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Everything posted by SilverMiner
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Doom95 without sound and music on dad's PDA (I dunno why not on PC). As far as I can guess, it was around December 2004, Doom 1 shareware crashed a lot, didn't get past the first room then. I even remember that on my birthday in 2005 dad said I would be able to play it again for 15 minutes. Doom 2 was more stable, crashed on map02 somewhere near the first met switch but I found out were I shouldn't step to avoid crash, and got to the brown brick building, couldn't get in. I asked dad if I could jump there, he said like yes, later you'll find out how to. Didn't play Doom until 2009 (except Doom 3), rediscovered it asking dad to get a game with level editor
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Some good pwads to unwind to that DON'T have any new music?
SilverMiner replied to Ar_e_en's topic in WAD Discussion
Revolution! by t.v. -
How do I setup linear fights(chaotic ones are harder to describe, so I won't do that): Softlock Give player some equipment Release roaming monsters, open sight for turrets Make beefy monsters guard the exit Upon exiting activate some walkable lines needed for your level progression
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Stalker SOC with mods those restore cut maps and plot
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TNT Map18: Mill Despite I made it thru Eternal Doom III in choco
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Guess the Map! [31st Secret edition] (New hints!)
SilverMiner replied to galileo31dos01's topic in Doom General
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Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
SilverMiner replied to Walter confetti's topic in WAD Releases & Development
Updated the map, link is the same -
Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
SilverMiner replied to Walter confetti's topic in WAD Releases & Development
You had to shoot a barrel in this room and then a lift in the eastern side of that room would've lowered. EDIT: I might make it more obvious -
Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
SilverMiner replied to Walter confetti's topic in WAD Releases & Development
So, e4m7 Authors: Chainie, SilverMiner, DukeofDoom Name: Sad Retaken Voyager Music: Organic Gods by Mark Klem https://www.dropbox.com/s/sejz8jkyx0p2tr9/ds4-e4m7_new.wad?dl=1 -
Make a hard Doom 2 map with 90 or less monsters with playtime ~4 or more mins
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Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
SilverMiner replied to Walter confetti's topic in WAD Releases & Development
DukeofDoom said like e4m7 is gonna be finished by the end of this week -
Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
SilverMiner replied to Gibbon's topic in WAD Releases & Development
I've made an ENDOOM (for your consideration) https://www.dropbox.com/s/h5glf215vf4mb5g/ENDOOMpand.bin?dl=1 -
Deadline Announced! [Community Project] Pandora (Shovelware MegaWad) - All Slots Taken
SilverMiner replied to Gibbon's topic in WAD Releases & Development
Can I have map31? -
(Now on Idgames!) Angry Quilt III - Big Game Hunter
SilverMiner replied to Somniac's topic in WAD Releases & Development
Congrats on release! maybe change that 0 on the right into a 1 so that the link makes download start immediately instead of redirecting to dropbox? Just a suggestion -
The Evil Eye blinks the same time the player does
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any reccomendations for mods to play while in quarantine?
SilverMiner replied to Bowsertime28's topic in WAD Discussion
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512x200(for a heretic or zdoom wad). I also made a 256x128 one (you may take it from 96KB or early Doom-2) ingame
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Doom -2: A Delightfully Devilish Experiment (Community Project Open for Everyone)
SilverMiner replied to AtticTelephone's topic in WAD Releases & Development
haha, I remember that one -
E2M6...
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Great minds think alike
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what are you working on? I wanna see your wads.
SilverMiner replied to everennui's topic in WAD Discussion
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I've never encountered such a problem
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Deadly Standards 4 - We have no standards anymore! (Doom Episode 4 Community Project) COMPLETED!
SilverMiner replied to Walter confetti's topic in WAD Releases & Development
I gave e4m7 to Duke in somewhat December to edit and I've been waiting for it since. Also I'm waiting for his e4m4. Seems like stagnation. I have some thoughts on what I would like Deadly Standards to be. * means "allowing mappers to add custom textures and stuff that doesn't feel out of place. And not to force the mappers do hard parodies of the styles associated with the theme taken" 1. A Heretic episode/megawad in 3 sessions * 2. A megawad like Herian * 3. A Memento Mori 2 themed megawad * 4. A wad like Nihility 5. 2 and 3 mix + Requiem vibes* Also I could take care of compiling the texturepack -
d1gfxd2.wad is blessed, not cursed
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Editing custom skies into Heretic (Crispy Heretic)
SilverMiner replied to rzh's topic in Doom Editing
I think it's something wrong with gfx conversion in Slade. In 3.1.1.5 it doesn't happen but from on some newer version it started to make skies have golden seam in vanilla heretic. I think you're experiencing a similar thing, but in crispy