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KVELLER

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Everything posted by KVELLER

  1. I remember watching a video where John Romero was playing through the first episode of Doom, a while he was doing that he also talked about different things about the levels. One of the things that he said that I thought was interesting was the fact that all of his levels were designed to be finished with a pistol start in case the player died and hadn't saved. So I played through the game in Ultra-Violence with a pistol start on each level, and I was impressed to see that while it was certainly harder, it was possible and it wasn't really that much of a problem. Thy Flesh Consumed is another story. That was fucking hard, and it shows how that episode was just all over the place. I also tried with Doom 2, but it was clearly designed to use all of the weapons from previous levels, so I eventually got tired and stopped trying.
  2. So I know vanilla Doom II prevented Pain Elementals from spawning Lost Souls if there already was a certain amount of them in the level, but what about limit removing? And Boom compatible?
  3. So Doom worked with a 5:4 resolution, but the image is clearly in a 4:3 aspect ratio. Why was this? It seems to affect most (if not all) DOS games. Why not design the games like we design for widescreen nowadys?
  4. I just finished playing this and loved it! My personal favorite was MAP22, I really liked the spooky atmosphere. MAP26 was pretty cool too. As for levels (or level, I should say) I didn't like, I thought MAP15 was a nightmare to navigate, but most of the fights were fun at least. Oh yeah, that Archvile-centric level a la Plutonia was fantastic (and I don't like those enemies at all!) and the hub map was incredibly atmospheric. I'll stop now before I start a borderline uncomprehensible rambling about how much fun I had. EDIT: I don't want to double post, so I'll just say here something I remembered: I spent like 20 minutes running around MAP25 without knowing what to do beacuse I missed the fact that these are, in fact, doors! They should definitely have some light on them or something. When I saw them I just assumed they were decorated walls. I did have the Computer Area Map, but it's still easy to miss stuff like that in big maps.
  5. KVELLER

    Things about Doom you just found out

    ...I had to go to the ZDoom wiki and look at the code for both classes to see for myself. I can't believe I never noticed this.
  6. KVELLER

    Things about Doom you just found out

    I'd say that's partly because of how easy it is to end up going through the maps by memory, without really knowing what switches do or where keys are. It just becomes second nature. I remember that the first (and last) time I played the original games on Nightmare, I realised how I didn't know most of the crucial points necessary for progression in a lot of maps, which really made getting to the exit as quickly as possible quite hard. I distinctily remember being shocked when I got to E2M6 and couldn't remember where any of the keys were, despite having played the games for like 15 years at that point.
  7. I think it's cool as a concept, but in practice whoever's playing would probably go "THIS IS BULLSHIT!" and stop playing before long. Maybe it could work in a (G)ZDoom map with some scripting after player death to really convey that dying was the intention, rather than the result of a horribly unbalanced map.
  8. KVELLER

