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KVELLER

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About KVELLER

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  1. I've been playing Quake and since people kept saying that it looked better without texture filtering, I decided to deactivate it.

     

    Everything looks much more crisp! It's been so long since I played the original game (i.e. without filtering) that I just forgot how good it looked in comparison.

    1. Show previous comments  4 more
    2. KVELLER

      KVELLER

      @Albertoni AFAIK nearest is pixelated and linear adds filtering. Also, the GL_NEAREST_MIPMAP_LINEAR mode supposedly makes texures look better at distance, but the anisotropic filtering does a better job at that.

    3. Nevander

      Nevander

      I use both MIPMAP_LINEAR and anisotropic set to 8x.

    4. YukiRaven

      YukiRaven

      GL_NEAREST_MIPMAP_LINEAR will use nearest neighbor filtering (hence it'll look pixelated), but interpolates between mipmap levels, giving better quality to textures that are further off.

       

      https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml

       

      GL_NEAREST_MIPMAP_NEAREST would be the equivalent of software mode Quake, iirc.  And GL_LINEAR_MIPMAP_NEAREST would be essentially bilinear filtering, while GL_LINEAR_MIPMAP_LINEAR would essentially be trilinear filtering.

       

      Anisotropic filtering basically does some extra work with the mipmaps makes textures that are viewed at sharp angles look a lot better.

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