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SilverMiner

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About SilverMiner

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  1. SilverMiner

    Infernew, a Community Project

    Version 4 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Three keys to end the map. Changes: Added more rooms, bridge changed into vanilla 3d floor, duke nukem style "rotating" lights, vanilla slopes. Blue skull moved. silvernewUnderSlaughtV4.zip
  2. Aaargh! My eyes! Big bare rooms...
  3. SilverMiner

    Infernew, a Community Project

    Version 3 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Vanilla texture scroll limit pushing map. (64 scrollers); Three keys to end the map. Changes: Added Vanilla Room Over Room Effect (on the path to the BFG) silvernewUnderSlaughtV3.zip
  4. SilverMiner

    Random Image Thread

  5. SilverMiner

    Ancient Aliens

    Overall that's cool wad. (I said that's cool of only two lumps here: the PLAYPAL and the COLORMAP, ok the graphics and maps too :) But... It said: Boom compatible. But I can't run this in Boom. ( Hehe, they thought I won't check this :) And so on, ofc, action scripts were used these only work afaik in Eternity 3.40+ and not old Zdoom. I don't like Eternal Doom sounds and also arach's and mancubi's sprites. And again, that's cool wad.
  6. SilverMiner

    Anyone need any custom Midi's?

    There's GP5 version, which you can convert to midi thru Guitar Pro 5 https://primanota.ru/arch/tabarchs/Slayer_-_Final_Six_all_tabs_00078071.zip
  7. SilverMiner

    Build Eternity 3.40 on DOS

    Building MBF and Boom, I decided to build Eternity 3.40.00 on DOS. (I simply had seen DOS support in the source, so that's why I want this) I have '97 ver of DJGPP and Allegro 3.0 So, what I have to do?
  8. SilverMiner

    Your Favorite Doom Weapon

    Oh, yeah, BROOMstick
  9. SilverMiner

    Who else isn't an adult here besides me?

    That's all our non-adult stuff?
  10. SilverMiner

    Who else isn't an adult here besides me?

    My mental age is 11 and I'm fifteen! (People who don't know me, just looking at, give me 20-30 years, eh, how old am I...) Started playing Doom in my 2... on fathr's pda. Started mapping in my 6... It was doombuilder... By now... I'm playing Plutonia 2 coop with my 2 classmates and 4 neighbors younger than me by 3-4 years. Some of my kith still consider Doom as a Minecraft mod :D and so on that Minecraft is a game of 80s and Doom's of 70s. They also consider me as a game developer (When they see me mapping and source port building :) . And my bro knows doom since his 1/2, now he's 8 to 9, he already parsed Plutonia 2 and Revisited, Alien Vendetta, Bloodstain, Resurgence, Speed of Doom, Scythe 1,2,X, and the Pirate Doom. That's before he seen other games. The second was Quake and its two mission packs. The favourite Doom mod of all my playing doom acquaints is the Pirate Doom, as far as I know.
  11. SilverMiner

    Infernew, a Community Project

    Version 2 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) New screenshots: here they are Description: Vanilla texture scroll limit pushing map. (64 scrollers); Three keys to end the map. Changes: Removed Commander Keens, added more difficulty. Replaced Red and Blue Skulls. (And the doors, too) Decorated all locked doors like pl2 map32. Now Ultra Violence is rough. infernew25.zip
  12. SilverMiner

    Build Boom on DOS

    Erm, my wad has zdoom support so it's playable without my boom build.
  13. SilverMiner

    Build Boom on DOS

    I mentioned I have built boom 2.02. (About MBF: I'm going to make 2.04 with 3d floors some later) Publish my work? Oh, yeah, including a wad (Not right now, but by the year's end)... The only use of Boom I did is change of monsters' drops (Rocket guys drop rockets instead of clips as example) and the game ending at MAP24.
  14. SilverMiner

    Build Boom on DOS

    Thanks to all, I did it! Now we can close the thread...
  15. SilverMiner

    Infernew, a Community Project

    Thanks for an advice, I knew this non-keen way before (And used in multiple key locked door in vanilla). But, whatever, the player won't be able to see and hear the keens. Only typing "Monster" in console (Zdoom ports) could reveal them.
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