Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


  • Rank
    Senior Member

Recent Profile Visitors

19267 profile views

Single Status Update

See all updates by KVELLER

  1. I've been playing Quake and since people kept saying that it looked better without texture filtering, I decided to deactivate it.


    Everything looks much more crisp! It's been so long since I played the original game (i.e. without filtering) that I just forgot how good it looked in comparison.

    1. Show previous comments  4 more
    2. KVELLER


      @Albertoni AFAIK nearest is pixelated and linear adds filtering. Also, the GL_NEAREST_MIPMAP_LINEAR mode supposedly makes texures look better at distance, but the anisotropic filtering does a better job at that.

    3. Nevander


      I use both MIPMAP_LINEAR and anisotropic set to 8x.

    4. Remilia Scarlet

      Remilia Scarlet

      GL_NEAREST_MIPMAP_LINEAR will use nearest neighbor filtering (hence it'll look pixelated), but interpolates between mipmap levels, giving better quality to textures that are further off.




      GL_NEAREST_MIPMAP_NEAREST would be the equivalent of software mode Quake, iirc.  And GL_LINEAR_MIPMAP_NEAREST would be essentially bilinear filtering, while GL_LINEAR_MIPMAP_LINEAR would essentially be trilinear filtering.


      Anisotropic filtering basically does some extra work with the mipmaps makes textures that are viewed at sharp angles look a lot better.