Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SilverMiner

Members
  • Content count

    60
  • Joined

  • Last visited

About SilverMiner

  • Rank
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. SilverMiner

    Aurora 1.0

    Cool wad. I were outta ammo having shotgun and berserk only the whole map
  2. The ninth version of the Underslaught or the Plutonian Ashes: silvernewPlutonianAshesV9.zip
  3. SilverMiner

    final doom return of the evil god

    Hmm, shhh...tttt
  4. Just to be: The Underslaught Version 8 (The screenshots and the description are up far away in the topic): silvernewUnderSlaughtV8.zip
  5. SilverMiner

    How are done waggling liquids in Retro Doom?

    Ok, if it possible to search the whole repository (not each file separately), I'll try that.
  6. SilverMiner

    DemoniZed.WAD a BOOM only PWAD

    So rarely I see cool things...
  7. SilverMiner

    Sine Die

    Wow?
  8. Not so far away I played Retro Doom, so I noticed that the liquids waggle. Today I was looking in the Retro Doom's source trying to find out where's the code declaring them. So where? Which file?
  9. Version 4 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Three keys to end the map. Changes: Added more rooms, bridge changed into vanilla 3d floor, duke nukem style "rotating" lights, vanilla slopes. Blue skull moved. silvernewUnderSlaughtV4.zip
  10. Aaargh! My eyes! Big bare rooms...
  11. Version 3 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Vanilla texture scroll limit pushing map. (64 scrollers); Three keys to end the map. Changes: Added Vanilla Room Over Room Effect (on the path to the BFG) silvernewUnderSlaughtV3.zip
  12. SilverMiner

    Random Image Thread

  13. SilverMiner

    Ancient Aliens

    Overall that's cool wad. (I said that's cool of only two lumps here: the PLAYPAL and the COLORMAP, ok the graphics and maps too :) But... It said: Boom compatible. But I can't run this in Boom. ( Hehe, they thought I won't check this :) And so on, ofc, action scripts were used these only work afaik in Eternity 3.40+ and not old Zdoom. I don't like Eternal Doom sounds and also arach's and mancubi's sprites. And again, that's cool wad.
  14. SilverMiner

    Anyone need any custom Midi's?

    There's GP5 version, which you can convert to midi thru Guitar Pro 5 https://primanota.ru/arch/tabarchs/Slayer_-_Final_Six_all_tabs_00078071.zip
  15. SilverMiner

    Build Eternity 3.40 on DOS

    Building MBF and Boom, I decided to build Eternity 3.40.00 on DOS. (I simply had seen DOS support in the source, so that's why I want this) I have '97 ver of DJGPP and Allegro 3.0 So, what I have to do?
×