    The story behind your custom avatar

    Just some pixel art I made of Hitori Bocchi, from the anime Hitoribocchi no Marumaru Seikatsu. I had to after a friend of mine recommended it to me and got me a tad obsessed with moe anime lol. Those shows absorbed my soul. I am now nothing but a shadow of my former self.
  9. Where do I start... ok, first of all, this is going to be a rant. This is a goddamn mess, and I'm still hearing gunshots outside, so don't expect me to write something with a good structure. So, about a week ago, the price for a subway ticket in the capital was raised by 30 CLP (about 0.04 USD). It's a pretty small amount for sure, but it was the straw that broke the camel's back. People are VERY fucking pissed off, to the point where riots and protests started to occur all over the country, not because of a low rise on a stupid subway ticket, but because of the bullshit we, as citizens, have been enduring for decades. Chile went through a military dictatorship from 1973 to 1989. After it stopped, we supposedly entered democracy, but that was bullshit. It seems like every time there's a problem and people go to the streets and speak up, politicians either ignore everyone altogether, or make changes that, while seemingly good on first glance, end up being worse than what we already had. The minimum legal salary is so low that it's just barely enough for someone to scrap by (maybe not even that), and the average salary isn't much higher. Old people's pensions are often about a third of the miminum salary, literally not enough to survive. Public health care is shit. Pretty much all of the country has been sold to international companies, I mean, they even started to export fucking water. You know, that resource that's incredibly valuable and we should probably save for later? All of this while politicians with absurdly high salaries sell everything that isn't nailed down while avoiding taxes (and jail, like it's the case with our president). This is why people are really angry. So angry in fact, that many people started burning down buildings from big corporations (McDonalds, Coca Cola, a bunch of banks, etc). "Oh, people are so violent! They should protest in a pacific manner!" the news reporters say. Yeah, just like people have been doing for three fucking decades to no avail. For fuck's sake, just open a history book and check whether or not you can get good results without resorting to violence. When you have a bunch of soulless assholes as your opponents, good faith ain't gonna cut it. With that said, some of the fires were not, in fact, caused by citizens, but by either the police or the military in an attempt to justify their presence (I'm assuming). Hey actually, let's talk about the police and the military, the meat and potatos of this whole situation (and the reason I'm writing this in the first place). A few days ago, our great, very smart and beloved president (jk he's a fucking idiot) had the wonderful idea of literally saying "WE ARE AT WAR" and releasing the goddamn military onto the streets - something we hadn't seen since the 1973 dictatorship - with the excuse of "protecting the citizens and their freedom". Bullshit. They're on the streets to protect the goverment and their interests, nothing more. There's also another problem. They're fucking psychopaths, just like the cops. In the best case scenario, people are pummeled, captured and, in some cases, tortured by the police, and in the worst case scenario they're just straight up gunned down by the military. Of course, this doesn't happen to everyone, not by a long shot, but the body count isn't low and I'm sure we can't trust the official numbers. There are videos on social media where you can see those guys just shooting at people without a care in the world, and in at least one you can see them piling up bodies like they're nothing of value. This still feels like a dream. It's surreal. I know it's happening, but... somehow... It doesn't feel real. It's just absurd. The only thing I can do is hope. Hope that the guys in charge give in once and for all, and we can move on with a better country. But in the meantime, the more foreign eyes on us, the better. We need international pressure. I doubt a post on a forum about some videogame will make a big impact, but it's all I can do.
  10. That is true. The overwhelming majority of the people who are protesting over here are from the middle class. Yeah, but that's not very useful. He's the one who needs to gtfo. Besides, the interior minister we have now is even worse than the previous one! He apparently supports the military wholeheartedly, which led to them behaving even worse last night. I don't know any details though. And here's a fun fact for everyone: a math teacher who damaged a subway tollbooth was identified and imprisoned in a maximum security jail. On the other hand, a policeman confessed having raped a woman and he's free. His only punishment is having to go sign a document every fifteen days.
  11. I'm pretty sure that there are a lot of countries where the authorities don't give a damn about the commonfolk. The difference is how obvious it is at first glance. There's no need to use lethal force if the cattle are calm. That sucks :/ I don't understand how some people can be so damn stupid when voting. It's the same with us. Our president is a moron, but everyone knew that well before the elections (he had already been the president once), yet he still got elected a second time. "If we don't vote for him, we'll be like in Venezuela!" some said, because of course, we're in paradise right now.
  12. This is a version of Smooth Doom which includes brightmaps for enemies, weapons, items and textures. It also has some minor changes detailed below. At this point in time, it only includes brightmaps for the vanilla content (i.e. no support for Doom 64 stuff and variants), but this might change in the future. Improvements: All weapons now have the appropriate icon for the alternate HUD. Weapons now leave the appropriate decals. Hell nobles and Cacodemons no longer drop red blood upon gibbing. Hell nobles and Cacodemons no longer bleed in two different shades of the same color. Added support for stealth monsters. Got rid of some translucent pixels in a few sprites. Misc changes (which you might or might not like): Gibs will no longer spawn during gibbing animations. The shower of blood is still there. The color saturation of most dynamic lights has been lowered to match the values in GZDoom's lights.pk3. The Berserk powerup will no longer make the player auto switch to the fist on pickup. Screenshots: DOWNLOAD Credits: Gifty for Smooth Doom (see full list in Credits.txt) NightFright for Brightmaps Plus TheUnbeholden for the texture brightmaps (if anyone has direct contact with him, please tell him someone (me) is bundling his brightmaps with something else. I PM'd him to ask for permission, but he is unlikely to respond if his "last visited" date is any indication.)
  13. KVELLER

