. We all circle strafe cyberdemons for days now, having a homing missile will make him more effective against players in a open area. -Chaingun has +1 pellet per shot and does +2 damage and its shooting sound should match the chaingunguy's.(I always thought the chaingun was super weak compared to all later guns and sounded weak too. True the doom1 chaingun should stay the same but the doom2 chaingun needs to be buffed because you really only use it when your either out of ammo, trying to save ammo on better guns or need to snipe something. -Pistol fires twice as fast(starting with the pistol shouldnt be a punishment until you find the shotgun or chainsaw, increasing its attack speed will make it more useful till you find the chaingun.) -Baron of hell will now fire 2 smaller shots next to its main shot with a slight angle to them(the difference between the baron and a hellknight is their health and look, REALLY??????????? What kind of bs is that? The baron of hell always felt like a weak boss in doom1 and when they released the hellknight he just felt like a waste of bullets.)
  13. Unholypimp1n

    Post a picture of yourself!

    had to crop some people out but this was me at my birthday.
  14. Unholypimp1n

    What could force you to give up Dooming forever?

    It would take the community dying for me to quit. Dying wouldn't stop me from dooming because I would just come back as a revenant and skull punch someone and take their computer and doom on it. Only the doomguy could stop me then but most likely hed just doom with me too, our day would consist of fist bumps and lots and lots of pizza bites.
  15. Unholypimp1n

    Leftist Doomers?

    TBH I'm neither left or right, I think both sides have their strengths and weaknesses.
×