Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by Zanieon

  1. Zanieon

    Post Your Doom Picture (Part 2)

    @Finnthemapmaker Line Portals bro, can't miss wizardry with that :P
  2. Zanieon

    Post Your Doom Picture (Part 2)

    Lil' extra screenshot for the area i finished in the past hour:
  3. Zanieon

    Post Your Doom Picture (Part 2)

    For me that would be the result of Doom + The Maze from The Maze Runner, surely those structures reminds me of that:
  4. Zanieon

    what are you working on? I wanna see your wads.

    For Tower Defense fans, i have something for you:
  5. Thanks people! I was in doubt if i made something wrong because i got almost no feedback comments during this entire week, but i was hoping to get some after Icarus reviewed the thing. @Kappes Buur @DooMtronBOT Thanks y'all! And yeah those doors functions entirely by lines, later on during this weekend i'll publish the resource pack containing only these doors to people know how i did them and use them in their own maps if they want to (with the possibility of easily creating their own doors due the high modularity i made in the code), but indeed they has some issues due to their behavior being completely different from a default Doom door. I'm a man btw. Honestly, what i'll be trying with this map pack is some experimental things like these doors among other ones as well. @leodoom85 I just watched the thing, and yeah most of what he stated i was doing with such intention, since this is going to be a map pack afterall i was aiming for a regular difficulty scaling in the enemies, that's why this map has mostly Zombies, Imp and Pinkies. The finale though is something that i was in doubt about, and about that i'm defintely open to change the amount of supplies/enemies it if necessary. The gameplay is also vanilla because i intended it to be playable with mods, the second door even has a check for gameplay mods to see if they're compatible, but i already have Hunter's Moon to brainstorm enough about gameplay rules and designs, i don't think i could handle another one.
  6. @Korozive I have abolutely no idea :V I think GZDoom won't even open by itself with a 486.
  7. I think i've never touched a worse feeling gun than this pistol: , Like... the fucking crowbar feels more powerful than this fart revolver :V
  8. Bump! Enjoy the glimpse of future that is about to come with the first map completely finished!
  9. Zanieon

    The screenshot you are most proud of

    I think from all what i have done, this one always gave me most pride:
  10. The Mute Dude Massacre
  11. Zanieon

    Post Your Doom Picture (Part 2)

    Not enof references in this map i think, so i put even more:
  12. Zanieon

    Best Movie Title Sequence

    Okay i got it then, it need the opening credits. Title sequence for me means intro and outro, not essentially with the letters.
  13. Zanieon

    Doom Church Album

    It's Doom songs, but with that Cathedral feeling since its played with an Organ: Download: http://www.mediafire.com/file/qblowc7ts7fdqyd
  14. Zanieon

    Doom Church Album

    Alright, fixing the thing and making a proper release as an album. I included Sign of Evil and Into Sandy's City Alt versions that has the percussion.
  15. Zanieon

    Doom Church Album

    @Bloodshedder When i was doing Suspense i thought in Castlevania at first, that's why i named it that way, but hmm now i'm thinking in rename those as "Pure Organ" cover and make another version of those songs which still has the drums and percussion, maybe a little of choir as well.
  16. Zanieon

    Post Your Doom Picture (Part 2)

    @Reinchard those looks like that "Doom on Unreal Engine 4" projects, but actually alot better because you know what you are doing unlike the dudes that loves to see lens flares epilepsy party everywhere.