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SilverMiner

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Everything posted by SilverMiner

  1. SilverMiner

    Build Boom on DOS

    If Doom isn't dead, and significant number of doomers uses DOS or its emus, there should be somebody who knows and could help me w. The theme of topic is suggesting some help to me to do that. Not to say it's too hard so we won't.
  2. SilverMiner

    Build Boom on DOS

    That's why nobody does source port build tutorials on DOS.
  3. SilverMiner

    Build Boom on DOS

    DJGPP and Allegro, it's clear, I already had 'em and tried to do smth year ago and gave up misinformated. Now what I have to do, in detail? I need a DOS Box tutorial, I think I had set up DJGPP and included Allegro. Generally, my problem is setting up a swap file for DJGPP, but I still need full tutor. Rather written.
  4. SilverMiner

    Plutonia 4 - Back to your hole

    Wow, I didn't know this exists at all!
  5. SilverMiner

    Looking for feedback on my first maps.

    I see your maps... rich in lighting, design, secrets, gameplay reminds me first doom. Enjoyed.
  6. SilverMiner

    Plutonia 3 - Going to Surface

    So I see you, guys, all (except ones) in spirit wanted to build out Plutonia 3. I weren't going to wait a sequel to pl2 when someone does it. And you bursted in envy when I did it. Bfguys, as example, are tough only for you. I playtested the whole wad on NM and it's all finishable from pistol start (even map17). Anytime you encounter a bfguy, you can run away or hide, camp it (with any ranged weap you've), n waste it. You're running pl3 with brutal doom? It breaks dehacked and, of course, some maps aren't finishable without noclipping. In logics of some brutal players, it's my fault they couldn't play without cheatin. The level design is poor, I know (but rich technically). pl3 was planned to be running on old comps (I were not gonna finish off gran's one). So I'd read your reviews, guys, there's coming (not right now but sooner) pl3 special edition, reload or smth. With no bfg zombies, as you named bfguys. The sound replacement will be removed. In the reload, se or smth, on map** you'll have archviles to deal with only chaingun, and you'll survive if u shoot accurately, it's about 86 bullets on arch. Sry for my bad English.
  7. SilverMiner

    Sky dehack

    There is no dehacked functions for skies in Prboom. Try using Sky Transfer in maps or compiling Prboom source code.
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