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KVELLER

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Status Updates posted by KVELLER

  1. I went to visit a part of my family that I don't see very often, and I met with my 6 year old niece after two years without seeing her. When she saw me, she ran to hug me and then told me how much she had missed me. She's friggin adorable.

     

    Anyway, she started playing a 3D Android game, and it was so low quality and with so many nonsensical layouts that she got to the conclusion that it was made by a child. After managing to get a boss stuck and defeating it with no effort, she stated that the child didn't know how to make games.

     

    She spent the next 30 minutes laughing to the nonexistant path-finding of friendly characters.

     

    lol

    1. BigDickBzzrak

      BigDickBzzrak

      She's smart, haha. Me at 6 wouldn't have minded, or even noticed. 

  2. Holy shit, nevermind, I got my answer.

     

    _20180211_162933.jpg.bae07821ad183493174dbff739a2b15f.jpg

  3. So, was the 25 likes per day limit removed? I've throwing around quite a lot of likes lately, and I haven't been stopped :P (not that I want to be).

  4. The other day I saw an archway and I thought "Wow, that sure has a lot of polygons!". Thankfully it just affected me for like half a second before I realized that stuff in real life is not, in fact, made out of polygons.

     

    I also saw some decorations in an "S" formation on a floor, and it made me wonder how many linedefs it had. Oh, and during a morning with a lot of fog I thought "The draw distance here sucks!".

     

    Don't ever give me a gun. My brain is so confused that I'd probably end up shooting someone during Halloween.

    1. R1ck

      R1ck

      if you are for real you need to get to local clinic for psychiatric evaluation or something like that :I

    2. KVELLER

      KVELLER

      Yeah, I'm not doing that :D

       

      As I said, these things happen for like half a second, and I'm not going to go see a psychiatric just because of a bit of insanity that isn't affecting me at any important level.

       

      Quote

      Don't ever give me a gun. My brain is so confused that I'd probably end up shooting someone during Halloween.

      I was just kidding here, though.

  5. FB_IMG_1504565020399.thumb.jpg.bd1a191d97aca34104c3169fc79014fb.jpg

    1. Endless

      Endless

      Nope, Third one is from Quake: Shub-Niggurath.

    2. KVELLER

      KVELLER

      @galileo31dos01 It's a final boss thing only.

    3. ShoDemo

      ShoDemo

      To be honest, I haven't finished Quake or Wolfenstein 3D, but I think my vote would go to the Mastermind either way.

    4. Show next comments  3 more
  6. Does anyone know if it's allowed to jump in Doom Resurrection? I'm stuck, and I'm guessing I have to jump, but the WAD's text file didn't mention anything and I don't want to break the map.

    1. Da Werecat

      Da Werecat

      Played it a little. It seems that you need to jump in order to power up the laser. At least I don't see any other way right now.

       

      I remember this wad from a long time ago, and I had the same question then. I think I was able to jump out of some window and get stuck, which made me doubt that I was supposed to be able to jump. Maybe it was an earlier version, because I can't jump out of any windows now.

  7. After years of playing Doom, for the first time I'm noticing a few interesting things in the levels.

     

    The brown walls on the outside areas of Doom Episode 1 are actually the walls of probably a crater in Phobos, those white pillars in E2M7 are actually the spawning vats the map name is referring to, and those rooms full of nukage in MAP10 are actually fuel tanks.

     

    This might sound really obvious to some, but I'm from the generation where 3D was already a thing, so Doom's architecture really forces me to use some imagination. It's quite interesting nonetheless.

    1. TootsyBowl

      TootsyBowl

      Phobos has got some really damn big craters then.

       

      Also, white pillars? I just thought the demons were breeding in the nukage or something.

    2. KVELLER

      KVELLER

      @TootsyBowl The hallway with the Invulnerability Sphere. There are some "pillars" with the UAC logo in them.

  8. I just finshed Back to Saturn Ex Episode 1.

     

    When I read that it was a vanilla mapset, I had low expectations since (thanks to my ignorance) I was just expecting something with a '94 style. Damn, I'm glad I was wrong.

     

    I don't recall having so much fun with a vanilla MegaWAD ever before!

     

    And the color palette changes are really cool!

     

    And the textures are great!

     

    And the music is really well done!

     

    And the ending!!! It was really clever!

     

    Did I already mention how much I love this? :)

     

    MAP19 can go to hell though. Half of my deaths were from that map alone.

    1. KVELLER

      KVELLER

      @bzzrak That's ok. I'm sure we all have an opinion about something that isn't shared by many :]

    2. galileo31dos01

      galileo31dos01

      Also share the same opinions, except map 19 which I happened to like despite also being a killer machine.

