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Zanieon

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Everything posted by Zanieon

  1. Zanieon

    Best Movie Title Sequence

    Okay i got it then, it need the opening credits. Title sequence for me means intro and outro, not essentially with the letters.
  2. Zanieon

    Doom Church Album

    It's Doom songs, but with that Cathedral feeling since its played with an Organ: Download: http://www.mediafire.com/file/qblowc7ts7fdqyd
  3. Zanieon

    Doom Church Album

    Alright, fixing the thing and making a proper release as an album. I included Sign of Evil and Into Sandy's City Alt versions that has the percussion.
  4. Zanieon

    Doom Church Album

    @Bloodshedder When i was doing Suspense i thought in Castlevania at first, that's why i named it that way, but hmm now i'm thinking in rename those as "Pure Organ" cover and make another version of those songs which still has the drums and percussion, maybe a little of choir as well.
  5. Zanieon

    Post Your Doom Picture (Part 2)

    @Reinchard those looks like that "Doom on Unreal Engine 4" projects, but actually alot better because you know what you are doing unlike the dudes that loves to see lens flares epilepsy party everywhere.
  6. Zanieon

    Post Your Doom Picture (Part 2)

    Hall where all characters shows a brief description of themselves in the tutorial map.
  7. Yeah there was... it all began in BRDoom Forums i can say, it was the equivalent of here but for Brazil only, however staff members had discussions here and there and the community fell apart, nowdays there's nothing left but shatters of what that forum was myself only got the final years of that forum and it wasn't that much active already, most members were also disputing who was the most egocentric in their achievements when it came to maps and mods for the game.
  8. Zanieon

    How important is it to test maps with mods?

    Mappers have no obligation in make their maps compatible for gameplay mods as the target Source Port may not even be GZDoom/Zandronum (which is the case of strict-vanilla/Boom/limit-removal maps, and those relies alot in voodoo doll scripting that is very volatile to mods) and players have no right to complain about a map breaking at some point if on their first attempt at playing said map is with a gameplay mod. The culprit is also conditional in these terms, it can be a newbie mapper getting into ACS and doing keylocked scripts by using the rusty if(CheckInventory("RedCard")==1), as it can also be the modder with a NewRedKey replaces RedCard and completely forgetting to provide an updated KEYCONF lump for the new keys or setting the Species in the key actor for example. Most times the problems comes from the mod as most maps are meant for vanilla anyway.
  9. Zanieon

    Post Your Doom Picture (Part 2)

    Finished the other side of the gravity stream reactor room:
  10. Zanieon

    Post Your Doom Picture (Part 2)

    That feeling of peace when you manage to clean up automap from the high detailing the map truly have and making it display the playable areas of the map properly:
  11. Just bumping this to announce that it will not be a single map release anymore, so stay safe that if you wish there was more maps in this style after playing this first one, they'll come in time.
  12. Zanieon

    Post Your Doom Picture (Part 2)

    @Marlamir What killed you there? Depending on what got you, that Medkit probably would serve nothing.
  13. Zanieon

    Rocket Jumping

    I think there's not much interest in everything that Zandronum have from Skulltag ages anymore, you don't see much players playing vanilla Invasion wads, you don't see much players playing CTF map packs by themselves, it has to be some special FNF call for that to happen, you don't see much players even playing these long-fame wads that ruled the servers for years such as All Out War 2, Ghouls Vs Humans, Hide and Seek, Who Dun It, Zombie Horde and such, even Complex Doom is now dying too. I also miss the days of playing Invasion wads, or playing Jumpmaze/Jumpix, same for Rocket Jump wads.
  14. @Steve D It's a custom one i have for a long decade now, but it started from Too Much Brown texture pack, then i handpicked some Doom 3, Doom 4, Quake 3 and Unreal Tournament 3 textures myself, also few of them are made by me. @ketmar @ReaperAA Main UAC Hangar is the name of that thing, and i have been stuck with the progress of it again :S Anyways on-topic, i need to say that probably the high amount of techbases comes from the fact that Doom Builder starts with STARTAN as default texture for walls, this somehow induces people to make techbases if they are newbies to mapping, or wanting to make Ultimate Doom E1~E2 inspired maps, i never found anything wrong with Techbases that uses custom textures or a very peculiar architecture, because otherwise it seems like everyone is Romero when mapping.
  15. Does this disapproval trend of Techbases includes HiTechbases? Otherwise i'm gonna drop this and call it a day Ç_Ç
  16. Zanieon

    Post Your Doom Picture (Part 2)

    @elend it's all a matter of style of mapping, your maps looks detailed and awesome from the screenshots, it's nothing to worry about when seeing other mappers doing their stuff, many have their specific cases as myself have 2 which is either Quake 3 on Doom or Industron bcuz i suck when i try to map with regular textures. Anyways, here's my junk:
  17. Zanieon

    Level design tropes you use

    Well, if i'm not mapping Quake 3 in Doom, then i'm mapping Industron in Doom. An extreme easy way to know when a map is made by me is the moment you find some light strips à la Tron Legacy as detailing somewhere. Also huuuuuuuuuuuuuuuuuge rooms and architeture overall, i used to create small places in the past but i dropped in favor of this kind of mapping.
  18. Zanieon

    Bladerunner/Cyberpunk ideas

    Mind that i still need to finish that one, though it entered in low-rate development again, but from time to time i work on some bits such as this camera:
  19. Zanieon

    Post Your Doom Picture (Part 2)

    Le PBR Stuffz:
  20. Zanieon

    what are you working on? I wanna see your wads.

    @Aquila Chrysaetos i used Space Engine to achieve that, though i had to create that planetary system and edit values to get the planets with that look.
  21. Zanieon

    what are you working on? I wanna see your wads.

    Started working on the Tutorial map for Hunter's Moon, got a nice result for only a 3 hour mapping: Update:
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