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About SilverMiner

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  1. What I could do: I could provide you up to 3 maps easily. Including the one you rejected cuz some guy said it crashed their gzdoom, lol, I'll just remove cosmetic scripts and it'll just be bareboned Boom map. The all 3 happen to be consistent with each other in style. Also: What do these^ pin codes do? If I figured it out, I'd compile and release it, no problem. Unless we're in a hurry, of course. In a month or two or maybe less I feel I could do it
  2. SilverMiner

    [wip] Doomworld Mega Project 2022 (6 folders)

    https://www.dropbox.com/s/j1bjpca17nhhglw/SilverMinersub24092022.zip?dl=1 Zip file 4,53 MiB Contains a public alpha and beta stuff (and their description.txt as well): Two maps and a zdoom texture pack from nothing. Public alpha The first map is meant for a dbp41 continuation or its spin-off, named Complex, requires dbp41 itself or its resources to run. Public beta, limit removing The second one is a standalone single map, named KOFESKARDAMONOM, a public alpha of my new personal megawad. Has MudicewindTNT texture pack inside. Maybe runs in PrBoom+ but I'm not sure, should run in Zdoom 2.8.1
  3. I had played the first three MIs and noticed how the game kept up with the times, and its graphic design was getting better accordingly. My personal favorites are MI and CoMI. MI2 is like a mixed bag for me. On September 20, google search suggested me "Return to Monkey Island", I was pleasantly surprised and decided to check it out. I imagined a graphic style not worse than one in CoMI. But then... Why did it devolve into minimalism? –°ompared to what CoMI looks like in 256 colors 640x480 (I know it swaps palettes but still), the graphical side of the new game spells "fuck off". The animations also look cheap. I'm more disappointed by this than by Terraria 1.2 and 1.4 updates, and Stalker CS and COP. Ruins expectations, ruins childhood. But I understand the authors, that's their new style, that's how they see it, so let it be
  4. SilverMiner

    React To The Profile Pic Above You

    the person who opened mouth ready to swear because his glasses are constantly fogging up
  5. SilverMiner

    ZokumBSP 1.0.10 finally released!

    I've got one for win64, can PM it to you EDIT: I've found a link, works for me http://www.doom2.net/zokum/zokumbsp/releases/zokumbsp-1.1-win64-mingw.zip
  6. Updated the map15 link is the same https://www.dropbox.com/s/elk9dqzq8oxfnm7/TNMCPmap15.wad?dl=1
  7. Here you go https://www.dropbox.com/s/elk9dqzq8oxfnm7/TNMCPmap15.wad?dl=1
  8. SilverMiner

    The 96 kb challenge: final round of Doom!

    How's it going?
  9. SilverMiner

    Doom SFX used in Doctor Who?!

    Oof, I thought the movie was made somewhere in 1996, but checked out and found out it's 2010. It's damn cool when time stops ticking somewhere
  10. SilverMiner

    The 96 kb challenge: final round of Doom!

    Something wasn't broken and suddenly it's broken, great, it makes for hysterical laughter I suspect it's blood or nukage animation cycle (There should be 4 frames for each cuz I added missing ones when was building the texture pack). If something related to these was removed, this could happen. EDIT: I mean I there should be NUKAGE4 and BLOOD4 from doom's alpha, and NUKAGE1-3 and BLOOD1-3 as well to work properly
  11. SilverMiner


    I caught deja vu feeling and not without reason