    3. Misty

      Misty

      I love map19, no matter what.

    4. Show next comments  3 more
  9. I realized that I enjoy coding (DECORATE specifically) much more than mapping. While I've already released a couple of things using DECORATE (even if they are mostly simple), I haven't been able to make a single map that I find it's worth uploading.

     

    Maybe I'm more of a programmer than a creative mind.

    1. Ru5tK1ng

      Ru5tK1ng

      It means you should probably try making a gameplay mod rather than a map pack.

  10. I love the feeling of realization earned by getting someone who has never played an old-school FPS to play Doom (and actually enjoy it!).

  11. Quote

    Unreal is my favorite early-to-mid 90's 3D FPS for the journey it takes you on

    I really like you now :P

     

    (Don't take that the wrong way)

    1. SOSU

      SOSU

      Unreal is late 90s though :/

    2. KVELLER

      KVELLER

      Well yeah, but that's not the point.

    3. Lila Feuer

      Lila Feuer

      It's my definition of the graphics technology, which started early-to-mid 90's with Quake and maintained a consistent visual quality up until the late 90's early 00's with Quake III and onward.

  12. My headphones had some problems, so I sent them to some technical service to fix them, and guess what? They fixed the problem and added another: They fucked up the stereo and now it's inverted.

     

    GREAT. Now I'll have to go back there and tell them to fix the damn thing. AGAIN.

    1. galileo31dos01

      galileo31dos01

      So irritating when they make you go more than once to fix their own mistakes, you waste your money and time on travelling and stuff. My mom once had to send her tablet to service, they fixed the thing and then she took her tablet to an accessories store to buy an external keyboard. One of the assistants that attended her, forced the cable and broke the port, but she noticed when she came back home. Imagine the rage she had. To take the tablet to service AGAIN, over an hour of trip.   

    2. Doomkid

      Doomkid

      This kind of bullshit really pisses me off because these devices usually cost 15 cents from some Chinese distributor and the price is marked up 9999999999999 fold. This considered, the least the vendor could do for you is replace the shit for free when they sold you a half-broken product. Not gonna happen in this reality, but it would be nice.

  13. I just rage quit out of Diablo.

     

    I tried to play it months ago, but I didn't find it fun enough to stick with it at the time, but I decided to give it a proper attempt now, and God FUCKING DAMMIT I'M PISSED.

     

    Oh, so you chose a melee-type character? Well, good luck against a boss with a giant sword that takes out a big chunk of your health with each blow, and that also gains health when hitting you!

     

    After dying (twice) trying to kill him, I decided to start over with an archer (I think it's called rogue?) thinking it'd be easier.

     

    OH, HOW WRONG I WAS!

     

    After cursing a lot about the god-awful controls (why is left click to attack and move?? I have a keyboard full of keys goddammit!!) I started bumping against the walls until I eventually got surrounded and killed. In the first room of the fucking game...

     

    Sigh

     

    I don't like this love/hate relationship I have with RPGs.

    1. Show previous comments  2 more
    2. everennui

      everennui

      I really don't like many RPGs. I've never had the patience for them, but I always found Diablo to be really enjoyable.

      Are you using your mana attacks often?

      Maybe just slow down the pacing in your head. It's a very quick rpg, but it's still an rpg.

      Diablo isn't a super grindy game, but you'll need to do it from time to time just to find great items.

    3. KVELLER

      KVELLER

      I was using the barbarian, so I didn't have any magic attacks.

    4. Dravencour

      Dravencour

      Sounds like you fought the Butcher. That bastard's killed more than a few lowbies in his day on Level 2 of the Cathedral.

    5. Show next comments  3 more
  14. Rant about Alien Vendetta below.

     

    So I beat Alien Vendetta for the first time. I played it months ago but I got tired of it in MAP11 IIRC (I died and forgot to save).

     

    Anyways, I played it from start to finish now, in UV with pistol starts. My favorite map by far is MAP20. I really like the atmosphere it has, and I think everything is very well balanced, unlike MAP22, a map that I really disliked (which is ironic, considering they were made by the same author). It feels like a lot of work went into making the level look pretty and very little in playtesting, since I spent half the map without ammo. Oh yeah, I was drowning in cells, without any energy-based weapon to use them, because the author thought it'd be a good idea to put them in secret areas (Sorry about the rant, but I'm really pissed off about that map).

     

    At the end of the day, I enjoyed most of the WAD, although I wouldn't play it again. Some of the maps were too salughtery for my taste, but I have to admit some of them have a clever design that allows players to win without (too) much of an effort if they actually use common sense and don't rush into the horde like a brain-dead idiot (special mention to MAP26 on this).

    1. KVELLER

      KVELLER

      Yep, it was MAP23. Sorry about that.

