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Everything posted by Esham the Unholy
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I want to make a wad with zombies and demons from different "factions" fight each other in big battles whilst the player is in the middle of it fighting on his own side. Is there some kind of UCS script or something for it?
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How do I get monsters to battle each other?
Esham the Unholy replied to Esham the Unholy's question in Editing Questions
Note that I am not talking about infighting, but thank you, I'm a horrible scripter but I'll teach myself. -
*** The "ask a miscellaneous editing question" thread ***
Esham the Unholy replied to baja blast rd.'s topic in Doom Editing
You were right, I successfully implemented the UAC bot, Skulltag I guess is flawed despite its halt on updates, although this just creates a new problem, the assets from skulltag like the extra weapons, textures, and monsters can't be used if I open my wad in GZDoom, I will be given an error when I add skulltag_data.pk4 into resources which is the only way to include them as far as my knowledge goes. -
*** The "ask a miscellaneous editing question" thread ***
Esham the Unholy replied to baja blast rd.'s topic in Doom Editing
Another question. Why will certain custom enemies not load up when I implement them into Slade3? I added a UAC Bot to my archive and despite taking forever to re-organize due to my laggy computer it will cut off Doom from starting up and will give me the error along the lines of " 'BOUNCETYPE' is an unknown actor property", although most other enemies I added work fine. **EDIT** I also have similar issues with weapons like when adding the Gatling Laser I get an error like "GATLASER.wad:DECORATE" line 30: Invalid state parameter a_setpitch" -
I have this death metal midi that I made from a converter, although there are no guitars or drums, just pianos. I can vaguely make out each part and I'm thinking if there is any possible way to change the instruments in an editor or something somehow.
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I used Anvil a bit and it seems easy if I can get the hang of the different notes and whatnot, can't read music if it is relevant (which I'm sure it most likely is), I'm downloading Sekaiju at the moment to try this one out and compare the two. I really hope to make these since I can't find the songs I want that already have been made, most of them sound kind of crappy in my opinion and a vast majority of the other songs I want don't exist. Matter in fact I'm planning on making my first wad for release eventually and I hope my experience pays off, sort of stepping into another realm for me.
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How do I create Zero-gravity zones in Doom Builder 2? (Skulltag format)
Esham the Unholy posted a topic in Doom Editing
Can't find anything on this, I see zero gravity and anti gravity zones in the "skulltag" section of "things" and I am unsure how to add it to my level, all it does is show an explanation point where I placed the thing which I'm sure I can safely assume indicates an error. -
*** The "ask a miscellaneous editing question" thread ***
Esham the Unholy replied to baja blast rd.'s topic in Doom Editing
So open in UDMF I assume? I like Skulltag because of the monsters that it includes and whatnot, although when I run my map externally (outside doombuilder 2), they don't exist, also when I add monsters through Slade it seems to only work a fraction of the time. -
*** The "ask a miscellaneous editing question" thread ***
Esham the Unholy replied to baja blast rd.'s topic in Doom Editing
The skulltag format has an anti-gravity zone object in things, I placed one in a test map and they only appear as error signs, does this indicate that I can make zero g sectors? If so how do I do this? -
How do I create Zero-gravity zones in Doom Builder 2? (Skulltag format)
Esham the Unholy replied to Esham the Unholy's topic in Doom Editing
Bump?