Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SilverMiner

Members
  • Content count

    1217
  • Joined

  • Last visited

Everything posted by SilverMiner

  1. Ok. Zdoom - 7 K8Vavoom - 1 PrBoom+ - 1
  2. Zdoom 2.8.1 - [7.3 pts] I play almost every wad with this (except modern Eternity wads and the Boom ones I'm gonna playtest) K8Vavoom - [1.2 pts] I like shadowmaps and stuff, but it handles Boom wall scrollers in some weird way Eternity - [0.2 pts] I used it to play Heretic in 1280x1024 Prboom+ 2.5.1.4 - [0.1 pts] I use this to record demos when I playtest something Chocorenderlimits - [0.1 pts] Used in 2014-2017 to downgrade Zdoom maps to vanilla Gzdoom - [0.1 pts] Used to play Pirate Doom in around 2012-2013 EDIT: Hmm, maybe I could try out Zdoom32
  3. @MFG38 Have an FDA (ITYTD) https://www.dropbox.com/s/crgr70wvm06obc9/SMIMPFDA.lmp?dl=1 The lifts could be all set to wait 1 sec for consistency @SCF FDA (ITYTD) https://www.dropbox.com/s/xl5dby52qrl73gz/BASPROv3.lmp?dl=1 I like the lifts don't lower right to the floor but to some inches above that. I hope the archvile that I run away of and the archvile that I met near the car are the same(if not, it'd be cool if all the remaining enemies could've teleported to say hello to the player who somehow managed to escape) @DynamiteKaitorn FDA (ITYTD) https://www.dropbox.com/s/5xurs6ev0hscejz/lake2fda.lmp?dl=1 Nice visuals. Maybe make locked doors open faster?
  4. @Pistoolkip Here's my demo where I finish your map with -nomonsters in around ~2:07 iirc https://www.dropbox.com/s/u1q1l0p2n8zvjus/BWSNOMON.lmp?dl=1 I've found some HOMs, softlocks and cling films I don't like how you make some places unreachable using invisible impassable walls. That's not cool imo and feels like bumping into cling film. Why did you place that Yellow Skull keyed door at the end if a player already uses this key to open yellow bars near place where one gets it? There's no reason to make additional obstacle. Also I didn't like demons and imps biting the player when mine was just walking on some walls heh. Pressing on the Satyr in order to get the blue skull is not obvious. Better it could be if it was breakable just like other stuff on the map. ITYTD feels hard and at first sight it feels like the monster count is the same on all difficulties but it's not, but maybe make it even a little less for all skill levels? Overall this is a good map and I liked the design of YS house and thing interaction.
  5. @4MaTC Here're my 2 demo attempts (ITYTD-death, ITYTD-ok) https://www.dropbox.com/s/omiurfiqvqpcumy/4MaTCSMFDA.zip?dl=1 It took me a bit more than 9 minutes
  6. SilverMiner

    Sky texture wanted

    The first three are recolors from Redneck Rampage. The last one is made out of sky photo. EDIT: Here're the sources of first 3 I've found in Erampage source port: 256x256 510x256
  7. SilverMiner

    Sky texture wanted

    Try these EDIT:
  8. @PinkFlamingo Here're my 3 demo attempts (UV-death, UV-death, ITYTD-ok) Nice map with self-destructing and destructible environment, but some planks are destructible not from all their sides - that's somewhat that could be improved maybe. https://www.dropbox.com/s/lwrh0en8exlioyi/CathedraSMTDA.zip?dl=1
  9. Updated my map (Acid Road) according to some or the most of received feedback. Link is the same https://www.dropbox.com/s/0c9o2oqgkiq45pj/SilverMiner - Acid Road.wad?dl=1 Original post https://www.doomworld.com/forum/topic/123424-all-slots-taken-literalism-a-boom-compatible-cp-where-we-do-things-by-the-map-title/?do=findComment&comment=2362860
  10. SilverMiner

    What was your first map like?