       

      Even if it's balanced for heavy berserk usage, I don't think the creator did a good job on it. You can't just make a map and expect the player to know that they have to conserve ammo if they don't want to face two cyberdemons without anything to shoot at them.

    2. galileo31dos01

      galileo31dos01

      The two times I tried the map, I reached the third cyber without enough ammo, since RNG and blockmap and revenants played against me. No exaggerations. Not sure if the second cyber can be avoided for later, the third one is definitely a must-kill. I do agree the map could have had one or two more shell boxes so you don't have to start again due to the stuff I mentioned before (except revenants). But this is a personal perspective, not saying it's bullshit the way it is.

    3. KVELLER

      KVELLER

      Quote

      Not sure if the second cyber can be avoided for later, the third one is definitely a must-kill.

      I actually managed to survive without killing the third one. I died a few times before I could open the damn yellow key bars though.

    4. Show next comments  3 more
  15. I just finished Alien Vendetta MAP32 for the first time. I hate Cyberdemons now.

    1. Show previous comments  8 more
    2. Spectre01

      Spectre01

      25 is more bark than bite with a lot of ways to cheese said Demonic Hordes. 26 however is a serious map.

    3. 42PercentHealth

      42PercentHealth

      Agreed. Map 25 isn't as threatening as the monster count would lead you to believe. Map 26 is my favorite in the WAD. :-)

    4. galileo31dos01

      galileo31dos01

      No it's not extensively threatening until the final part, map 26 was tremendously obscure and infinite height all the way and archie-telefragging failures.

    5. Show next comments  3 more
  16. So I read about SLIGE in Doomworld's Top 10 Infamous WADs and after some messing around I finally found it (a modified copy to be precise).

     

    The problem is that I can't get it to work, because I don't know how. When I double-click on the EXE it opens for a split second before closing. I'm guessing I need to use commands? There's no documentation abvailable AFAIK, so I don't know.

     

    Does anyone have any info on this? I know OBLIGE is probably superior and all that, but I'm curious to see what this thing can achieve.

    1. CapnClever

      CapnClever

      Perhaps this is of use? Haven't checked myself but surely some of them apply to whatever build you found. If not, these typically work in CLI-based applications to get a help screen:

      • -? or --? or /?
      • -help or --help or /help
  17. I had been working on a Doom map for a couple months (although the instances where I actually worked were few and far between) in a computer in my school. One day I decided to put in in a USB drive so I could continue working on it in my home, but instead of copying it to my laptop immediately, I left it there for a while.


    Recently I remembered that it was there, and when I started looking for my USB drive, I couldn't find it. It had been stolen (I know who it was and why but it's a topic I'm not interested in talking about). Also, I'm so smart that I didn't keep a copy in the computer I was using in school.


    I never had any motivation for mapping, but now, when I finally started creating something and gathered a bunch of ideas, everything goes to hell.


    Call it fate or just plain bad luck, but I guess I'm starting from scratch. Sigh... What I had probably sucked, anyways...

    1. MarsHappyNation

      MarsHappyNation

      Damn, sorry to hear it. ):

  18. My first contact with zombies was Quake. The idea of not being able to kill them since they're already dead was (and it still is) really interesting to me, so when I realised that pretty much everywhere else they are just slow-ass biting braindead idiots that die from a shot in the head, I was SO dissapointed...

     

    Quake zombies are the real zombies to me.

  19. I don't know why developers never seem to care about using portals (like the ones seen in the original Prey). It's pretty awesome stuff, and it's used so little... It could be awesome to create confusing layouts or puzzles. I can imagine a DM map with those as well!

    1. Nine Inch Heels

      Nine Inch Heels

      Some quakeIII arena maps had portals... Quite a few of them, relatively speaking of course. IIRC, those were the least frequented maps, because of how intrusive these portals can be to gameplay, since every "warp" automatically spoils your aim.

    2. KVELLER

      KVELLER

      Yeah, but I'm talking about portals that are "merged" with the environment. They just look like a normal passageway and you can even shoot through them. Basically, the only way you can tell there's a portal in there is because of 3D logic. You know, like you're going through a hallway that should circle back to a room you were before but it takes you to somewhere completely different.

    3. Nine Inch Heels

      Nine Inch Heels

      Some portals in quakeIII were made so you could see what was on the other side, you couldn't shoot through them though, which was fair game, since the exit was much like what we're used to from doom or quakeI/II. What you describe there seems more like something I'd call "wormholes", because of how 2 locations are connected in a seemingly impossible way. I like the idea in and of itself though, but I can't say if I would ever get comfortable with playing in such an arena because of weird the connections might be. With any luck that new game John Romero is working on may be headed in that direction as well. Who knows?

