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Everything posted by SilverMiner

  1. SilverMiner

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Thanks for the review! EDIT: I've almost abandoned the work on it, but you got me motivated. I must say there were super shotgun (at the beginning of the map get on to wooden shelf, where stays a medkit, and open a computer screen door), berserk (try to click on all the brick lights you see and the right one will open), soulsphere and invisphere (open ashwall2 door in the revenants-and-imps water pool room after visiting the opposing area) and a megaarmor (click on monitor in the first zombieman room on the left you can get to, and the item will be pulled into your hand from the behind) as secret items you could get. The plasmagun was one of that. Only two secrets are counted as secrets by game (super shotgun's and spheres' areas) EDIT2: Try to find an easter egg in the yellow key room (by clicking on suspicious looking objects). It's useless for gameplay, but is a reference to the Secret of Monkey Island.
  2. SilverMiner


    I love cheats added in Doom95. First of all, it's my first source port. I played Doom, Doom 2 and Plutonia on dad's PDA (later I had been solving Hexen puzzles on gran's PC with Vibra 16 sound card AFAIR). Doom and Doom 2 were too glitchy to play and had no music. You may not believe what I say, I saw Doom for first time on my birthday when I got 1 year old. The best game ever I seen.
  3. SilverMiner

    I'm Also Looking to Play and Record Your Maps

    It's boom compat, looks the best in software renderer (likely to be played in zdoom)
  4. SilverMiner

    I'm Also Looking to Play and Record Your Maps

    Hi, HAK3180, I've prepared a wad for ya: Curse of Boggy Region Please record map02
  5. SilverMiner

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Hi all again! I've prepared a new wad: The Curse of Boggy Region Please record MAP06
  6. SilverMiner

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Hi there! I've prepared a wad for ya Name: Boggy Region Download link (Moddb, zipped) Try and record maps 11,19,22 on ITYTD (If you want, you may play map22 on Nightmare!) Disclaimer: This wad requires Plutonia.wad to play (since technically it's still PL3)
  7. SilverMiner

    What kind of wads you guys enjoy

    I don't like crowds of monsters wanting to kill me when I just try to find a key
  8. SilverMiner

    Issues with Boom's Deep Water Effect with a New Palette

    Just asking, what is the dm3pal?
  9. SilverMiner

    DMXOPL v1.3

    That's simply Descent's OPL bank I see. This and that are very alike. IMO
  10. SilverMiner

    Pirate Doom

    0. The peaceful world and sense of Monkey Island was taken and thrown away. 1. The cannibals trying to kill the player, not to discuss the way of healthy nutrition or not to simply catch and eat him. It's really annoying. 2. In some places the textures ain't chording. 3. The main hero is not The Guybrush Threepwood. It's the marine. 4. The chordes of demony creatures don't let me to watch the map. 5. The second map had the script (before I fixed it in mine) killing the player playing in soft. 6. At the Winds Of Hell, the Port Royale and Plunder Island Fort and other large opened places the monsters in crowds gather to shower me with knifes, skulls and chaingunners simply bullet me out. 7. The main hero is an old one-eyed drunkard burping all the way he heals himself by simply drinking. 8. The Circus is the most unwanted place IMHO. 9. No Rollercoaster Of Death at the end. 10. No spitting contest. 11. No Largo LaGrande. 12. The LeChuck voices contain the parts of music. There still is the way to rip them properly, but who will? 13. The LeChuck theme music makes me think the game ends. Then the game quickly becomes boring. 14. The trampolines are cool. But solid. Jumping with falling damage is deadly. 15. When I firstly heard the Largo Theme, I thought he will appear to take my boomstick, but he didn't. 16. Pirate DooM is imp ate door easy speedrunnable. 17. The darkness isn't scary, it simply annoys me. Over all, that's all great work!!!
  11. And where are the archived versions?
  12. Argh, ask somebody for the gzdoom config and edit it as you like, write .bat file that runs the gzdoom and the config and run it... This way I sometime used for playing Zdoom 2.8.1 on win98se
  13. SilverMiner

    Daggerfall Textures

    Wow, 386 flats...
  14. SilverMiner

    DOOM map from 7 year old me

    The same. I was drawing maps for Doom (and playing various famous wads) absolutely not releasing WHAT I was playing.
  15. SilverMiner

    Aurora 1.0

    Cool wad. I were outta ammo having shotgun and berserk only the whole map
  16. The ninth version of the Underslaught or the Plutonian Ashes: silvernewPlutonianAshesV9.zip
  17. SilverMiner

    final doom return of the evil god

    Hmm, shhh...tttt
  18. Just to be: The Underslaught Version 8 (The screenshots and the description are up far away in the topic): silvernewUnderSlaughtV8.zip
  19. SilverMiner

    How are done waggling liquids in Retro Doom?

    Ok, if it possible to search the whole repository (not each file separately), I'll try that.
  20. Not so far away I played Retro Doom, so I noticed that the liquids waggle. Today I was looking in the Retro Doom's source trying to find out where's the code declaring them. So where? Which file?
  21. SilverMiner

    DemoniZed.WAD a BOOM only PWAD

    So rarely I see cool things...
  22. SilverMiner

    Sine Die

  23. Version 4 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Three keys to end the map. Changes: Added more rooms, bridge changed into vanilla 3d floor, duke nukem style "rotating" lights, vanilla slopes. Blue skull moved. silvernewUnderSlaughtV4.zip
  24. Aaargh! My eyes! Big bare rooms...
  25. Version 3 of: "Underslaught" Mostly inspired by E3M2 Build Time: I weren't counting Music: Dark halls Coop and DM full support Demo: see the zip or the wad (ITYTD) Description: Vanilla texture scroll limit pushing map. (64 scrollers); Three keys to end the map. Changes: Added Vanilla Room Over Room Effect (on the path to the BFG) silvernewUnderSlaughtV3.zip