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Everything posted by SilverMiner
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Does anyone else here make lore for their (mega) wads?
SilverMiner replied to Codename_Delta's topic in WAD Discussion
I do. The lore can exist both before and after the maps are done, it's a system of checks and balances -
Lol nice ava
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This thread is about crispy, I don't need gzdoom thanks
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I'm thinking I'd better come up with names before reading the thread
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passed in 22 seconds, well done
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The castle of death from tortured souls
SilverMiner replied to HERRGOTT's topic in WAD Releases & Development
Get over here! lol -
Half a year without a new official release. When?
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There's a bird in Batman Doom. If you try to recolor it to grey and tinker with pixels a bit, you might get a dove easily
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How much do aesthetics matter to you in Doom? [Poll]
SilverMiner replied to Kwisior's topic in Doom General
I don't care about detail if there's too much going on around - stop for a moment to gaze at architecture and you're killed -
What does it take to become a Doomgod (in your opinion)?
SilverMiner replied to Kwisior's topic in Doom General
Doom is not Minecraft thus it has no endermen, so you don't have to wear pumpkin and speak Sweden to talk with nonexistent creatures -
Do you have a list of these issues? Just wondering
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Have any of you actually modified the source code of Doom before?
SilverMiner replied to coderamen's topic in Doom General
I modified mbf 2.04 and boom 2.02 in 2018. The changes were simple: end game at map24, make sky2 appear at map21, make rocket guys drop rockets, make fast shotguys drop shotguns, get map07 stuff get triggered on map11 as well. Text screens after map19 and 24. I didn't get to implement all the gameplay features I wanted back then, but now I have all powers to add them within a one day: return ghost monsters, add waggling floors, make fast shotguys use A_FastChase. This spring I edited crispy heretic so that it matched crispy doom in features like boom animated, switches, mbf sky transfers -
what do demons do for fun in doom 1/2 when they aren't fighting doomguy?
SilverMiner replied to Johnny Cruelty's topic in Doom General
They sit in circles around burning barrels and drink health boni -
has any one made a horizontal green pipe texture?
SilverMiner replied to michbul's topic in Doom Editing
Rotate the doom2's by 90 degrees -
Doom Wad Featuring Your Submissions!
SilverMiner replied to DoomGuy999's topic in WAD Releases & Development
Would you like a TITLEPIC? -
They have to be exposed to daylight, and they will return to normal
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mostly not
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click on them
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make a 3d floor with alpha 255 maybe?
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What would stop former Volition members to team up with another name?
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Forcing Enemies to Run from Specific Weapons
SilverMiner replied to [name_withheld]'s question in Editing Questions
https://zdoom.org/wiki/Classes:PowerFrightener Define and try giving the player this^ kind of powerup when the weapon is raising when chosen, and taking the powerup when it's being lowered -
This time yes
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PNG2WAD, or: How i stopped worrying and started converting PNG's to maps
SilverMiner replied to Redneckerz's topic in Doom General
In Doom Builders you can put the image as a background and it should help to draw further geometry -
Brass Section
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How do I turn a monster into a two stage boss?
SilverMiner replied to St. Mildly Annoyed's question in Editing Questions
Not right, TNT A -1 leaves the thing on the map, but invisible. Death: VIL3 R 7 A_Scream VIL3 S 7 A_NoBlocking VIL3 TUWVXY 7 VIL3 Z 7 stop this removes the thing