  20. I've been playing Quake and since people kept saying that it looked better without texture filtering, I decided to deactivate it.

     

    Everything looks much more crisp! It's been so long since I played the original game (i.e. without filtering) that I just forgot how good it looked in comparison.

    1. Show previous comments  1 more
    2. KVELLER

      KVELLER

      @Albertoni AFAIK nearest is pixelated and linear adds filtering. Also, the GL_NEAREST_MIPMAP_LINEAR mode supposedly makes texures look better at distance, but the anisotropic filtering does a better job at that.

    3. Nevander

      Nevander

      I use both MIPMAP_LINEAR and anisotropic set to 8x.

    4. Remilia Scarlet

      Remilia Scarlet

      GL_NEAREST_MIPMAP_LINEAR will use nearest neighbor filtering (hence it'll look pixelated), but interpolates between mipmap levels, giving better quality to textures that are further off.

       

      https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml

       

      GL_NEAREST_MIPMAP_NEAREST would be the equivalent of software mode Quake, iirc.  And GL_LINEAR_MIPMAP_NEAREST would be essentially bilinear filtering, while GL_LINEAR_MIPMAP_LINEAR would essentially be trilinear filtering.

       

      Anisotropic filtering basically does some extra work with the mipmaps makes textures that are viewed at sharp angles look a lot better.

    5. Show next comments  3 more
  21. I've been listening to this for a while:

     

     

    I think I love the soundtrack more than the game itself.

    1. Maisth

      Maisth

      I remember this game having a Great soundtrack, thanks for sharing it i had forgot about it!

  22. I'm eagerly awaiting the day when I can buy a VR headset and play Quake with it. I have to know what it feels to meet a shambler...

    1. CzechMate29200

      CzechMate29200

      I hate to crush your dreams, but damn, those things are terrible for your eyes...i had Samsung VR headset on for like 5 minutes and I got a headache. It could be just me though...

    2. KVELLER

      KVELLER

      I had the chance to use the HTC Vive for around 10 minutes and the only problem I had was that my arms got tired because of the game :P Either you eyes are too sensitive, or those Samsung VR headsets are garbage (which wouldn't surprise me, considering how cheap they are in comparison).

    3. CzechMate29200

      CzechMate29200

      I don't think my eyes are sensitive (I really don't know). I basically had to look with by eyes crossed to see anything, so that could be why. And plus, you never know if those things might go BOOM! ;)

  23. I've been playing Heretic with wand starts in "UV" and with permadeath in mind.

     

    Easy way to get an adrenaline rush, heh.

    1. leodoom85

      leodoom85

      @KVELLERNext time...try the staff only (and the gauntlets, if any) :D

    2. baja blast rd.

      baja blast rd.

      -skill 5 ('Black plague possesses thee') is the usual way to play Heretic, according to some experts. 

    3. KVELLER

      KVELLER

      @Maisth Yes, I'm using the inventory.

      @leodoom85 Uh... That may be too much for me.

      @rdwpa I'd play it in that difficulty if it wasn't for D'sparil's boss fight.

    4. Show next comments  3 more
  24. WARNING: Rant about me being pissed off below.

     

    I hate when games punish you for failing a level. I like challenges and -if the failure is my fault- I have no issue with replaying something over and over until I manage to do it, but if failure means that besides having to replay a section I also have an extra punishment, then it's just stupid.

     

    Case in point: NFS Porsche Unleashed. To enter an event, you have to pay an entry fee. Fair enough. The thing is, if you fuck up during the race, you need to pay AGAIN to retry. Oh, and if you damage your car you also have to pay for the repairs (That doesn't really bother me, but in this case the annoyances start adding).

     

    The reason I'm in my room playing games and not outside, driving a car at 150 mph with the cops on my back, is because in games there usually aren't any consequences if you lose, but this isn't the case. Sure, there's a big difference between going to jail -or dying- and losing virtual cash, but still, it pisses me off.

     

    IT PISSES ME OFF

    1. Da Werecat

      Da Werecat

      Oh yeah, that thing was cruel. Blew your chance to win a supercar by losing a bonus race? Haha, you suck, you won't get another one.

       

      I used to cheat with savegames because of this - backing them up into another folder and restoring them when losing something important. Didn't really help a whole lot though. Which is why I eventually gave up on the career mode. I liked the factory driver mode though - you can retry any mission for as many times as you like.

    2. Lila Feuer

      Lila Feuer

      Sonic the fucking Hedgehog. The 50 rings entry fee in the first two games to even get access to a special stage during a regular act and then to fail it screwing your chances of getting all chaos emeralds down the line because the special stages are BS. And just everything else in the design department while we're at it.

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