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SilverMiner

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About SilverMiner

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  1. And where are the archived versions?
  2. Argh, ask somebody for the gzdoom config and edit it as you like, write .bat file that runs the gzdoom and the config and run it... This way I sometime used for playing Zdoom 2.8.1 on win98se
  3. SilverMiner

    Daggerfall Textures

    Wow, 386 flats...
  4. SilverMiner

    DOOM map from 7 year old me

    The same. I was drawing maps for Doom (and playing various famous wads) absolutely not releasing WHAT I was playing.
  5. SilverMiner

    Aurora 1.0

    Cool wad. I were outta ammo having shotgun and berserk only the whole map
  6. The ninth version of the Underslaught or the Plutonian Ashes: silvernewPlutonianAshesV9.zip
  7. SilverMiner

    final doom return of the evil god

    Hmm, shhh...tttt
  8. Just to be: The Underslaught Version 8 (The screenshots and the description are up far away in the topic): silvernewUnderSlaughtV8.zip
  9. SilverMiner

    How are done waggling liquids in Retro Doom?

    Ok, if it possible to search the whole repository (not each file separately), I'll try that.
  10. SilverMiner

    DemoniZed.WAD a BOOM only PWAD

    So rarely I see cool things...
  11. SilverMiner

    Sine Die

    Wow?
  12. Not so far away I played Retro Doom, so I noticed that the liquids waggle. Today I was looking in the Retro Doom's source trying to find out where's the code declaring them. So where? Which file?
  13. Version 4 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Three keys to end the map. Changes: Added more rooms, bridge changed into vanilla 3d floor, duke nukem style "rotating" lights, vanilla slopes. Blue skull moved. silvernewUnderSlaughtV4.zip
  14. Aaargh! My eyes! Big bare rooms...
  15. Version 3 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Vanilla texture scroll limit pushing map. (64 scrollers); Three keys to end the map. Changes: Added Vanilla Room Over Room Effect (on the path to the BFG) silvernewUnderSlaughtV3.zip
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