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SilverMiner

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About SilverMiner

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  1. SilverMiner

    React To The Profile Pic Above You

    The piccha says "URROVA"
  2. SilverMiner

    The 128 kb mapping extragavanza "challenge"*

    Here's fixed map Added impassable flags to mentioned lines and removed ammo at the end of the level (link is the same however)
  3. SilverMiner

    Unexplored Themes?

    Bright Red foggy skies and a bit desaturated green hellish swamps with deadly-blue mists and dark-blue non damaging water. Mmmmmmmm
  4. SilverMiner

    Which version of Doom Builder is best?

    @Bridgeburner56 What's wrong I said? Are you just trying to find a shit in a field of flowers? EDIT: Yeah, I'm wrong about stating that modern GZDBs (including UDB) can't draw vertices on top of each other, I actually meant that you can't restart line drawing by pressing Ctrl+D like in early GZDBs and DB2 (it just makes the latest drawn line turn red and back to yellow). New line drawing mechanics are kinda unhandy to me so I don't recommend new builders (I hadn't tried DBX yet but I wish it's more handy than UDB)
  5. SilverMiner

    Which version of Doom Builder is best?

    I recommend early Gzdoom builders cuz they have imho the most flexible line drawing mode. (While newer ones be something like: "I won't draw vertices on top of each other, it's illegal" - "ok, then go to the trash bin") Also entering into 3d mode in Gzdoom builders is more comfy than in DB2: just have your cursor in a spot where you want to go and click Q. No need to spawn visual camera every time you want to enter 3d mode I use GZDB 1.14
  6. SilverMiner

    The 128 kb mapping extragavanza "challenge"*

    I've made the second map (targeting for E3M9) Ortho- and Metabolism by SilverMiner for 128 KB So this ^ wad is 131010 bytes (it's less than 128KB=131072) and contains two maps (E2M9 and E3M9) The maps both have spots for Warimps to spawn. They are kinda a bit too weak IMHO
  7. SilverMiner

    Any recommendation of maps with nice cave detailing?

    Speed of Doom map02 Resurgence map09
  8. SilverMiner

    Doom burnout - does this happen to anyone else?

    My burnout had been looking like this for half a year I think:
  9. I like custom monsters if they add something new to gameplay, being not just reskin of preexistent foes but playing their unique roles, e.g. rocket guys in Eternal Doom 4
  10. SilverMiner

    Which iWAD map has the most unfitting music?

    TNT Map19 and 24
  11. SilverMiner

    Post your Doom textures!

    @EffinghamHuffnagel and what prog did you use to do that liquid like fireblu?
  12. SilverMiner

    BREAKING NEWS MICROSOFT BUYS ZENIMAX MEDIA FOR 7.5 BILLION

    Oh no finally Microsoft bought Id Software
  13. As I grow in mapping, I don't get my old maps reworked cuz every map that had been finished once in the past to me is a coherent stuff and I simply can't touch it. If I retouch a finished once map, I feel that I'm doing something wrong and just wasting my time that I could use to do my new maps. If I want to release my old maps, I release them as is, saving an image of "myself of the year 201X". But I feel myself right when retouching my relatively new maps (2020), particularly if there's an experienced mapper's advice on what to do so that the map becomes much better. EDIT: By now, I'm creatively exhausted and just reading Doomworld's topics.
  14. SilverMiner

    Doom 1/ Ultimate Doom megawads?

    The first thing that comes to my mind if I see words "Ultimate Doom megawads" is 2002 Doom Odyssey. Excellent stuff Also try Back to Basics by Espi and Phobos Anomaly Reborn by Lutz (1st episode reimagination)
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