    Dad downloaded a doom builder for me in 2009, and I started testing every Zdoom linedef action I saw in my first 33 maps I had ready in 2013. While making the maps I remember myself playing the 2nd episode of Doom, Plutonia 2, Eternal Doom 3, 2002 Doom Odyssey, Speed of Doom, Hexen, Pirate Doom, Heretic TC, Herian 2, both Memento Mori and 1monster. Later I remember Resurgence and Bloodstain coming out and I tried them out as well. I think I unfortunately lost my mapping style of that time, when I didn't have to think about something like 'design rules' and it all felt ok and my old friends were calling me a fine game designer (I had coop runs thru all these maps with them) Now these maps make my head hurt pretty badly when I play them. My first map in some kind of its state is Map73 of this wad I used to the wad with mostly Gzdoom 1.8.6, but Zdoom 2.8.1 and other modern GZ's must run it as well https://www.dropbox.com/s/65yma0la48nywi2/BR2016.WAD?dl=1
  11. Name: Acid Road (how creative) Coop implemented Deathmatch: I seen there one deathmatch start, not sure about more Textures are taken from 96 KB resource pack + my shadow warrior resize/recolour of spider web: grass4,5 Difficulty settings: maybe Play time: can be finished in 3 minutes but might probably take longer Description: features flooded road that turns into slippery acid road that doesn't hurt https://www.dropbox.com/s/0c9o2oqgkiq45pj/SilverMiner - Acid Road.wad?dl=1
  12. SilverMiner

    Modern wads that are relatively empty?

    Limit removing EDIT: No fancy line actions is somewhat proof
  13. SilverMiner

    Modern wads that are relatively empty?

    Doomer boards projects maybe?
  14. SilverMiner

    What is a Devilution?

    IMO, Devilution is a name of some private project where some guys decided that a community project, a mixed bag of maps of different styles and authors, Evilution, has its strict and unique theme; and their goal is to make a sequel to that one according to some kind of style of TNT.WAD that they somehow managed to define. I'm sure that the style they defined is pretty strict, otherwise there won't be that many rejects that was enough to build standalone megawads out of them. Maybe their style is gonna be like "brown techbases + something" but what I'd expect of a TNT-styled wad is the maps that have some vibes of Crater, Carribbean, Mill, Habitat, Mount Pain, map25 and Heck.
  15. Hmm, I dunno what to come up with that hasn't been already mentioned here, but: Damaging floors damage player exactly when one's weapon's offset is at the most left or the most right position
  16. SilverMiner

    What kind of custom DEHACKED monsters do you enjoy?

    BFG zombies
  17. SilverMiner

    Cursed Doom Images

    ^ Doomguy decided to scratch his back
  18. SilverMiner

    Cursed Doom Images

    The sky on this "Psychonauts 2"(2021 upcoming game) screen shot looks so familiar... Yeah, where did I see this before, hmmm
  19. SilverMiner

    The 96 kb challenge: final round of Doom!

    I came up with a custom palette 8 days ago. + colormap from 32in24-15tex included. https://www.dropbox.com/s/wv2a2h0gz890j9a/96KB New palette and colormap.wad?dl=1 I leave it here for your consideration to include it in the wad or not
  20. SilverMiner

    React To The Profile Pic Above You

    Imp. James Imp
  21. SilverMiner

    Do you ever listen to music while mapping?

    Not quite often but here's my playlist right now EDIT: I have no idea who named mm2's music as doom 2 ost
  22. SilverMiner

    Fake transparent floors in Boom.

    The first wad with the trick that comes to my mind is Phobos Anomaly Reborn by Lutz. Check out map E1M6
  23. Never seen a texture pack that would be alone enough to build a jungle but I think you could take some stuff from: Heretic, Hexen, Raven style texture packs, Final Doom, Urania(it has some brutal jungle themes iirc and its resources can be used in wads), Axiom maybe, also try using midtex grass and sewer bricks with "piranhas" sign. If applicable, a custom palette with saturated greens, light blues and warm grays could help.
  24. SilverMiner

    Death Exit

    Try looking at how it's done in the 3IAC.wad Here's death exit at map09
×