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cyanicide

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About cyanicide

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  1. cyanicide

    Spawning enemies and trigger event

    There is a problem I've been having with the demons spawning in, even without the kill condition. I think it has something to do with the fact that they are all coming out of the same spot, and with a random rotation angle, which means from time to time one of the demons wont' see you and will block the next one from coming in.
  2. I have a scenario where I have a button that spawns in 6 demons that I've given each the TID "6" at at a mapspot that I have placed in my map. like this.. script 6 (void) { Floor_LowerToLowest(4,16); Light_ChangeToValue(6,148); delay(40); for(int demon = 0; demon <6;demon++) { delay(40); Thing_SpawnFacing(5,T_DEMON,FALSE, 6); } } first it lowers the floor that the button is on then sets the brightness of a sector, and then spawns the demons. my trouble is that I want to make it so that if you kill all these demons a door opens up. However, because the demons don't exist anywhere in the map before they spawn the script below won't trigger. I think that's what the problem is but I do not know for sure. script 4 OPEN { while (ThingCount(T_NONE,6)<0) { delay(30); Floor_LowerToNearest(5,16); } } If anyone has any idea how to fix this, let me know.
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