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About pulkmees

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  1. WTF ? Of course yes. They have experience making levels already. Granted not OG Doom maps, but still, they know a thing or two. No if it's not free. I'd rather play someone's passion project than something they want money for. EDIT: Ah, that was the original question, didn't read properly..
  2. pulkmees

    SIGIL - New Romero megawad for Feb 2019

    Oh boy I'm sad for anyone, who planned their wad releases for this year. 1 spot for Romero in the Cacowards guaranteed, unless they make it a special award (since the guy technically made the game). EDIT: Actually it's released next year, so people have time to play other wads after his, so it might not be as bad of a timing.
  3. pulkmees

    Ultimate Doom The Way id Did — Released!

    Or is that an intentional John W. Anderson mistake in a McGee level ? EDIT: Figured it out. Kind of a weird one though.
  4. pulkmees

    Slaughterfest WADs: Pro or Anti?

    If there are only 1-2 slaughtermaps in a wad, that could be completed by average doomers then I will play them. But whole wads ? No. I rather the difficulty come from a fewer enemies placed unexpectedly than a lot of them. 4 Revenant rockets to the face has the same effect as 32 to me. I'm oversimplifying obviously, but that's what it comes down to at the end - more enemies.
  5. Aren't these types of usermade wads the reason ID released their Master levels ? Because the market was overflowing with these random maps and these "companies" just repackaged them and sold them.
  6. pulkmees

    INVASION... Level 2--The Upper Decks

    Second level of the unfinished project Invasion and it's an improvement...in parts. Gameplay is mostly the same, but there's more custom textures and a pretty damn impressive hell section/setpiece. Everything is also more polished. There's still a lot of tunnels and lifts, which does get tedious. Rocket Launcher is hard to find(in fact if you're thinking of playing this, it's in the tunnels in a secret compartment, and even with that info you need to look for it for quite a while). The map has great atmosphere though. It definitely looks like a spaceship. Ammo placement is different(from the prequel map). If you run out you have to remember where the armory is or where you left that most recent ammo pile. If you played the previous map, you should play this too. Compared to most 1994 levels it's pretty damn impressive how much detail and decent gameplay is in this.
  7. pulkmees

    INVASION... Level 1--Contamination

    This is...a spaceship map made in 1994. And it IS well made for 1994, but it does have dated elements in it. There's a central area with a teleport ambush. Then there's loads of rectangular rooms with shotgunners and then there are the cramped vents/tech tunnels with loads of imps with lifts in between them. There's also a big flaw in the map. IF you get to a certain big room without the red key, you're stuck. There are also a couple of crusher traps, that require some fast thinking. Ammo is plenty. I would still recommend playing this just to see what 1994 were like.
  8. pulkmees

    [WIP] Elementalism - a 32-map megawad

    That's a lot of effort for something that's free though. Also this kinda needs to be a full on TC at this point ? It's too detailed and colorful to be just a doom mod no ? (I'm also lowkey kind of annoyed that this is being made as now I'm super disheartened of continuing work on my own wad. At least if it was a TC it wouldn't be a doom wad any more.)
  9. pulkmees

    Beyond Hell

    I think you should post this elsewhere as well. Maybe tweet Romero the video(and a well made pitch, that humans can understand) I don't know. The drawings are super hard to figure out, because they are scribbles in black and white. Ditch those. The video makes the most sense(although it needs a good explanation accompanying it). Or make the comic more colorful with the important parts stand out more. Why limit this thing to only Doom though ? This should be it's own thing from the start although that means time and money animating cool looking monsters. I guess for demo purposes it works. But yeah you mentioned everyone jumped ship after Pokemon Go. Don't know what to tell you there. I wasn't that interested in it myself when the craze was still going on. Shooting Doom monsters in your own room and it's cheap, it sounds interesting, but needs polish obviously(no shit, sherlock right) Money situation ? Yeah, that sucks. Any chance of getting some kind of a shitty, but easy job ? Cuz it's a pretty big long shot of finding random people to give you money for this. No ? After that you could maybe try something again. The homeless part should be a priority no ?
  10. pulkmees

    [WIP] Elementalism - a 32-map megawad

    Yup, definitely won't be able to play this. Also the way this is hyped up now feels like I'm gonna be disappointed no matter what.
  11. pulkmees

    Wads like Hell on Earth Starter Pack

    This peaked my interest. What's the exact version of BD it needs though ? I'm using the ver 20b, but the explosion in the first room doesn't happen, so it's got to be a specific Brutal Doom version from 2016 I think. EDIT: Got it working with an old version of GZDoom(same version the Starter Pack was released with) and your pk3 file, which had the whole Brutal Doom mod baked into as well. Took a while to figure that out. EDIT2: Ah, yes, I was dumb. The gzdoom.exe that came with the Starter pack had the brutal doom baked into it not your wad, which, you know, makes sense XD.
  12. pulkmees

    Wads like Hell on Earth Starter Pack

    Not really Doom(although based on it), but the Ashes2063 mod that came out had city levels/ruined outposts in it. It's got atmosphere up the wazoo too.
  13. The Plasma rifle in Brutal Doom is a lot more satisfying to fire with Doom 3 sound effects and (kinda) the new sprite it has.
  14. pulkmees

    Project Warlock

    I think I came here after the fact so I never saw how it looked back then. Maybe it did look kind of meh. At least GGmanlives confirmed the shooting is very enjoyable.
  15. pulkmees

    Project Warlock

    What the hell were people bitching about here, I don't get it. It looked ok for what it was(made by a single person). I really want to know how this guy managed to get 3-4 other people to join with him though? Was that after or before the GoG deal ?