    Things about Doom you just found out

    It's probably just a coincidence, but the ceiling in MAP30's main room pulsates in sync with the music. It's not perfect though.
  14. KVELLER

    little shitty re-design of imp

    It kind of reminds me of the Imp from the movie.
  15. KVELLER

    Doomworld Members' Sketchbook

    @Agent Strange That kind of thing is a good candidate for the Random Image Thread.
  16. I had a lot of fun playing this! MAP05 was a chore for me though. It overstays it's welcome IMO. Also, I have a suggestion: There's this area in MAP07 where you have to go through one of the hallways at the sides of the blue keycard switch, and I just kept running past them time and time again. I think the area is way too gray, so the entrances end up blending with the environment. Maybe a red stripe like the ones you can see on the left could signal that the player can go through there.
  17. KVELLER

    Some Doom 64 Upscaled Smooth Weapon Sprites

    When I read the title I rolled my eyes, expecting to see yet another oily mess, but holy shit these look fantastic! My only complaint is that some of the sprites have a fairly noticeable black outline.
  18. KVELLER

    How to get Doom running on your NES.

    I'd love to have a full playlist with those awesome NES renditions of the game's music.
  19. I wonder what our reactions would be in that alternate timeline. "A first... first-person shooter? What is this? Oh, it looks like that old game... what was it called? Wolfenstein? I wonder what the gameplay is like."
  20. KVELLER

    SMOOTH DOOM [UPDATE 4/14/20]

    The only thing I have is my modified version, but the changes aren't drastic in any case. Just a couple cosmetic things. I don't know if I should be redistributing modified versions, but I have no problem with uploading it if @Gifty is ok with it. It should be loaded after Smooth Doom, I suppose. Still, it's likely that some of the frames were modified or renamed, like I said in my original post, and the brightmaps will not work correctly if either the lump names or offsets aren't the same.
  21. KVELLER

    SMOOTH DOOM [UPDATE 4/14/20]

    They are not. If you open the latest version with SLADE, you'll see a "STORAGE" folder which contains the avaliable brightmaps, as well as the corresponding GLDEFS lump and a CHECKLIST lump detailing what's done and what isn't.
  22. KVELLER

    SMOOTH DOOM [UPDATE 4/14/20]

    EDIT: Click here to go download something that actually works: ============================================== ============================================== Hey there. I really like using brightmaps, and since Smooth Doom's are far from completion I decided to make some myself. While I made brightmaps for every enemy (with the exception of the lost soul; I like its fullbright look), weapon, item and decoration that I thought needed some, please bear in mind that these were based on an old version of the mod. My copy is probably a year old or so, which means some frames might have been changed or renamed. Enemy, weapon and decoration variants do not have any brightmaps. This is only vanilla stuff. DOWNLOAD In case you're wondering why on Earth I didn't use Smooth Doom's latest version as a base, it's because I'm using a modified version I made which fixes some pet peeves I've got with the mod. Using the latest version would've required me to redo all of those changes for not much gain, and I intended this to be for personal use anyway. Also, for the love of god, please do not ask me to change anything. This took ages to make (and about 1200 frames) and I don't feel like messing with it ever again. That said, you are free to do whatever you want with these. If it's too broken with the latest version maybe you can still salvage something, I don't know. If you come up with some use for them, then go ahead. Don't even ask me.
  23. Well, this sucks. But this is why you need to keep backups, as you never know what can go wrong. And it's a Doom project of all things, which means everything could fit in a cheap USB stick.
  24. Cool! I'll check it out once again. I was having quite a bit of fun with it.
  25. I got stuck in MAP02 in the room after the one with the pentagram. I checked the map in GZDoom Builder and I see that a wall is supposed to lower when you pick up the blue skull key, but that didn't happen for me. I don't know if I managed to break the map somehow, or if GZDoom changed the way it handles linedefs at some point (I'm using 4.1.3).
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